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Old April 29, 2002, 09:10   #1
Dale
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World At War! (1900-1950)
Greetings one 'n all! The World At War! (1900 - 1950) MOD has entered its release phase.

Current Version 29 April 2002:
The current version is V1.04.

If you are running V1.03 then you only need to download texts.zip from my website, otherwise, you'll need all four files.

Download site:
http://www.crosswinds.net/~ctp2dale

Please read the readme first.

Will you be the spider or the fly?

We shall soon see.................
Attached Files:
File Type: txt readme first.txt (7.5 KB, 107 views)
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Old April 29, 2002, 12:23   #2
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excellent, plan to give it a try as soon as I have some free time. Thanx Dale.
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Old April 29, 2002, 14:34   #3
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Dale: Great work. I'm looking forward to a new game with version 1.04.

From the Readme:

"I am working on an AI Naval Improver and an AI Army Improver script which will replace frenzy.slc. Though a good script for its time, many bugs and issues have been found with the script."

I'll be looking forward to this
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Old May 8, 2002, 09:53   #4
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WAW Intro Movie....
I've made an intro movie specifically for WAW , but unfortunately it looks like you guys won't get to see it.

The zip file is 17mgs and my website won't allow a file that big. What do people think of downloading 17x1mg files in a self-extracting RAR?
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Old May 8, 2002, 10:04   #5
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Re: WAW Intro Movie....
Quote:
Originally posted by Dale
The zip file is 17mgs and my website won't allow a file that big. What do people think of downloading 17x1mg files in a self-extracting RAR?
I'd do it, having an intro movie would add a lot IMHO. Not in gameplay, but definitely in ambiance. Downloading mods often takes several downloads anyway. 17 is a little more than usual, but...
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Old May 8, 2002, 10:07   #6
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Oh and I haven't even downloaded V1.04 yet, but I soon will. Just way to busy, to get started with another game right now.
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Old May 8, 2002, 10:43   #7
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Shame the Temp files database wont be able to hold it!(17meg!!).
I can handle downloading it in bits
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Old May 8, 2002, 22:06   #8
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Everyone:

You'll be glad to know I was able to modify the intro movie down to a 3.4 mg download!!!

The only downside is the loss of quality. But you can't have everything. So I can now get it to the temp file database.
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Old May 9, 2002, 05:54   #9
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Tried playing Civ3 for a while...deleted it tuesday night |{will try it again if the add-on fixes things}...downloaded 1.04 last night re-installed CTP2 and have had the best game ever Spies treachery aggression ...Congratulations excellent work how youre able to take a average game and make it so good and a challenge for the first time is beyond me...but Thank you


one thing bugs me the movement of Mark1 artill the AI seems to love sending these things to pillage my hard work they move fast and are very very pesky they seem to come from nowhere.

But again greatmod.. thanks
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Old May 10, 2002, 20:00   #10
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kaigun:

I know, the AI loves to use this tactic against me too. Almost like guerilla warfare.
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Old May 10, 2002, 20:03   #11
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WAW Intro Movie Option Pack!

The intro movie for WAW is now available on my site. Follow the link in my sig to get it.

- Download all 5 files (including "Unpacker").
- Run WAW_intro_pack.bat to reconstruct the install file.
- Run WAW_intro_pack.exe to install the intro movie.

I'm going to start using Install Maker to cut down on the manual work needed by people to install MODs. It's a good little tool.

Anyways, let me know what you think of the movie.

Dale
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Old May 14, 2002, 11:55   #12
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Downloaded WAW 1.04
I downloaded WAW 1.04 a few weeks ago, and its pretty good. I will admit that it lacked in some areas. Stormtroopers, Infantry Regiments, and Red Army Corps looked exactly alike. No animation for the new sprites.

Do you know where I can find a sprite editor? Cause I want to add on some animations and save Dale the trouble.

On a scale of 1-10, I give this MOD an 8.4

Later,
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Old May 14, 2002, 17:50   #13
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Feedback
Just tried out the WAW mod and enjoyed the quick action and stronger ai. Great work! However, I soon discovered a glaring weakness in the ai's strategy. Once I managed to defend my cities against the constant barrage of stacked forces, I discovered that I could quickly take enemy cities because the ai left them virtually undefended. Once my defenses were adequate, I built an attack force, and ventured out to test the enemies strength. To my surprise, I easily took a nearby city, this continued turn after turn. The ai had plenty of units in my territory and kept me busy defending myself, but at the same time left his own lands vunerable to my puny attacks. Ultimately it weakened the enjoyment of the game. I am not that familiar with how you modders accomplish the changes in the game, but I was curious if this is a fixable problem related to the frenzy slic, goal.txt, or strategy.txt. Any help would be appreciated, would love to play WAW again, but I need the AI to be more responsible with its most precious resource - cities.
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Old May 14, 2002, 18:12   #14
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Feedback Afterthought
Just a thought after I posted the above. What about a defensive unit that doesn't move put into the building lists. Would that help? Thanks again for the response.
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Old May 14, 2002, 18:24   #15
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This problem is currently being worked on, for more info check out this thread:

http://apolyton.net/forums/showthrea...threadid=48836
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Old May 14, 2002, 18:32   #16
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Roluce:

Thanks for the positive feedback. As for the AI defending strategy, the link that Centrifuge provided leads to the discussion of a script I'm developing that will replace frenzy.slc. I plan to address frenzy's weakness in defense, plus not lose any of the benefit of frenzy's attack. At the moment I'm still developing the naval tactics, but will get stuck into the land tactics after that. Please keep an eye on the link Centrifuge provided for updates on the project.

EmporerMatthew:

Great to hear you're having loads of fun. The sprites that you mention (without animations) are all from Harlen's World War sprites pack. Unfortunately I have no graphic ability whatsoever (that's Dave's forte ) so I can't make animations. However, if you wish to make animations, I'll gladly put them into the next update. As for the Stormtrooper/Infantry Regt/Red Army being the same sprite, that's because it is. I suppose I could be nice and use the three different ones from CTP2-vanilla and CTP2-WW2 scenario.

Everyone:

Has anyone downloaded the Intro Movie yet? What do you think of it?
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Old May 14, 2002, 18:43   #17
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Thanks
Thanks for the quick response. Glad to see that it wasn't just me seeing the problem. I look forward to the new version. Big thanks to all of you working to make this a worthwhile game.
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Old May 15, 2002, 12:32   #18
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I want to echo Roluce's observations. I started a game to see how this Mod works (Medium, 8 civs, gigantic map). A lot of subtle gameplay differences from Cradle, which is not a bad thing, IMO. Having those differences makes for a nice change of pace...

In the span of the first 25 turns, I was able to completely conquer the Japanese because of the combo of units grabbed from goody huts, incredible movement/vision of the early units and a lack of defense in the Japanese cities. During this time, I was able to kill off all new Japanese settlers too.

At the same time, I had a sizeable chunk of the world mapped out, so there was no need to exchange maps with other civs. I have yet to see a foreign unit map my interior.

I had 13 cities by turn 30 - two of which were the Japanese large cities.

Part of this might have been the difficulty level, but I suspect that the story might not have been much different for the Japanese on a higher level.

Reducing movement among the early units may be the most effective way to slow this down, as that movement ability makes it very easy to assemble those early-game stacks, as well as get a lot of free units from goody huts - and also helps the AI in establishing itself.

I also looked at the tech tree. Have you considered some additional branches for Assembly Line, Radar and Motorized Warfare, so that players will not get a bunch of units all at one time?

Still, this Mod is fun...

Do you want a tech tree set up in the same style as the one I have for Cradle?
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Old May 15, 2002, 21:14   #19
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To be honest, I'd never noticed this. I play on "large island" maps, not so much continental maps. I'm lucky to have another civ on my island in the beggining. What I find is that you get 4 or 5 cities on your island, and then have to look at other islands. By the time you get to another island, the AI has settled everything and you need to fight for land. But I'll take a look at minimising the early game movement to give the AI time to build up.

As for unit flow, I prefer having my units come in clumps. I find it splits the game into "eras" if you will. It makes you need to keep up in order to have the units able to attack defend.

That would be awesome if the tech tree was converted to pdf. However, leave it with me till the next update. I'm going to do some fancy finger-waving at it and see what happens.
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Old May 21, 2002, 09:38   #20
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Dale,

After turning debug on, I get an error message every time i start a game with waw. It is waw_setup.slc, array index 1 out of bounds - line 22. Important?
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Last edited by Roluce; May 21, 2002 at 09:57.
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Old May 21, 2002, 10:27   #21
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no, but turn debug off again to make it go away.
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Old May 22, 2002, 15:46   #22
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Dale,
just tried to download your movie from your site - the links didn't open up the usual dialog, just a load of 'garbage text'?????? I was looking forward to it! Help!
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Old May 22, 2002, 16:01   #23
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try right-clicking, then "save target as"
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Old May 22, 2002, 20:13   #24
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COT:

You'll need to right-click --> Save As is you use IE6. The actual file has been split into four (hence the unpacker file you need) so IE6 thinks it's a text file. Dunno why. Stupid Micro$oft. *shrug*
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Old May 23, 2002, 08:50   #25
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O.K thanks. It doesn't tell you that on your site I'll download soonish and let you know what i think. Yeah weird micro$oft - only on IE6? Stange.Thanks again.
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Old May 23, 2002, 11:53   #26
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I got same IE6 bug.
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Old May 23, 2002, 18:33   #27
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It happens in IE5.5 as well, probably in all versions of IE.
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Old May 23, 2002, 19:45   #28
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Stupid IE. I'll add an explanation to the site then.

COT & Pedrun:

Could you get the intro movie working after all that?
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Old May 23, 2002, 21:27   #29
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I'm a bit of a Newbie, but I just love to hate IE.

Even if you hit "Save as . . ." it will still try to save it as an *.htm file, thus they, also, have to be renamed.

Luckily, in frustration, I paid attention when I put my cursor on the Link, and thereby learned the correct filenames.

For anyone still uninformed, they are:

WAW_intro_pack.bat

WAW_intro_pack.1

WAW_intro_pack.2

WAW_intro_pack.3

WAW_intro_pack.4

Just don't tell Dale it'll hurt his feelings.
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Old May 23, 2002, 22:43   #30
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It seems my website is having login problems to fix it, so I'll fix it up on the weekend.

Zaphod:

Thanks.
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