April 26, 2002, 17:22
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#1
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King
Local Time: 23:38
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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grrrrr, spawnings
Why the hell does all most every Civ (Usualy all for them) have to be spawned on the same land mass (Usualy what you would expect to be a chain of islands, but they are joined by tiny bits of land! This is so annoying since i want to have some cool naval battes from one land mass to another, not around them!
- PS - This guy looks like he is swearing ->
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April 26, 2002, 18:02
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#2
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Emperor
Local Time: 17:38
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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You can go into the editor and change "distance between civs" under world sizes. That should spread them out some more.
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April 26, 2002, 18:44
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#3
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King
Local Time: 23:38
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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cool, thanks
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April 29, 2002, 16:04
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#4
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Prince
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Antwerp (the pearl of Flanders) Belgium
Posts: 444
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Attention Grrr, they've already started a thread on
you
AJ
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April 29, 2002, 16:13
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#5
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Local Time: 00:38
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Land of teh Vikingz
Posts: 9,897
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Quote:
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Originally posted by ixnay37
You can go into the editor and change "distance between civs" under world sizes. That should spread them out some more.
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One could argue that this is the work of the AI
__________________
I love being beaten by women - Lorizael
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April 30, 2002, 00:01
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#6
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King
Local Time: 12:38
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Quote:
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Originally posted by AJ Corp. The FAIR
Attention Grrr, they've already started a thread on
you
AJ
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I'm Here
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 30, 2002, 00:19
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#7
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Deity
Local Time: 11:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Perhaps it's in the difficulty level too. Higher difficulty=neighbours can reach you?
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April 30, 2002, 00:37
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#8
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King
Local Time: 12:38
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Higher Difficulty = AI cheats, and knows were you are.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 30, 2002, 00:42
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#9
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Deity
Local Time: 17:38
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Re: grrrrr, spawnings
Quote:
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Originally posted by HazieDaVampire
- PS - This guy looks like he is swearing ->
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I think he is supposed to be. It's a rant isn't it?
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(='.'=)
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April 30, 2002, 01:04
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#10
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Deity
Local Time: 11:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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But on ANY difficulty level it seems that as soon as you find one of them, they know where your capital is.
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April 30, 2002, 01:08
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#11
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King
Local Time: 12:38
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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As I stated before. The AI cheats. They know were not to go so as to not sink their pathetic boats either, yet still find you in the middle of the blue ocean.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 30, 2002, 01:09
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#12
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Prince
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: THE Prince
Posts: 359
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Quote:
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Originally posted by MrWhereItsAt
But on ANY difficulty level it seems that as soon as you find one of them, they know where your capital is.
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If they've developed writing, then they can build an embassy. Doing that will show them the location of your capital just as it does to you when you establish an embassy in a foreign nation.
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April 30, 2002, 02:07
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#13
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Warlord
Local Time: 00:38
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sala, Sweden
Posts: 113
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I usually build a random map in the editor, then I seperate land pieces so they won´t be connected too much, because I like naval battles as well. This leads of course to that I have a clue how the map looks, but I usually forget that when I´ve played for a while.
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April 30, 2002, 10:01
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#14
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Prince
Local Time: 17:38
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
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I pick the smallest island setting and it amazes me how often how often there is a large land mass with 4 of 5 of the 8 civs on it. i like it best when each civ gets their own medium sized island with room for at least a dozen cities. this has many benfits one being that less often the AIs will attack me for no reason, and on those occasions when I refuse to give up a tech and they declare war, they cant actually do much damage. It also prevents me from steam rolling all the AIs once I get tanks.
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April 30, 2002, 12:57
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#15
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King
Local Time: 23:38
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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It helps prevent counter-offensives
--------------------------------------------
A counter-offensive is like say...
...If the allies failed their invasion of france and the Germans invaded England, that would be a counter offensive.
Of course naval counter offensives are alot harder!
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