May 1, 2002, 19:45
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#31
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Settler
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Boston
Posts: 26
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Not for nothing this company is trying to make everyone happy at the same time , meet deadlines, monetary limits, and keep the game simple enough so new players wont be frazzled ( Adding more players into the pool will make them more money , and in turn they will spend more money on production).
I think just by seeing how people react to ideas on this board ( this isnt an insult) , everyone has his/her own opinion. I like the idea of a more involved UN some people dont. The holler from many of us is make it an option! What would the opening screen look like if every player got their wish , but it was always an option? So many of the arguments against the game are valid , many are just upset players that cant do what THEY want.
On the other hand the original game before patches had some unacceptable glithces that should have been noticed. My game would freeze for small stupid reasons, those should not be , Fixaris employs people who their only job is , is to play their games looking for bugs.
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May 1, 2002, 19:51
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#32
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Prince
Local Time: 19:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
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I hope that they eventually convert the Test of Time scenarios to the Civ3 format.
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May 1, 2002, 20:24
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#33
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Deity
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Grrrrreaaaaaaat!
I'll buy it of course, but then I'm nowhere near my last dollar. I don't blame anyone for waiting though and seeing if it works well before they take the plunge. I was a starving student once, I understand their position.
I wonder how the editor fits into the puzzle?
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May 1, 2002, 20:27
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#34
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Emperor
Local Time: 20:55
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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I'll wait to see how the XP plays... there's not much more that I can do, because the XP will take some time to come around here where I live... But I'll have the benefit of being able to see the initial reaction, and this may save me some money...
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'Yep, I've been drinking again.'
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May 1, 2002, 20:35
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#35
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Prince
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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I hope no Firaxian reads this, but I don't care how much the XP costs. I, for one, will be running out the door to buy it. v1.21f was awesome, I can wholeheartedly recommend this game now. And now we've got 8 new civs, scenario editors and online gameplay - I better get that broadband connection fast. oh.....yeah!
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May 1, 2002, 20:41
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#36
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Guest
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GREAT! {facetiousness is very heavy here}
I've ALWAYS wanted to pay TWICE for the same game I was promised in the first place!
Nobody gives a damn about promises kept, only PROFIT PROFIT PROFIT!
I WILL NOT 'BUY' THE EXPANSION, EVER!
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May 1, 2002, 20:49
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#37
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Guest
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Quote:
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Originally posted by TechWins
Firaxis has every right to put a price on MP, because as mentioned before, Firaxis let it be known that MP would not be included with the original game.
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But, they never said the would CHARGE for the addition of the MP ability; they only said it wouldn't be included in the 'initial' release. I can understand some taking this to mean it would be 'patched' in at a later date rather than available for purchase.
In the begining, Firaxis intended MP to be shipped in the initial release. This changed, fine, but they should have been absolotely clear that you would have to pay for MP at a later date date, which they were not.
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May 1, 2002, 20:51
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#38
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Apolyton CS Co-Founder
Local Time: 01:55
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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/me tries to remember the last time in gaming history a patch added multiplayer abilities
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May 1, 2002, 21:12
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#39
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King
Local Time: 07:55
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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I noticed the statement used the phrase new single and multi-player scenarios. That seems to presuppose the existence of old scenarios [/end of cheap shot]
Nothing about any form of scenario editor though?
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May 1, 2002, 21:14
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#40
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Apolyton CS Co-Founder
Local Time: 01:55
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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that's really cheap ravagon we're talking about a gamespot news article referring to an unknown statement by infogrames.
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May 1, 2002, 21:19
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#41
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Emperor
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Quote:
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Originally posted by bigfree1
GREAT! {facetiousness is very heavy here}
I've ALWAYS wanted to pay TWICE for the same game I was promised in the first place!
Nobody gives a damn about promises kept, only PROFIT PROFIT PROFIT!
I WILL NOT 'BUY' THE EXPANSION, EVER!
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When you say 'buy', its in quotation marks, which I find to be quite curious. Something tells me that you didn't "buy" the game in the first place. My guess is piracy.
The rest of your post(s) I won't bother responding to other than by saying:
1. Civ1 and 2 mp and a couple other expansions were released long after the original games. SMAX was an expansion. Suprised about a Civ3 XP? For sale? Shocking, just shocking that firaxis would release an xp and have the nerve to sell it.
2. Firaxis is a business. They should be allowed to make business decisions on their own. Just as you have the right not to purchase it if you don't wanto. If they discovered that the cost of making MP was too great to include in the initial release or a patch, should they suck it up and possibly go bankrupt? What would you do if this was your business? Let it go belly up because of a statement misconstrued by a few customers?
I plan on buying the xp. sounds great. new civs added. mp, which Iwill probably try once. sounds good. hopefully new editor functionality. Great. I would pay 30 bucks for that.
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May 1, 2002, 21:20
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#42
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King
Local Time: 07:55
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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I know I know. Just had to get that in somehow. Sorry Markos.
I didn't realize that this wasn't an official announcement though ...
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May 1, 2002, 21:30
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#43
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Warlord
Local Time: 18:55
Local Date: October 31, 2010
Join Date: May 2002
Posts: 108
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How can they mess this up?
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May 1, 2002, 21:37
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#44
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Warlord
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Drinking the blood of the Proletariat
Posts: 200
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Mmm, I'll wait for the price to drop and see the reaction from the Civ3 scen community.
With Hearts of Iron and Crusader Kings (probably) coming out in Dec, about when this'll comes out, Paradox will get my money first. If the scenario support is good, then maybe I'll look into the XP.
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May 1, 2002, 21:42
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#45
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Warlord
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Feb 2002
Location: of nothing
Posts: 287
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I wonder if the scenarios will be of Firaxis design or if it will be like Civ2 Gold in that it will be scenarios from here and other sites.
I for one could not care less about MP. I played only 1 MP Civ 2 game - it was fun - but only 1 game compared to the thousands of SP games.
I hope they include better terrain customization. Maybe a MiniMap in the editor???
Oh yeah I can't wait!
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May 1, 2002, 21:45
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#46
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Prince
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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Quote:
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Originally posted by Wiglaf
So in the end they make you pay for the multiplayer...Wonderful. Firaxis is going downhill fast.
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Who in there right mind believed they would produce an expansion or even multi-player for free? Gimme a break.
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Sorry....nothing to say!
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May 1, 2002, 21:47
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#47
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Prince
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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Quote:
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Originally posted by bigfree1
GREAT! {facetiousness is very heavy here}
I've ALWAYS wanted to pay TWICE for the same game I was promised in the first place!
Nobody gives a damn about promises kept, only PROFIT PROFIT PROFIT!
I WILL NOT 'BUY' THE EXPANSION, EVER!
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Well, good for you!
__________________
Sorry....nothing to say!
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May 1, 2002, 21:55
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#48
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Chieftain
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Apr 2002
Location: of Vulcan colony Rinas 12
Posts: 42
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Spock does the "EIGHT NEW CIVS" happy dance!!!!!
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May 1, 2002, 21:57
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#49
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Emperor
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
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I consider this good news.
In Civ 2 terms, this is the CiC disk.
Next, we'll get the FW version...
Then, finally, the MPGE.
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May 1, 2002, 22:09
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#50
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Emperor
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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Except this will have multiplayer...
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May 1, 2002, 22:32
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#51
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Chieftain
Local Time: 01:55
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Örebro, Sweden
Posts: 44
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I just can't help feeling very ripped-off.
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May 1, 2002, 22:41
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#52
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Emperor
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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Civ3 is not Civ2
i am going to say that there will be one $29.95 expansion pack which will add multiplayer, more civs, a few new features, and it will either allow scenarios or they will do it in a patch, but there isn't going to be three or four expansions and then a Civ3 MPGE
i'm saying one expansion and then a gold version in about a year
civ3 will behave more like SMAC rather than Ci2, Civ2 was done by Microprose, Civ3 is done by firaxis, while some of the employees are the same for the most part they aren't
i'm just wondering how many new features they will include
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May 1, 2002, 23:05
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#53
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Deity
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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If the support for new products is there, why wouldn't they keep going with new expansions?
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May 1, 2002, 23:26
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#54
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King
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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*agrees with NYE*
I don't think it's beyond the realm of possibility for a hot-selling game like Civ 3 to have maybe one more XP beyond this one.
There is certainly room for more civs built into the game. (The game can support 31, a perfect number for any expansion packs beyond the upcoming one)
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May 1, 2002, 23:27
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#55
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Chieftain
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Keep on spinning those lies away
Posts: 58
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Call me a sucker
I am going to this XP the first day is avalible, only because it will, (hopefully ) have an scenario creator better than Civ 2. At least I hope will, and if it doesn't I will still probably buy the game. Any way FIRAXIS need to explain this, "turnless" multiplayer.
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May 1, 2002, 23:40
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#56
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Prince
Local Time: 09:55
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
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I just hope that Firaxis have been paying attention to the many suggestions posted on forums like this in planning the XP. I'd hate to see how ugly all the post-release ranting is going to be if too many suggestions were ignored.
Anyway, I'm remaining optimistic that many good things will come out of the XP, even if they weren't already suggested on the forums. So long as they allow you to create your own civs without hacking civ3mod.bic with Multitool, I'll be happy with it. If not... then it depends on what they DID do in it.
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May 1, 2002, 23:51
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#57
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King
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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I expect to see expanded diplomatic features, expanded UN (we have complained about it since day 1!), a new unit or three, and probably a few surprises to boot. :thumbsup:
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May 1, 2002, 23:53
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#58
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King
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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Quote:
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Originally posted by LordAzreal
I just hope that Firaxis have been paying attention to the many suggestions posted on forums like this in planning the XP. I'd hate to see how ugly all the post-release ranting is going to be if too many suggestions were ignored.
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I don't thinks it possible for Firaxis to use enough suggestions to stave off another round of ranting. There were a LOT of suggestions.
Turnless multiplayer? In a turn based strategy? I have a feeling they mean some sort of simultaneous movement.
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May 2, 2002, 01:10
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#59
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Local Time: 01:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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Highly probable new features :
- Complete scenario editing tools : possibility to add units, to add buildings, fixed starting positions, placing and improving cities on the editor, placing units, decide what civ has what tech etc. At least, it would be as powerful as the scenario editor in the first shipment of Civ2.
- Still not sure about an event editor, sure there won't be a scripting language.
- I don't think it will be possible to convert Civ2 scenarios to Civ3, because of culture and resources.
- New graphics : leaderheads, UUs, but also new units / city looks if they're doing "fantasy" scenarios (their artists are working for 6 months on something new now).
- possibly new music.
- I'd say multiplayer will be internet, LAN, hotseat, PBEM. I don't imagine they'll forget one of these. Here's what I imagine when I hear "turnless multiplayer" :
Every minute or so, you can move your units again, your cities pile up more shields etc. The turns pass automatically after some time. The difference is : you move your units at the same time as your opponents. For example, a Persian warrior and an Indian warrior are both 1 tile away of the same Iron tile ; the fastest player moves the first on it. Anther example : a cavalry is next to an enemy cavalry : the first one to move his cavalry will be the attacker.
It will be a bit confusing at first, but will give some speed to the game. There would be some strategic depht, since you'll have to know what's the first field of battle you should manage.
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May 2, 2002, 01:12
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#60
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Settler
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 16
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Quote:
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MarkG tries to remember the last time in gaming history a patch added multiplayer abilities
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mmm... Tough one. I think the last one was Deus Ex
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