April 28, 2002, 17:45
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#1
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Chieftain
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Dec 2000
Location: mt. home, ar72653
Posts: 38
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fun again
hi
now that we've had the 1.21 patch out awhile d0o you guys feel that the fun has been put back into civ 3 ?
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April 28, 2002, 18:02
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#2
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Prince
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
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The fun is back definately. Theres two crucial points that ive noticed so far: The first is that it dosnt feel like you're beta testing it any more, the second is the fact you can turn the corruption level down from the crazy levels they were set at before ... ive found about 60% corruption to be a good setting...
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April 28, 2002, 18:21
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#3
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Prince
Local Time: 09:44
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
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Indeed, I was about to lose all hope that the game would improve. And then 1.21 appears. Now they are finally stepping forward towards perfecting a game with great potential.
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April 28, 2002, 22:32
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#4
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Chieftain
Local Time: 16:44
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Alberta
Posts: 98
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Yea 1.21 is 100 times more fun than the previous patch.
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April 29, 2002, 00:04
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#5
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King
Local Time: 12:44
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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100x 0 play value = 0. I don't see your logic Rust.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 29, 2002, 01:11
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#6
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Prince
Local Time: 07:44
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Hong Kong
Posts: 888
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A quick question: there have been many threads about bugs in 1.21, too many to read, so is 1.21 worth installing or do the bugs create too many problems?
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Golfing since 67
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April 29, 2002, 01:14
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#7
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King
Local Time: 12:44
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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The bugs are imaginary, or very minor. 1.21f is a good patch.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 29, 2002, 03:52
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#8
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Settler
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 23
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I would have to agree with 1.21 being way, way better. 1.17 got installed/uninstalled twice due to the copious amounts of tech whoring. I just played a game last night and it was pretty damn sweet. It had that old-school Civ feeling.
Of course, I played at a lower level (Warlord) not knowing how bad the tech whoring was going to be. I must say I was pleasantly surprised by the game which was a good thing. This is what should have been the first version of Civ, not the one that I actually bought.
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April 29, 2002, 04:16
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#9
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King
Local Time: 01:44
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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i edited tech whoring (it was set 130 at monarch) down to 115. however, i play with 12 civs on standard map. i reckon 120 would be okay for 8 civs. this creates a world in which SOME AI civs actually have one or two techs less and that is fine.
question for soren: why some AI civs (powerful, big ones) look like they can run deficits, why some small civs actually really fall back and cannot spit out the cash for shiny new techs?
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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April 29, 2002, 11:18
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#10
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Prince
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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LaRusso...
I think that an AI civ can "run a deficit" because it has a bigger treasury. It can either take a loss for the 20 turns or change its tax rate to compensate. The puny ones usually only have 5 gold and no income, so it's hard for them to shift things around to pay.
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April 29, 2002, 13:36
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#11
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King
Local Time: 17:44
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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Could someone please tell me in a nutshell what patch 1.21 accomplishes? If it truly puts the fun back in, then is that to say that I might have a prayer of winning at Deity level?
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Frodo lives!
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April 29, 2002, 13:54
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#12
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King
Local Time: 00:44
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by kcbob
Could someone please tell me in a nutshell what patch 1.21 accomplishes?
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- AI tech whoring is no longer an issue,
- The AI uses certain units for both offense and defense,
- You can reduce corruption and add lethal bombardment with the editor.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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April 29, 2002, 14:53
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#13
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Prince
Local Time: 17:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
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I was good at Civ2 on diety, on civ3(1.21) i'm still getting my butt kicked on monarchy. I hated 1.17 and so far have enjoyed 1.21.
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April 29, 2002, 15:25
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#14
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Prince
Local Time: 00:44
Local Date: November 1, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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Quote:
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Originally posted by lockstep
- AI tech whoring is no longer an issue,
- The AI uses certain units for both offense and defense,
- You can reduce corruption and add lethal bombardment with the editor.
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And, even better than all of the above, YOU CAN FINALLY CHANGE THE HP ON A UNIT-BY-UNIT BASIS !
Mmh, sorry, I sometimes get carried away...
__________________
Science without conscience is the doom of the soul.
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April 29, 2002, 15:31
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#15
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King
Local Time: 00:44
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by Akka le Vil
And, even better than all of the above, YOU CAN FINALLY CHANGE THE HP ON A UNIT-BY-UNIT BASIS !
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I forgot about that one because it's not that imortant IMO.
Well, if I'm wrong, the modmakers will find out soon.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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April 29, 2002, 15:52
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#16
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Prince
Local Time: 00:44
Local Date: November 1, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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You're wrong, and as a modmaker it's what made me back to Civ3
__________________
Science without conscience is the doom of the soul.
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April 29, 2002, 16:02
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#17
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Local Time: 00:44
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Land of teh Vikingz
Posts: 9,897
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I must say that the fun has finally entered Civ3. It wasn´t that fun before...
The 1.17f kept Civ3 on my HD for three weeks, I have a feeling that 1.21f will keep it there longer.
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I love being beaten by women - Lorizael
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