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Old May 1, 2002, 18:52   #31
Moonsinger
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I'm just wondering...does anyone from FIRAXIS come here?
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Old May 1, 2002, 19:04   #32
Akka
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Quote:
Originally posted by Boris Godunov


Not if you either have a factory or if the city is beyond a certain size. I'm not complaining about the realism...but I want the choice in the editor to switch pollution off so I'm not playing a game of "Civ3 Pollution Control" by the end of it.
And I would add that it's a pain in the @ss for any "non-classical" mod (fantasy, or sci-fi) that should have been able to deal with pollution, or to not have any in the course.
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Old May 3, 2002, 10:39   #33
André Alfenaar
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simple solution
Just put your city governors on 'mood control'. This will take care of removing and replacing citizens on polluted squares automatically.
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Old May 3, 2002, 11:20   #34
Padma
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Quote:
Originally posted by Moonsinger
I'm just wondering...does anyone from FIRAXIS come here?
Absolutely!

They may ignore some of the more notorious 'whiners', but they DO visit here, and at CFC, and probably other forums, to keep in touch with what the fan base thinks.
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Old May 3, 2002, 15:49   #35
Jon Shafer
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Quote:
Originally posted by Padma
Absolutely!

They may ignore some of the more notorious 'whiners', but they DO visit here, and at CFC, and probably other forums, to keep in touch with what the fan base thinks.
A tad different from the Infogrames forum. And that's even the (semi-) official one...
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Old May 3, 2002, 17:06   #36
Moonsinger
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Quote:
Originally posted by Padma
They may ignore some of the more notorious 'whiners', but they DO visit here, and at CFC, and probably other forums, to keep in touch with what the fan base thinks.
I hope they are not treating me as one of those notorious 'whiners'. I don't usually post in this forum unless I discover something wrong with the game or idea for improvement.

Trip: They do have nice smiley faces here.
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Old May 3, 2002, 17:43   #37
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Indeed.
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