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Old July 16, 2002, 22:56   #31
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you can read about "green conquest" in the first page described by Googlie.

"Second place"........... In conquest none other than the last player left to conquer could be on the power graph. And that player could be the weekest player from start to finished, yet by your definition he would finish "second".

Anyway, no co-op at all I could live with that. I'm the only one with conquest so far anyway. If the player finished "second" choose to see that as anything other than just another loser he could do that. No protest from me.
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Old July 16, 2002, 23:13   #32
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green conquest, means using mind worms and fungus. although, i would think we'd still be able to use other units, as long as we used a lot of mind worms and fungus.

after all, u can't build mind worms or iods for quite some time.
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Old July 16, 2002, 23:19   #33
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*nods* I was just curious... many thanks on the green conquest...

Heh... I love your confidence knowhow, anyway, I like how it's all worked out (even if I wasn't expecting to play as Morgan) and am really happy, as long as it is deemed fair, to go either way, because you are right, knowhow... only one faction can trancend or conquest there can be only one victor. Even with mine, sure somebody could ride my coat-tails... but I'd still be the one getting the economic victory.
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Old July 16, 2002, 23:27   #34
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well, i always figured an econ victory would be easier with if u elimniated a few players. i mean, that's less energy u need then.

of course, my fungus will hopefully spread faster than u can tinactin it.

so it looks like no co-op victory then.

doh, i have to get to eco eng to plant fungus, right?
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Old July 16, 2002, 23:55   #35
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It might be interesting to set some game waypoints that garnered additional victory points - such as the SPs that would be naturals for the factions in the game:

PKs get bonuses for getting the vote-doubling techs (the Empath Guild and Clinical Immortality)

Gaians and Cult for the Pholus Mutagen and XenoEmpathy Dome, Dream Twister and the Manifold Harmonics

Morgan for the Merchant Exchange and the Planetary Energy Grid

UoP and Cyborgs would be the Supercollider and the Theory of Everything, Network Backbone and, of course, the Voice of Planet

Hive would be the Command Nexus and the Cloudbase Academy

Thoughts?

And as regards Planet size, I agree that maybe to give the conquistadores a chance it should be a large planet, not huge.

re Chaunk - I think it'd be relatively simple to attract a seventh to play the PKs with a "Must win by supreme vote" condition.

KK would come in if it were smac, which would mean the Consciousness and Cult becoming the Believers and Sparta.

Any comments?

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Old July 17, 2002, 00:08   #36
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I take it we would have to build the SPs you just mentioned ourselves? Personally I like that better than just being given them... it makes for some more interesting tactics.
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Old July 17, 2002, 01:00   #37
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i really wanted to play the cult. as for a 7th player, the reason why i figure it better with 6, is that any game over 4 is already asking for trouble when it comes to turn time. heck, i've got 4 player games that take a week between turns, and it's a tourney game.

as long as the bonuses don't directly affect gameplay, i.e. only matters in calculating the final score, i have no problem with that. also, i thought each faction is supposed to start with a sp.
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Old July 24, 2002, 04:42   #38
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bump.
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Old July 25, 2002, 10:39   #39
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I'll join and take on the PKs - but I am curious how likely a Supreme Leader victory is with all-.human opponents. Setting aside the condition where I have enough votes to do it myself (possible with Lal, Empath, Immortality, etc), why would anyone vote for Lal except maybe to stave off their own destruction?


Regardless of the answer, I'm interested in playing. And maybe I will figure it out along the way.
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Old July 25, 2002, 10:52   #40
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I would think with Lal, almost taking the conquer position, however make sure that in the end all the factions are your slaves rather than taken out.
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Old July 25, 2002, 12:56   #41
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what's the condition before u can call supreme leader again?
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Old July 25, 2002, 17:43   #42
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Correct me if I'm wrong:

1. no aliens (left, or they just weren't in the game from the start.)
2. have 3/4 the vote
3. [Option three edited out, per Mongoose's correction.]
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Last edited by FlameFlash; July 26, 2002 at 11:08.
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Old July 25, 2002, 18:32   #43
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No. 3 is not a condition. The first two are correct. You also must have MMI to put the proposal to the Council.
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Old July 25, 2002, 19:22   #44
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well, then that means the pks would need 3/4 votes and MMI to win. of course, they'd probably need the EG too, if they wanted any hope of getting 3/4 by themselves, as I don't see any human faction voting for them.

is googlie on vacation?
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Old July 25, 2002, 21:23   #45
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oh, since this is a no co-op victory type game, are we banning vassals, i.e. submissives?
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Old July 26, 2002, 11:09   #46
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I would think submissives would still be allowed... but the only problem is, there isn't really an option for a human player to remain a submissive.
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Old July 26, 2002, 11:27   #47
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Well, I think some kind of "Team up or I will destroy you" pact could work, and would likely stay enforceable. If the "vassal" gets so strong that he can regain an independent foreign policy, that's the oppressor's fault. If treated well, the vassal might not even want to - helping someone else to victory (to some people) might be more fun than elimination.

Oh, and is this game happening? Is there room for me (as Lal)?
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Old July 26, 2002, 11:58   #48
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i think googlie might be on vacation, not sure.

true, if someone decides to let his vassal get too strong or influenced by another faction, it is his own fault.
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Old July 26, 2002, 12:11   #49
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Good points on the vassal thing...

Yeah, Googlie's gone missing, kind of waiting for him with a need for help on the team game 2 which has stalled, but then we're also waiting for Knowhow to come back from vacation as well.
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Old July 27, 2002, 17:48   #50
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well, i guess i'll have to bump this thread up occassionaly, like i've been doing.
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Old July 31, 2002, 13:30   #51
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well I'm back here too.
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Old August 6, 2002, 09:15   #52
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bump
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Old August 6, 2002, 10:10   #53
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*grumbles something about all the bumping going on...*
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Old August 7, 2002, 01:22   #54
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Modified from Googlie's original idea.

I was thinking about a 3 player forced victory smacx game, where each player has 2 factions under control.

UofP and Cyborgs = transcendence
Gaians and Cult = green conquest (use mainly worms and fungus)
combo of believers, spartans, hive or pirates = military conquest
morgan and pks = econ for morgan or supreme leader for lal

the reason why morgan and pks have 2 ways to victory, is that they seem the hardest to achieve.

here's the thread: http://64.246.32.51/~admin1/forums/s...threadid=58185
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Old August 7, 2002, 09:38   #55
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I'm still here (it's a long time I don't post, but definitively here) waiting for this game to start
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Old August 7, 2002, 10:10   #56
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smhfan86, I like your ideal of 3 players playing 2 factions. With only 3 players the turns should move along. I would be interested in playing UofP and Cyborgs = transcendence.

Also if the other game needs a 6 player or wants a 7th player I will take what ever is left over. Not sure how many are already singed up.

SL3
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Old August 7, 2002, 11:08   #57
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I can't even remember what I originally signed up for now... I think it was Morgan... *sighs*
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Old August 8, 2002, 01:35   #58
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I signed up for Gaians or Cult
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