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Old May 2, 2002, 20:36   #31
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I think if a better mine graphic was developed I wouldn't have such a problem with putting mines everywhere... but those blockish globules seriously bug me. I'm about to go and replace it with a picture of a miner's pick if something isn't done.
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Old May 3, 2002, 09:46   #32
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Quote:
Originally posted by LordAzreal
Squares inside a city's radius, all mined, irrigated and railroaded.

Outside of that, on the grasslands/plains, I plant forests. Apart from that, I leave it all alone afterward. If there's still jungle left in those squares, I leave it alone too.

That's what I think looks the nicest, while remaining developed.

That's what I think looks the nicest (he remarks with a lisp and limp wrist)
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Old May 3, 2002, 10:03   #33
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I prefer not wasting production making things look good on the main map, to me what looks best is me being no1 in all the demographics as soon as possible.
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Old May 3, 2002, 12:14   #34
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Where I site my cities is often done for cosmetic reasons

I loathe "mining" a grassland with a cow icon...it just doesn't seem right

I preferred the civ2 way of "developing" land...irrigation, mining and farmland with roads and railroads.

Without Snoopy & Co and their graphics mods this game has very dull graphics...customised it looks great, except for the roads and mines on grasslands.



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Old May 3, 2002, 12:49   #35
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Bah! Bow down in deference to the famous beef mines and wheat quarries of mighty Babylon!
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Old May 3, 2002, 19:34   #36
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Re: Mines on Grassland bother you?
Quote:
Originally posted by danimal
Who cares...I bet you go to the other beach?

This game is about winning...not pretty maps....It is about whipping butt. Production is King....produce more..build more...earn more...spend more.

"You don't like the mines on your grasslands because they look bad"....I am roflmfao. Maybe you should invite your friends over and dance to YMCA by the Village People..don't forget your Crisco.

Flakes are everywhere
I agree

Remeber you are a nation and you will do your utmost best to make it great you will not sacrfise your people to please you, there god. You will help your nation rather than hinder it if sacrfising your people in worth having pretty maps your strange.
No harm ment to civs which did sacrfies because they didn't know better. ( but you should )
its not some enviromental conservation group its war
( but it's ugly )
come on get a hold of yourself and why do you care what it looks like ( IT DOES NOT MATTER )
GROW UP It's not important
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Old May 3, 2002, 19:38   #37
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It is important. It is what the game looks like, and how I feel about treating the environment.
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Old May 3, 2002, 19:43   #38
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Quote:
Originally posted by Random Passerby
Bah! Bow down in deference to the famous beef mines and wheat quarries of mighty Babylon!


That is what everyone of mine has...if on grasslands.
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Old May 3, 2002, 20:32   #39
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Quote:
Originally posted by kittenOFchaos
Where I site my cities is often done for cosmetic reasons
That seems senseless. I place my cities based on strategic location, or proximity to resouces. Nothing to do with looking pretty.

Quote:
I loathe "mining" a grassland with a cow icon...it just doesn't seem right
Why? Because it feels like your people are collecting petrified cow dung?

Quote:
I preferred the civ2 way of "developing" land...irrigation, mining and farmland with roads and railroads.
Yep, we all miss that.

Quote:
Without Snoopy & Co and their graphics mods this game has very dull graphics...customised it looks great, except for the roads and mines on grasslands.
I agree
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Old May 3, 2002, 21:29   #40
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Why? Because it feels like your people are collecting petrified cow dung?
ROFTLOL
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Old May 3, 2002, 21:46   #41
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Quote:
Originally posted by Grrr
It is important. It is what the game looks like, and how I feel about treating the environment.
agreed!



btw, I changed food consumed to 3, and made grasslands 3f, plains 2f, and floodplains 4f. +2 f on each for irrigation. other terrain tiles don't generate enough food to grow cities, you will need the above 3 to grow. Since food reqs are higher, your cities grow much slower so there is significant incentive to irrigate grassland, plains, and flood plains (even though irrig fp is weird, doens't it just get flooded?). I don't see anyone mining grasslands now. it's still possible, just not as useful as irrigating.

just an alternate solution.
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Old May 3, 2002, 22:43   #42
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Quote:
Originally posted by Captain
btw, I changed food consumed to 3, and made grasslands 3f, plains 2f, and floodplains 4f. +2 f on each for irrigation. other terrain tiles don't generate enough food to grow cities, you will need the above 3 to grow. Since food reqs are higher, your cities grow much slower so there is significant incentive to irrigate grassland, plains, and flood plains (even though irrig fp is weird, doens't it just get flooded?). I don't see anyone mining grasslands now. it's still possible, just not as useful as irrigating.

just an alternate solution.
And then... what if there are no rivers/fresh water?
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Old May 4, 2002, 00:47   #43
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You'll be stuck as a tiny civ.

But what if you get one of those great Jungle/Tundra/Desert starting locations.
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Old May 4, 2002, 00:51   #44
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Quote:
Originally posted by Grrr
You'll be stuck as a tiny civ.

But what if you get one of those great Jungle/Tundra/Desert starting locations.
Then you restart.
There's no point in playing on a weed garden/iceball/dirt clod, ya can't prove a thing.
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Old May 4, 2002, 00:55   #45
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I mine wherever my citys gain from it. Aesthetics, bah! Who needs them?
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Old May 4, 2002, 01:13   #46
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Ok, my thoughts:

1st, the mining thing on grassland bothers me for purely historical reasons. Open grasslands were used for agriculture and livestock grazing, not mining. Mining is done in the hills. It detracts from the historical nature of the game, for me personally.

2nd, however, yeah, I want the production bonuses. Sooo a good compromise:

One of our resident graphically-inclined friends (someone call Sn00py) could alter the mine graphics to be something else. Something purtier. Like...suburbs? Dwellings? So you can actually have a sprawling metropolis?

Just an idea...
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Old May 4, 2002, 02:06   #47
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Everyone else has weighed in on this, I might as well, too.

I personally have nothing against mining grasslands, either with the icon or with the practice in general. Irrigation and Mining are treated so abstractly by the game that you can basically reduce it down in your mind to developing the land for raising food (whether it be raising crops, raising livestock, fishing in local ponds/rivers, etc.), and developing the land for something other than food (manufacturing, refining, actual mining, etc.). Actually, I do have a beef with the mine icon: It almost completely obscures any rubber or coal that it shares a tile with. But that's it

In despotism, there is no point to irrigating a grassland tile without a cow or a wheat on it unless you're extending the irrigation through there to reach another square. If the city in question is thoroughly surrounded by hills and mountains, any grasslands or plains in the vicinity will need to be irrigated eventually so that the city can grow enough to use those high production tiles, but if it's a city surrounded completely by grasslands and plains, then you'll never get any worthwhile production from that town by just irrigating and you'll hamstring your growth if you plant forests on grasslands (it doesn't really matter on plains until rails). On regent or even Monarch, this might not matter, but in Emperor and Diety, if you're interested in winning the game you'd best endure the ugliness when it's to your advantage.
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Old May 4, 2002, 02:31   #48
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Quote:
Originally posted by Boris Godunov
Ok, my thoughts:

1st, the mining thing on grassland bothers me for purely historical reasons. Open grasslands were used for agriculture and livestock grazing, not mining. Mining is done in the hills. It detracts from the historical nature of the game, for me personally.

2nd, however, yeah, I want the production bonuses. Sooo a good compromise:

One of our resident graphically-inclined friends (someone call Sn00py) could alter the mine graphics to be something else. Something purtier. Like...suburbs? Dwellings? So you can actually have a sprawling metropolis?

Just an idea...
I agree.
Someone (I forget who) made a new graphic for rail tiles where they have big skyscrapers and whatnot on them, which added to the realism, and was quite a site to see... a (seemingly) massive city stretching from one continent to the other.

As far as that little mine icon... personally I hate it. It's a miscolored blockish blob that doesn't belong in my game. I think the little village or hamlet idea is excellent. You would have irrigated farmland-like tiles along with small villages helping to produce junk for you. Perfect.
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Old May 4, 2002, 09:52   #49
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Quote:
Originally posted by Grrr
You'll be stuck as a tiny civ.

But what if you get one of those great Jungle/Tundra/Desert starting locations.
heh... you run!

same goes for fresh water access. very important! i guess this way it's more like the start of an occ in civ 2, look for a great start position or take one from your nearest enemy.
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Old May 4, 2002, 13:01   #50
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Quote:
Originally posted by Trip

I agree.
Someone (I forget who) made a new graphic for rail tiles where they have big skyscrapers and whatnot on them, which added to the realism, and was quite a site to see... a (seemingly) massive city stretching from one continent to the other.

As far as that little mine icon... personally I hate it. It's a miscolored blockish blob that doesn't belong in my game. I think the little village or hamlet idea is excellent. You would have irrigated farmland-like tiles along with small villages helping to produce junk for you. Perfect.
The only problem is that the mine/irrigation tiles do not update with what epoch you are in, they are the same no matter what era. So they would have the be "generic" enough buildings to match with any city style in any period. That's a mess.
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Old May 4, 2002, 13:40   #51
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A simple suggestion


I also deplore the idea of mining the grasslands and have set mining for grasslands to 0 in the BIC. Now no one can mine them.....bwuhahahahaha.

I also set irrigation for hills to +1. I missed that option from civ2. The AI actually irrigates them too.

I prefer a forest to a mine any day.
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Old May 4, 2002, 15:23   #52
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Re: A simple suggestion
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Originally posted by Deornwulf


I also deplore the idea of mining the grasslands and have set mining for grasslands to 0 in the BIC. Now no one can mine them.....bwuhahahahaha.

I also set irrigation for hills to +1. I missed that option from civ2. The AI actually irrigates them too.

I prefer a forest to a mine any day.
Same here
I added the irrigation for hills and removed mining for grasslands and plains in my mod
(though I'm still wondering if the plains should be allowed to be mined)

The problem in the game about the irrigation is that, contrary to history, it's actually TOO EASY to feed your subjects. Until very recently, food has always been of the utmost importance, much more than production. There should be at least two or three "upgrade" in the irrigation technology, to reflect the progress between neolithic irrigaiton and modern farmland (which is actually barely existant...).
I will never understand why they had removed the Civ2 method of improving land to come back to the Civ1 one, rather than EXPANDING on it...

(oh, and for the "winwinwin" people wit the "who care about looks, let's just use what make you win !" : if it's just a victory that count, don't see the point of having a game that has any historical/cultural/anything settings. Play an Excel-style TBS game with list of numbers, that will probably fits better your tastes)
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Old May 5, 2002, 12:58   #53
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in general, i think the governor is quite deficient.

workers on automation will mine a cow/wheat. even during the milking phase where i tell the gov to just produce growth and
happiness tiles that get global warming get to be mined.

in addition u will be in a race to complete smith trading and
ur workers are running around building useless roads, cutting jungle, etc...leaving the city building smith trading with no improvements. when u zoom in, the tile allocation really sucks...
they will leave mined hills to work on irrigated grassland or some such.

and u wonder why the AI beats u to a WoW by one turn.


they really need to improve the governor to conform with what u specify.
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Old May 5, 2002, 15:25   #54
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Re: Re: A simple suggestion
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Originally posted by Akka le Vil


The problem in the game about the irrigation is that, contrary to history, it's actually TOO EASY to feed your subjects. Until very recently, food has always been of the utmost importance, much more than production. There should be at least two or three "upgrade" in the irrigation technology, to reflect the progress between neolithic irrigaiton and modern farmland (which is actually barely existant...).
Agreed!!!


Quote:
I will never understand why they had removed the Civ2 method of improving land to come back to the Civ1 one, rather than EXPANDING on it...
I suspect the reason they killed farmland and reinstated RR bonuses to everything was to make it easier for the ai. it doesn't have to make decisions, it just automatically puts rr everywhere and gets all bonuses. it can't go wrong by rr everything in the current status. (there was a better explanation provided by analyst redux in some long ago thread). so now you have a tougher ai, just as stupid, but the rules are bent so it plays better.
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Old May 5, 2002, 15:27   #55
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I do agree about akka's point, that food has always been a problem, unlike in Civ 3. Something should be done about that.
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Old May 5, 2002, 16:24   #56
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thanks for the way of getting the civ 2 settings for mines and irrigation on hills, i have my mod now, and no-one will build grass mines, or even cow/horse mines, or fluffy white blob mines, i mean, what is there to mine in animals or grass, or white blobs?
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Old May 5, 2002, 21:33   #57
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Contrary to popular belief, grasslands do not, in fact, consist of nothing but pure vegetable matter from the surface all the way down to the earth's core. Painstaking laboratory analysis shows that there is, in fact, significant mineral material even within the first inch beneath a surface covering of grassy plants, and although the theories are not universally accepted, some scientists have hypothesized that there might in fact be some sort of "bed rock" not far below the surface in some areas.
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Old May 5, 2002, 22:16   #58
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You don't mine bedrock just because it exists. You search for useful minerals, and build a mine or quarry close to those minerals. Useful minerals rarely appear in the bedrock under grasslands.

The fact that mines are the default improvement in Civ3 is a consquence of the game rules, which were created first and foremost for fun gameplay, not realism.


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Old May 5, 2002, 23:43   #59
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YES, I hate mines anywhere but hills and mountains. I really hate it when you gotta fine tune your population growth later in the game and play catch the resource square between overlapping cities. In my mind the utopian socity consists of expances of irrigation, and since I'm a perfectionist I hate not to do so. I say overhaul the whole resorce system so terrain squares work like the real thing.

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Old May 5, 2002, 23:50   #60
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LOL @ tishco

That goes against my religion .
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