May 13, 2002, 17:22
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#91
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Quote:
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Originally posted by mnbryan37
I noticed in an old post, that City Walls were thought to help reduce Slaver action. I have not noticed any improvement in that regard. Anyone else have an oppinion?
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Well, it does work AFAIK....
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Also, I have always assummed that although you can build tile improvements outside the city boundry, they do not contribute to city productivity until the city grows to include them.
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Yup, that's right.
Martin,
Okay, thanks for letting me know...
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Another funny thing was that I bribed a city so that it became a new civ. I asked them to give me their only city, without anything in return and they accapted if I would sign with them a peace treaty, so I happily accepted.
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Yes, that's right, I've had success with that as well with the unmodded AI a few times. Fortunately it never worked with Diplomod though...
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May 13, 2002, 17:31
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#92
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Quote:
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Originally posted by Martin Gühmann
Another funny thing was that I bribed a city so that it became a new civ. I asked them to give me their only city, without anything in return and they accapted if I would sign with them a peace treaty, so I happily accepted.
-Martin
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That used to be one of my common strategy's with CIV3 (sorry for curse word  )
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May 13, 2002, 17:32
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#93
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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oops I didn't see the part about it being their only city
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May 14, 2002, 12:47
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#94
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Super Moderator
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Yeah buying cities was my strategy in Civ2, too. Actual I never build up huge armies, ok I had in the 250 military units and 250 settlers but if you consider that I had in the end of my games 250 cities than this is not very much only one defender and one settler per city. I only played on a costumized world map with a lot of huts. So just save before going into a hut and reload if the result wasn't a city. War in Civ2 this way was funny, too. Just made my opponents in diplomatic negotiations mad on me and they declared war on me than bought a city for the half price and the senate of my democracy forced my civ back to peace with them. Usually in the peace negotiation they ask me to attack another civ, so I accepted than happily and bought the next city.
In CTP2 this strategy doesn't work as good as in Civ2, every time you reload the content of a goody hut is the same and the result of an revolution attemp on the same city is still the same, so it is a little bit harder, and without the correct wonder these cities won't join your empire. They form a new nation if MaxPlayer in userprofile.txt is higher than the current number of players in the game.
So to make it clear (I think I wasn't exact enough above) first I bribe the city to become a civ and then I asked this new civ to give me their only city, but in the end the result was same, because I had a tank outside the city. And because all units inside the city are destroyed if the city revolts and change hands, the city was empty, and my tank would have taken the city anyway. Actual the sollution in CTP1 was better to make units to change hands as well. The units should only be destroyed if you caused the units and you own the egalitation act.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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May 15, 2002, 06:18
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#95
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Chieftain
Local Time: 00:29
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 46
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Re: 1st Apolyton CtP2 Tournament: 23 April - 16 May 2002
Hello from Germany!
I hope, I can finish my game till tomorrow. Currently it´s 1400 BC and I have two enemys  ...
But I´ve 42 cities and they have 20...
So long
SL
__________________
Ludo ergo sum!
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May 15, 2002, 15:32
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#96
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Warlord
Local Time: 17:29
Local Date: October 31, 2010
Join Date: May 2002
Posts: 108
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Spy's et al
My biggest disapointment with the CIV and CTP games is the amount of damage that can be done with Slavers and Spy's. In my oppinion they have far to much power relative to the other units. I once completed a CIV II game by conquest, using just Spy's and Ships to transport them. After taking over a city, I would then generate a Tank for defensive puposes. To me this was rediculous, and certainly takes away from the realism of the game.
Has anyone completed a MOD that downplays the power of slavers and spy's?
Bill
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May 15, 2002, 16:32
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#97
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Settler
Local Time: 23:29
Local Date: October 31, 2010
Join Date: May 2002
Location: Birmingham, England
Posts: 1
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Re: Spy's et al
Quote:
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Originally posted by mnbryan37
My biggest disapointment with the CIV and CTP games is the amount of damage that can be done with Slavers and Spy's. In my oppinion they have far to much power relative to the other units.
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I agree, units with superhuman powers upset the military balance and detract from the game. Probe Teams are a right pain in SMAC. In AoE, the Egyptians (if memory serves, haven`t played it for ages) have the power to convert your units to their side. Damfino why, seems quite unhistorical.
Like this tournament, great idea. Didn`t chance upon it until the 12th, and am unlikely to finish before the deadline. Not that it really matters, since I probably couldn`t beat those scores if I had a year ! Am enjoying the challenge, anyhow.
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May 15, 2002, 17:26
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#98
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Because there are apparently many people who have difficulties finishing the game in time, I will extend the deadline by 1 week, until until 23 May 23:59 GMT. This is the definite cut-off point, not open for negotiation: if you're even a few minutes late, tough luck...
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May 16, 2002, 21:51
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#99
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Warlord
Local Time: 17:29
Local Date: October 31, 2010
Join Date: May 2002
Posts: 108
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This has nothing to do with the tournament, but what are the best steps to take to expand from just the Activision 1.11 patch. Would the next step be to install the Modswapper program and then the Apolyron 1.02 patch? Does the 1.02 patch then replace the original program, or can you chose which patch you want to play under?
Bill
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May 16, 2002, 23:02
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#100
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Emperor
Local Time: 09:29
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
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mnbryon37:
The best "next step" after getting over the "vanilla CTP2" is to download the Apolyton Pack (currently V2.0) which fixes and balances so much of CTP2 that I won't go into it.  Install ModSwapper and AP 2.0, but if you need to you can go back to the original files. It doesn't overwrite, just creates a new option.
Hope that answers the question.
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May 17, 2002, 19:22
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#101
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Super Moderator
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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OK I just finished my game. I submit it as a gaja victory game, although just killing the last remaining civ would give me 545 more points, but I think 30275 are still enough. By the way I encountered a bug, I wasn't able to build the solaris wonder, every time the city finished it my game crashed maybe the reason is that I build before the wonder was finished already some obelisks and gaja sattelites and gaja controllers.
In the attachment you can find my game just press end turn and the gaja victory is there alternatively you can use the fusion tanks nearby the last remaining enemy city to finish this game.
Fortunatly you didn't excluded modified color00.txt's, Locutus. Fortunatly it just changes civ colors nothing else, you will only notice it on the game load screen when you see the unusual colors in the game you will see the colors to which you are used. And if you want to read the messages that could appear than you have to open the chat window and enter /reloadslic, as I am using a German version of this game.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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May 17, 2002, 23:22
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#102
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Quote:
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Originally posted by Martin Gühmann
I think 30275 are still enough.
-Martin
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Ouch!! and here I was thinking that I might actually get the highest score by science victory...Silly, silly me
Good Job Martin.
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May 17, 2002, 23:27
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#103
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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I guess that I do still have the quickest win by science( for now  )so I guess that is more than nothing.
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May 18, 2002, 22:07
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#104
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Warlord
Local Time: 17:29
Local Date: October 31, 2010
Join Date: May 2002
Posts: 108
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Apolyton 2.0
Dale,
Thanks for the input. I have downloaded and installed Apolyton V1.02 (I couldn't find V2.0), and modswapper, but I can't get it to run. When I enter the modswapper program it only gives me one choice "run original program". What did I do wrong?
Bill
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May 19, 2002, 02:17
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#105
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Chieftain
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: San Diego California
Posts: 84
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OK. Finally!!
I couldn't connect to Apolyton a few days ago - was it down? Then I was sick-as-a-dog for a few days... well anyway, I just renamed my save file and here it is:
year 2300, domination victory.
I know, I know... what is up with this 2300 victory? Well, this is a direct result of those questions I've been asking of you guys recently, such as "what is the final game-year?" and Locutus's hint of having as much population as possible, etc etc.
So, I kept playing up to the last year; and had my army surround the last city of the last empire for the past 10 or 15 turns, bombarding them each turn....
Locutus, to "win" my game, just walk a unit onto the last green city.
==============
I think my score is 28800 or so. Below that of Martin... Jeez Martin, that is one high-@ss score...!!!
This was very fun! I like the combination of single-play and competitive scoring!
I'm not sure if I got the right save file... I've been saving every turn for the last several turns though... so if my save game is somehow invalid, let me know (i uploaded the "autosave" file)
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May 19, 2002, 02:28
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#106
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Chieftain
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: San Diego California
Posts: 84
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Also having apolyton probs
Is Apolyton 2.0 done already?????? If so, AWESOME (I want it)
==============================
On the note of Apolyton 1.2, I too have never gotten it to work. I remember a post on another thread where someone kept getting a "wondermovie" error when they tried to load the ap1.2 game. I am now getting this error too.
The game works fine when I modswap to the normal game, but AP1.2 gives me this wondermovie error.
I noticed when I installed ap1.2 that it over-wrote certain ap1.1 files - - this is OK, right? (This also happens with cradlemod).
Could someone point me to the thread which discusses these issues? I tried a forum search for "wondermovie" but got no useful returns.
(related to this... i need help on cradlemod... when I disband a city, I get this "capital city / noname city" error.. any useful threads on this?)
thanks
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May 19, 2002, 06:01
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#107
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Chieftain
Local Time: 00:29
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 46
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Re: 1st Apolyton CtP2 Tournament: 23 April - 16 May 2002
Here are the resluts of the germany jury ...
There are three victorys:
Diplomatic (click next turn), Bloodlust(move army in last town) and Science (click next turn). I tried to play on science, but unmodded ctp2 it´s to easy, so that I rule the world early.
Next time with the apolyton pack?
Nevertheless: I like tihs tournemant!
SL
__________________
Ludo ergo sum!
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May 19, 2002, 08:35
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#108
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Great to see the savegames finally rolling in  I was afraid there would only be 5-6 participants
Still, I haven't seen people like IW, hex, Wes, CoT, Big Mc, Hermann, Gaz, Pedrunn, etc yet... (*hint* *hint*)
Jesper,
You can only submit one (1) official victory. The other victories you submitted will be included in the unofficial rankings but not in the official ones. Which victory do you want to be your official result?
Last edited by Locutus; May 19, 2002 at 09:56.
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May 20, 2002, 10:22
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#109
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Jesper,
After having reviewed your savegames and reread your post, I'm concluding your 'official' submission is probably the Science Victory. If you think otherwise, let me know...
All,
The rankings so far (tournament ends in 3 days - it's not too late to join in but the clock is ticking...). Entries with a number in brackets behind the name are unofficial, the rest of the ranking is official. The names in bold are the winners per victory type.
FYI: next tournament will be played with Apolyton Pack v2.0. So if you plan to participate, you might want to install that if you haven't already. I'll have detailed instructions and a game up later this week.
Code:
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Endyear
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Rn Player Vict Type Year Pnts Cits Pop Advans Wonds Feats Resrch
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1 Maquiladora Diplomatic 1190 AD 11,090 24 269 29 5 4 Cavalry Tactics
2 mnbryan37 Bloodlust 1270 AD 16,070 37 351 28 8 3 Bronze Working
3 Locutus (1) Diplomatic 1335 AD 12,200 32 316 36 7 2 Mod Metallurgy
4 Locutus (2) Bloodlust 1495 AD 14,050 55 652 42 12 2 Oil Refining
5 Jesper Portus (2) Diplomatic 1530 AD 18,260 48 735 64 11 6 Mass Transit
6 Jesper Portus (3) Bloodlust 1575 AD 19,590 55 846 66 12 6 Conservation
7 Dale Bloodlust 1785 AD 20,070 46 724 49 7 4 Adv Naval Tacts
8 francois Bloodlust 1882 AD 21,050 53 1043 62 16 6 Quantum Physics
9 Jesper Portus (4) Bloodlust 2052 AD 27,980 68 2987 103 26 6 -
10 Jesper Portus Gaia Controller 2052 AD 27,450 67 2967 103 26 6 -
11 centrifuge Gaia Controller 2250 AD 28,670 74 4033 103 29 9 -
12 Martin Gühmann (2) Bloodlust 2268 AD 30,820 74 4128 103 28 10 -
13 Martin Gühmann Gaia Controller 2268 AD 30,275 73 4098 103 28 10 -
14 DeanToth Bloodlust 2300 AD 28,890 60 1623 103 30 7 -
15 DeanToth (2) 2300 AD 2300 AD 28,340 59 1604 103 30 7 -
Endscore
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Rn Player Vict Type Pnts Year Cits Pop Advans Wonds Feats Resrch
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1 Martin Gühmann (2) Bloodlust 30,820 2268 AD 74 4128 103 28 10 -
2 Martin Gühmann Gaia Controller 30,275 2268 AD 73 4098 103 28 10 -
3 DeanToth Bloodlust 28,890 2300 AD 60 1623 103 30 7 -
4 centrifuge Gaia Controller 28,670 2250 AD 74 4033 103 29 9 -
5 DeanToth (2) 2300 AD 28,340 2300 AD 59 1604 103 30 7 -
6 Jesper Portus (4) Bloodlust 27,980 2052 AD 68 2987 103 26 6 -
7 Jesper Portus Gaia Controller 27,450 2052 AD 67 2967 103 26 6 -
8 francois Bloodlust 21,050 1882 AD 53 1043 62 16 6 Quantum Physics
9 Dale Bloodlust 20,070 1785 AD 46 724 49 7 4 Adv Naval Tacts
10 Jesper Portus (3) Bloodlust 19,590 1575 AD 55 846 66 12 6 Conservation
11 Jesper Portus (2) Diplomatic 18,260 1530 AD 48 735 64 11 6 Mass Transit
12 mnbryan37 Bloodlust 16,070 1270 AD 37 351 28 8 3 Bronze Working
13 Locutus (2) Bloodlust 14,050 1495 AD 55 652 42 12 2 Oil Refining
14 Locutus (1) Diplomatic 12,200 1335 AD 32 316 36 7 2 Mod Metallurgy
15 Maquiladora Diplomatic 11,090 1190 AD 24 267 29 5 4 Cavalry Tactics |
Last edited by Locutus; May 20, 2002 at 10:56.
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May 21, 2002, 01:15
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#110
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Chieftain
Local Time: 00:29
Local Date: November 1, 2010
Join Date: May 2002
Location: Germany
Posts: 46
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You are right, great Locutus!
My goal is an early science victory.
Thanks for your good "tournament idea"!
So long
SL
__________________
Ludo ergo sum!
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May 22, 2002, 18:39
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#111
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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All,
It's now exactly 24 hours and 20 minutes until the deadline, submit your games while you still can!
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May 22, 2002, 18:58
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#112
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Prince
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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I think I'll play tomorrow.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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May 22, 2002, 19:14
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#113
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Emperor
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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How come some of the other 'leet' modders havent taken part??
Are they too busy tweaking the game?
Or are they afraid of a little competition?
I for one would be very interested to see their different approaches to the game.
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May 22, 2002, 19:48
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#114
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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IW, you wanna play the whole game in one day  Even I needed two sessions and I was done by 1330... Well, good luck anyway, I hope you make it...
Maquiladora,
Yeah, it's a pity hex, Wes, et al didn't participate, I would have loved to have seen more familiar faces  Nothing wrong with having newbies participate (heck, that's why I started this whole thing), but I think everyone would like to find out how they compare to the people that made this game great...
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May 23, 2002, 10:34
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#115
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Prince
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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Or are they afraid of a little competition?
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Yes. Very much so  I suck.
Well, I played for the majority of this morning, going for an perfectionist policy until I had modern weapons, then take over a few key cities, and build the Gaia Controller etc... However, the evil, vile slimy French took my capital in 1000BC and I spent the best part of 1500 years trying to take it back.
I'll try to finish it tonight, but I'm getting concerned as to whether or not I'll win at all.
btw, Why so few goods on this map? Its very annoying.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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May 23, 2002, 18:26
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#116
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Prince
Local Time: 23:29
Local Date: October 31, 2010
Join Date: Feb 2002
Location: England
Posts: 503
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Hi guys, well done Locutus, you've got something good going here, see post copy of another one of my posts below for some gernal info, i.e. I'm a little rusty but used to be quite a good player.
Can you let me know:
a) Can I join the tournement / when does it start and stop or when is the next one due?
b) What mods files do I need, I think my 6 month old version is still the un-modded 1.11 patch.
Hope to hear from you soon and would also welcome replies from other players if you wanna chat / give me some info etc.
---------------------------------------
I just posted in the Official Apolyton CTP2 MP registry, here's a copy as it contains som einteresting info:
"1)Name or Nick Name: Barley
2)Country of Origin & Time Zone: United Kingdom - GMT
3)Languages spoken: English
4)ICQ, AIM, or MSN messenger numbers: I only have ICQ and my number is 105394619
5)E-mail Address: Bart_975@Hotmail.com
6)A short player information section: I also began playing Civ1 way back in the early 1990's, also played SMAC, CTPII (obviously) and CIV3 (which is crap). Used to play online quite a lot last year, some of you may remember me (I used to be in Dark Hunters [DH]:
(Oerdin, Athen, Undertaker, Napolean, Ranger, Gregoryman, Cloud, Smeagol, Unimatrix Zero, Aragon, Doertenman, Mr.X, AdolHitler, Victorious, Gbaji, Killen, Urchant, Valnir, Alex, Chrisdeburgh, Ama, Lord Goliath, Bibber, Enforcer, Tongas, PillaVilla, DerDoertenman, Trieze, Yoda, Kostas, Yoda, Sir Matthew, Dangerous German, Mariobronx, Zenvir, Elutte, William, Peste, Blazor, Matrix, Altair)
PS. I have most of the above players emails/ICQ's although they are 6 months old if anyone's interested.
Wow that was blast from the past !!! - well I havn't played for about 6 months so am quite rusty but judging by the Civ 3 fiasco I am coming back.
If anyone wants a game please let me know, I am unaually available Sun - Thur 7pm - 2am GMT, Fri 7pm till whenever."
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May 23, 2002, 18:52
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#117
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Quote:
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Originally posted by Barley
Hi guys, well done Locutus, you've got something good going here, see post copy of another one of my posts below for some gernal info, i.e. I'm a little rusty but used to be quite a good player.
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Thanks and Welcome!  Good to have you here
Quote:
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a) Can I join the tournement / when does it start and stop or when is the next one due?
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Of course you can join. You still have about 15 minutes until the current tournament ends so you'll just have play really quickly 
The next tournament will start before the end of the weekend.
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b) What mods files do I need, I think my 6 month old version is still the un-modded 1.11 patch.
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For the current tournament you don't need anything else. For the next one you'll need ModSwapper (see the Tournaments webpage) and Apolyton Pack 2.0. I'll post more detailed info on the Pack when the second tournament starts, but if you don't want to wait and want to get more info/download it now, you should check out the Creation forum. One of the topped threads there provides links to all major mods, including Apolyton Pack.
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May 23, 2002, 19:09
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#118
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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IW (et al),
You're lucky. I was too busy today to make a rankings page so I'll give you a few hours more to submit your games. Until about noonish tomorrow (CET), depending on when I get around to making that page...
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May 23, 2002, 19:10
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#119
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Prince
Local Time: 23:29
Local Date: October 31, 2010
Join Date: Feb 2002
Location: England
Posts: 503
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Thanks mate, I'd better start getting some practice in lol. I'll wait for the info on the pack etc. But would love to play in the next tourney. I'll keep checking the forums for info.
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May 23, 2002, 19:20
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#120
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Well, as you can read in my last post (you may have missed it due to crossposting), if you can finish a game within the next 12 hours you can still participate in the first tournament... But if not, looking forward to seeing you in the second
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