April 28, 2002, 14:49
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#1
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Emperor
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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The hardest game possible
Not that I'm ready for it, but I was idly thinking about how to set up the most difficult possible game (without going into the editor).
Here's my shot at it; please feel free to suggest otherwise:
World Size: Large
Barbarians: Raging
Land Mass: Pangaea, far left
Climate: Wet
Temparature: Warm
Age: 3 billion
Civilization: England
Rivals: All random
Victory: Diplomatic and Cultural only
Civ-specific abilities: Yes
Culturally linked start: No
Restarting players: Yes
Preserve random seed: Yes
Difficulty: Deity
Actually, this is so hard that all victory conditions should probably be allowed.
I figure Aeson and a few others could deal with it... not me (yet).
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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April 28, 2002, 15:51
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#2
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Emperor
Local Time: 07:43
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
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why would being England make it harder than any of the others?
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be free
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April 28, 2002, 16:00
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#3
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King
Local Time: 00:43
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Because the English UU sucks, especially on a Pangaea map.
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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April 28, 2002, 16:06
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#4
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King
Local Time: 12:43
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Remind me, what is Englands UU?
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Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 28, 2002, 16:08
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#5
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King
Local Time: 00:43
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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The Man-O-War - a Frigate with +1 attack and +1 bombard.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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April 28, 2002, 17:14
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#6
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King
Local Time: 00:43
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
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Quote:
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The hardest game possible
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why would these settings make things any harder than other settings?
wtf? dommel? lol
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Quod Me Nutrit Me Destruit
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April 28, 2002, 17:19
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#7
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King
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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Cold, dry would likely be harder than warm, wet. War, wet just means you need a lot of workers and the AI makes poor use of workers.
Other than that it looks pretty darn nasty without using the editor.
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April 28, 2002, 18:25
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#8
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Prince
Local Time: 00:43
Local Date: November 1, 2010
Join Date: Nov 2001
Location: THE Prince
Posts: 359
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Good start. Now commit yourself to only 1 city and no wars of aggression. I recently finished a game like this (played as Americans though...1 city with an expansionist nation). Won by spacerace in 1840 or there abouts.
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April 28, 2002, 19:29
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#9
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Deity
Local Time: 00:43
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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The hardest game is a deity start on a smallish island. With no-one to extort techs from you don't have much chance.
Last edited by DrSpike; April 28, 2002 at 21:22.
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April 28, 2002, 21:17
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#10
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King
Local Time: 18:43
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
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Ah, but with warm and wet, tundra and deserts are rare, and thus so is oil... although coal will probably go for a dime a dozen. At least you'll have railroads...
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Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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April 28, 2002, 21:56
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#11
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Warlord
Local Time: 18:43
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 221
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Quote:
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Originally posted by N. Machiavelli
Good start. Now commit yourself to only 1 city and no wars of aggression. I recently finished a game like this (played as Americans though...1 city with an expansionist nation). Won by spacerace in 1840 or there abouts.
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How is that even possible?
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"The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796
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April 28, 2002, 23:37
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#12
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Warlord
Local Time: 16:43
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 236
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I have been working my way up to a one city launch on deity. With the new patch I have launched on monarch and emperor. I won both pretty easily. I played standard map random rivals raging barb. Disabled cultural and diplomatic victory. NExt I'll try deity.
btw, what are the established standard rules for OCC attempts?
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April 29, 2002, 00:06
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#13
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King
Local Time: 12:43
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Quote:
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Originally posted by Saint Marcus
wtf? dommel? lol
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The Cartoon charater in my avatar.
To stay on topic. The Man-o-war is the most useless UU there is IMHO.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 29, 2002, 06:03
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#14
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Deity
Local Time: 00:43
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Quote:
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Originally posted by kimmygibler
btw, what are the established standard rules for OCC attempts?
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Find Solo's (The OCC master) thread, that'll help you out.
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April 29, 2002, 06:29
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#15
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Deity
Local Time: 11:43
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Wouldn't a smaller world necessitate early, multi-civ conflict that would likely disadvantage you?
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