April 28, 2002, 22:32
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#1
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Settler
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 2
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HUGE bug , someone reply and help ASAP (1.21 patch)
ok here is the problem
i installed the patch then went to edit some units, well lo and behold , the damn patch screwed up all the units in my game. They all upgrade to different units now, i tried uninstalling and reinstalling the patch but it keeps screwing up the upgrade thing.
EX- my horseman turn into mounted warriors
THIS SUCKS
can anyone post a .bic file that is unmodified and version 1.21 so i can fix this please?
THANKS
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April 28, 2002, 23:56
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#2
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King
Local Time: 12:44
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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My mod file is moded. You may want to reinstall Civ and the patch.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 29, 2002, 00:27
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#3
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Settler
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 2
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i did, but everytime i patch is messes it up again =(
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April 29, 2002, 00:33
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#4
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Chieftain
Local Time: 15:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Washington
Posts: 53
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A unit will upgrade past a special unit. that lets a chariot upgrade all the way to cavalry for the iroquios and etc..
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April 29, 2002, 00:33
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#5
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King
Local Time: 12:44
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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So you uninstalled Civ III entirely, reinstalled it, and the patch, and it was still corrupt. You might want to redownload the patch.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 29, 2002, 00:50
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#6
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Emperor
Local Time: 17:44
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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Quote:
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Originally posted by PatLasch
A unit will upgrade past a special unit. that lets a chariot upgrade all the way to cavalry for the iroquios and etc..
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Exactly - with the upgrades set like this, this lets you upgrade your UU's and upgrade units to them - so, it goes
Horseman->MW->Knight->Rider
Since only the iroquois get mw's if you have a horseman it will bypass the mw and upgrade to the knight. Mw's will upgrade straight to knights, etc.
Nothing is corrupt, that's just how it is.
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April 29, 2002, 00:53
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#7
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Prince
Local Time: 00:44
Local Date: November 1, 2010
Join Date: Jan 2001
Posts: 365
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Horsemen upgrading to Mounted Warriors is NOT a bug. PatLasch is right.
And if you really uninstall the game and make sure there are no files left anywhere then it is impossible that you have the same screw ups as before.
My guess is that all things you think to be wrong are intended that way or you didn't remove all files.
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April 29, 2002, 01:50
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#8
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Prince
Local Time: 18:44
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Almost every unit needs to be Edited and values and capabilities changed - by YOU.
Firaxis is so dopey they STILL give War Elephants airlift ability, but leaders can NOT airlift.
So, Edit, Edit.
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April 29, 2002, 10:21
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#9
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Prince
Local Time: 23:44
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Why do legionares upgrade to immortals?
-Alech
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"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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April 29, 2002, 10:42
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#10
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Prince
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Well, since legions and immortals are both swordsman replacements, they both are in the same upgrade sequence. Immortals are unavailable to the Romans, so they skip them. Legions are unavailable to the Persians, so they skip them.
It goes warrior -> swordsman -> legion -> immortal
Coracle hasn't seen the movie Dumbo Drop with Matt LeBlanc playing a non-Joey character. I would say war elephants are airliftable based on the fine film produced by the folks at Disney. Plus, he whines about everything.
maddog... what did you edit about these units? Maybe that will help us figure out what went wrong.
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April 29, 2002, 13:24
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#11
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King
Local Time: 18:44
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
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Quote:
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Originally posted by Coracle
Almost every unit needs to be Edited and values and capabilities changed - by YOU.
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Almost every tiny, tiny percieved problem or inconsistency with your world view in the game needs to be edited and values and capabilties changed - by YOU.
Now is that Firaxis' problem... or yours?
BTW, refer to the above post on how elephants really can be airlifted. Those darn facts, huh Coracle... don't you hate those?
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
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April 29, 2002, 13:31
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#12
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Prince
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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And besides, war elephants are obsolete by the time air power is around anyhow, so it's a moot point.
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April 29, 2002, 13:36
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#13
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Prince
Local Time: 18:44
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
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What? Legionaries to immortals? Immortals to legionaries? Horsemen to mounted warriors? How am I missing this? I mod, and only play modded games. Is this kind of thing happening in non modded 1.21 patch games? Do people know how to mod? Never had these kinds of problems. Took me a long time to figure out most of the nuances to modding, but once you figure it out this should not happen. Hmmm....
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"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
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April 29, 2002, 18:33
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#14
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Emperor
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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No, don't worry, it works. Just play a real game with it, it works fine. I have one game up to the Rennaisance and its done fine.
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April 29, 2002, 22:50
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#15
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King
Local Time: 18:44
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 1,657
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Don't you just love it when a game is so lame you have to mod it for it to make any sense; then it won't work and you complain and they say, "Well, you idiot, you modded the game, bugger off".
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April 30, 2002, 00:10
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#16
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Deity
Local Time: 17:44
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Did you note Jimmy that this is not a real bug?
It's the way the upgrade path is supposed to work.
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April 30, 2002, 00:16
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#17
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King
Local Time: 12:44
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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I think we've been tring to get that accross, NYE. A mod should rename this thread.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 30, 2002, 00:32
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#18
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Emperor
Local Time: 18:44
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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or another way of saying what has been said before
the way the upgrade path works is that in each city it looks for the most high tech unit available to that the city can build with it's current resources
if a unit doesn't exist for the civ then it moves on to the next unit so although it may say a rider upgrades to a war elephant, and a war elephant upgrades to a knight and a knight upgrades to a cossak and a cossak upgrades to a cavalry what actually happens is if you are the japanese it will only upgrade to units you can actually build, so your rider will only upgrade to a cavalry unit (assuming you have the resources) and it will skip all of the units the japanese can't build
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