Thread Tools
Old April 28, 2001, 06:10   #1
Jeje2
Prince
 
Jeje2's Avatar
 
Local Time: 02:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Espoo, Finland
Posts: 672
Attrition?
Some of us here have played Europa Universalis (EU) and I think most have by now heard of it so it's time for a question.

Could Civ3 have attrition for units?
Would it make the game more fun or just a living hel?

How could it be implemented?

In EU I do like the attrition factor, it makes things a little more challenging. (Specially since attrition is calculated at end of month - and that's something needing fixing)
And I have thought a little about could it work in Civ3 too.
Well??
Jeje2 is offline  
Old April 28, 2001, 15:36   #2
Ralf
King
 
Ralf's Avatar
 
Local Time: 01:55
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
quote:

Originally posted by Jeje2 on 04-28-2001 06:10 AM
Could Civ3 have attrition for units?


Well, in a limited way, Civ-2 had attrition: If you moved a military-unit with move-rate 2, lets say 4-5 road-squares, and then attacked, the probabillity of success was much lower. Im not that sure if I want anything more complicated then we already had in Civ-2, in terms off attrition.

The only recomended change would be: Even if they decides to keep the limitless moves along railroads, they could at least add an attack/defence attrition-rate for those railroading units.

[This message has been edited by Ralf (edited April 28, 2001).]
Ralf is offline  
Old April 28, 2001, 23:14   #3
SK138
Warlord
 
SK138's Avatar
 
Local Time: 19:55
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
I don't like the attrition idea at all, it is too hard to keep track of, especially in a game like Civ 3 without the different terriotories. I think the attacking at 2/3 or 1/3 strength was good enough, attrition would be a living hell.
SK138 is offline  
Old April 29, 2001, 04:48   #4
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 08:55
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Given the time scale, attrition isn't really a factor.
Urban Ranger is offline  
Old April 29, 2001, 06:43   #5
Ralf
King
 
Ralf's Avatar
 
Local Time: 01:55
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
quote:

Originally posted by SK138 on 04-28-2001 11:14 PM
I think the attacking at 2/3 or 1/3 strength was good enough, attrition would be a living hell.


OK, I agree - only 2/3 or 1/3. But they should be applied to limitless moves along railroads as well. For gameplay-reaons, regardless time-scale.
Ralf is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:55.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team