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Old May 9, 2002, 06:48   #31
The Big Mc
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Thought I might put an update of my part of this project up

Last night I got the image viewer working with a limited number of Slides

See the spr file before it is made as it made into a small animation
As well as allowing you to see how the movement looks as well as the shadow of them movement. Independently and then a combined image

It will also have hue and shadow modification capabilities on all the images to get the modified colours to look just right.

You should then be able to save all the files together so you can modify them in paint shop if you need to or just compile them into the spr.

Just a few questions for the keeper of the holy grail
Am I right in assuming that the product of the sprite de compiler will be a bit map a quarter of the size of the original and with a fully integrated shadow
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Old May 9, 2002, 18:49   #32
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Quote:
Originally posted by The Big Mc
Just a few questions for the keeper of the holy grail
Am I right in assuming that the product of the sprite de compiler will be a bit map a quarter of the size of the original and with a fully integrated shadow
I haven't gotten the compiler to work yet, but examining the source files it looks so indeed.
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Old May 10, 2002, 03:37   #33
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Yes I had a real good idea just before I had to stop programming for the night and that is to integrate a flc to spr file transformer (in English civ3 to ctp)
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Old August 16, 2002, 12:27   #34
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*subtle bump*

Using Animation Shop, it is possible to extract a set of flic frames into tiffs correctly named.
Is it possible to write a macro or program or something that will cut out all the shadow-green, and stick it in anther tiff file, replace the gap with pink, then replace all the pink with white, and do the assorted alpha channels?

That sounds a lot more complex now I write it out.

How goes things? Do things go?
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Old August 27, 2002, 16:38   #35
The Big Mc
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yes i am waiting for next year I got on to the hnd for computer so will soon have a lot of friends in c ++ helping me with the extractor
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