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Originally posted by DeanToth
Secondly, with several extra points of happiness on your side, you can "push" a city beyond it's normal limits - for instance kicking up the production to very high levels when you want to produce something in an emergency or finish a wonder quickly during a wonder-race. (sometimes you have a specific city located near mountains and has a high production output or sometimes a huge city on production-poor grasslands or desert)
High pollution from population or production can also be outweighed by general happiness. As can "empire size" or "capitol distance" unhappiness.
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So, if I expect that there will be a big pollution penalty when I build wonder #4 in a city and don't yet have the tech to build wonder #3, then any happiness improvements I build for w#4 will expedite the building of w#3. Interesting.....