May 2, 2002, 07:49
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#91
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Chieftain
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: San Francisco Bay Area, California, USA
Posts: 86
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Re: good thing
Quote:
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Originally posted by ChaotikVisions
And morb, one more thing, if your getting beat that badly and having the AI build railroads in 1200s, your playing on too high a difficulty level. Warlord seems to best level to learn on, and its what most people I think started on. Though if you still have trouble you could go to Chieftain.
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thanks chieftain, but you can save your advice for newbies.
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I hate Civ3!
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May 2, 2002, 07:51
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#92
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Chieftain
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: San Francisco Bay Area, California, USA
Posts: 86
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Quote:
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Originally posted by MarkG
MarkG tries to remember a certain saying about exceptions and rules....
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/me points out that MarkG is making excuses. hmm.
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I hate Civ3!
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May 2, 2002, 09:51
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#93
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Technical Director
Local Time: 01:55
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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So, when will COTW continue?
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ACS - Technical Director
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May 2, 2002, 09:55
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#94
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King
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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Great, now you can pay for features that should've been in the frigging game out of the box. An editor that doesn't suck as the day is long. The ability to create scenarios. The ability to play another human frigging being (what YEAR IS IT Firaxis?).
Screw 'em. Civ4 won't contain the game CD, it'll be in an 'expansion pack'.
Venger
P.S. Playing SMAC this last week has opened by eyes to just how bad a regression much of Civ3 really is. They BRUTALLY ripped off the game engine of SMAC, but removed some of it's basic elements...
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May 2, 2002, 10:17
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#95
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Deity
Local Time: 01:55
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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Eh, when are E3?
Can't wait, can't wait, can't...
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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May 2, 2002, 10:21
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#96
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Emperor
Local Time: 19:55
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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... looks forward to Chieftain and morb facing off in MPP...
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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May 2, 2002, 10:34
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#97
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King
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Quote:
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Originally posted by MidKnight Lament
Agreed. Glad to see some people on here can still maintain perspective.
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MidKnight (BTW, hi MidKnight!), maintaining perspective is great, but if you look back to the recent history, you know how often Firaxis/Infogrames dropped away bits of relevant info as if they aren't relevant at all. It helps to manage the fans/customers reaction, let them free to make any last minute change without justifying it...
So, it's ok to wait and see the real facts and figures before to cry or applaude the XP, still any info we get can be debated because that's exactly the PR tactic the developers have chosen.
Unless we can just ignore them, that is
UltraSonix (BTW, hi UltraSonix!), it will be interesting to see a different approach to multyplayer game. I'd love to see a "simultaneous turn execution", not a "real time click fest". As for limited info we have, I can't judge if Firaxis is making a Civ III RTS with another name or is really developing something different.
Whatever method they'll use, I wonder if it will be a viable option for single player, too. I mean, if a "turnless method" works in MP, what's the show stopper for a SP, as a fresh change from Turn base?  Any opinion?
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May 2, 2002, 10:36
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#98
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Prince
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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My guesses at the 8! new civs...
It's going to be (completely sure):
1- Vikings (Europe) (they were in civ2)
2- Spanish (Europe/Medi) (civ2)
3- Mongols (Asia) (civ2)
4- Incas/Mayans (South America) (only one)
Not totally sure:
5- Carthage (Africa/Medi) (civ2 too)
6- Turks/Arabs (Middle East/Arabian Pen.) (don't think we'll get both of them)
The last ones:
7- One African Civ more (My knowledge of african civs is bad )
8- That leaves space for another Asian/(maybe pacific) Civ (dont know which -maybe Korea -maybe one of the small ones)
What do u think?
See u!
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
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May 2, 2002, 10:41
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#99
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Emperor
Local Time: 20:55
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Quote:
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Originally posted by Cesa
UltraSonix, regarding you sig, neither do polar bears walk the streets in Sweden 
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Oh, and there are no monkeys walking down the streets in Brazil, despite what The Simpsons may say...
Movies. I want movies. Wonder movies, victory movies, easter egg movies... any movies.
(alas, that probably won't happen...)
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May 2, 2002, 10:53
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#100
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King
Local Time: 01:55
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Quote:
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Originally posted by Venger
Great, now you can pay for features that should've been in the frigging game out of the box. An editor that doesn't suck as the day is long. The ability to create scenarios. The ability to play another human frigging being (what YEAR IS IT Firaxis?).
Screw 'em. Civ4 won't contain the game CD, it'll be in an 'expansion pack'.
Venger
P.S. Playing SMAC this last week has opened by eyes to just how bad a regression much of Civ3 really is. They BRUTALLY ripped off the game engine of SMAC, but removed some of it's basic elements...
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wow, venger is back with a vengeance
good to know that there IS a game that passes his stringent tests. i did not doubt it's the same game that have put me to sleep many many times...
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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May 2, 2002, 11:25
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#101
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Deity
Local Time: 02:55
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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We will surely have at least one, possibly two new civ-specific abilities, as adding 8 new civs with the same abilities... nah.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 2, 2002, 11:31
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#102
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Prince
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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With the current number of abilities there are 30 combinations before any need be repeated. I doubt we will see new abilities
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Sorry....nothing to say!
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May 2, 2002, 11:46
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#103
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King
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by ACooper
With the current number of abilities there are 30 combinations before any need be repeated. I doubt we will see new abilities
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No, there are only 15. Check out the Aztecs and the Japanese.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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May 2, 2002, 11:47
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#104
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King
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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To be somewhat more specific, e.g. Militaristic/Religious and Religious/Militaristic isn't much of a difference, is it?
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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May 2, 2002, 11:49
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#105
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King
Local Time: 19:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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So if they add one more, there are 6 new unique combinations; if they add two there are 13 new unique combinations. I get the feeling we might get one new Civ Ability with some more overlap between civs.
But this is all speculation. Who knows. I'm just hoping the Ethiopians are in.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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May 2, 2002, 11:51
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#106
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Technical Director
Local Time: 01:55
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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To give each new civ an unique combination two new abilities would be needed.
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ACS - Technical Director
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May 2, 2002, 12:01
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#107
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Deity
Local Time: 02:55
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Exactly, 15 abilities currently, Aztecs and Japanese the same. This is why I say we're going to have *at least* one new - if there's one, though, some new civs will still match. What do you think these should be?
One I would like to see is Agricultural - +1 food each city or Metropolis, maybe something else, too.
Ideas for another one? Maybe we could introduce a Diplomatic trait? But we need to give the Foreign Advisor some range of mistake, then.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 2, 2002, 12:08
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#108
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Prince
Local Time: 17:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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oops, your right. there is no difference between a with b and b with a.
What characteristic could they add?
__________________
Sorry....nothing to say!
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May 2, 2002, 12:11
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#109
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Emperor
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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There are so many things that could be done. I think working ourselves up like this with such interesting ideas only leads to disappointment when it doesnt (or cant) happen.
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May 2, 2002, 12:14
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#110
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Deity
Local Time: 02:55
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Quote:
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There are so many things that could be done. I think working ourselves up like this with such interesting ideas only leads to disappointment when it doesnt (or cant) happen.
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Right... but I can bet on my postcount there will be a new trait  .
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 2, 2002, 12:14
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#111
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Emperor
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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Quote:
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Originally posted by ACooper
oops, your right. there is no difference between a with b and b with a.
What characteristic could they add?
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a/b and b/a can be different if there are priorities set into the coding.
For example, miltarist/religious builds barracks before temple while religious/miltarist builds temple before barracks.
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May 2, 2002, 12:19
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#112
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Deity
Local Time: 02:55
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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There's nothing like that.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 2, 2002, 12:21
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#113
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Emperor
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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I didnt think there was I was just suggesting how it could be done
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May 2, 2002, 12:25
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#114
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Emperor
Local Time: 17:55
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
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civ3.com doesnt have anything up about it yet....
A few q's people may have already asked (I'm not reading all 112 replies!):
1. cost?
2. version # of civ?
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Ham grass chocolate.
"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
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May 2, 2002, 12:30
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#115
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Deity
Local Time: 02:55
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Cost - estimated about 30$.
Version - no info.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 2, 2002, 12:33
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#116
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Prince
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Everyone needs to just take a deep breath and relax. Calm down people, it's not here yet...
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May 2, 2002, 12:36
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#117
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Deity
Local Time: 02:55
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Sure it's not  . But were we silent before the game got released  ?
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 2, 2002, 12:46
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#118
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Prince
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Oklahoma, USA
Posts: 557
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Hmm, more civ abilitys would be nice. Agricultural sounds like a good one, but how about Seafarers? Ships cost less to build and/or maintain, and they more from harbors. Diplomatic could be one too, enemy civs nicer to you/quicker to forgot past transgressions, deals more easily negotiated, etc... Dunno, but it'll be interesting to see what they choose. Oh and morb if your losing that badly its one of two things. A: Your not good enough yet. B: Your playing on too high a leve. Or its a combination of them both. Don't say the game is bad just because you can't start out winning on Diety.
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"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
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May 2, 2002, 12:49
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#119
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Prince
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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Am I the only one that think it's a shame to have an expansion in the work while the game isn't still finished ?
Come on, it's been six months since they released the game which was supposed to get an editor that would be better than Civ2, and you still can't even put the starting position in it !
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Science without conscience is the doom of the soul.
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May 2, 2002, 12:55
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#120
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Chieftain
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Örebro, Sweden
Posts: 98
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Quote:
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Originally posted by Alexnm
Oh, and there are no monkeys walking down the streets in Brazil, despite what The Simpsons may say... 
Movies. I want movies. Wonder movies, victory movies, easter egg movies... any movies.
(alas, that probably won't happen...)
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I think we have changed the way people look at enough contries for one day, we might get people confused
I'd like movies too, especially wonder movies, but I don't think there will be any in this expansion pack, I hope for the next...
Regarding the vikings, if they're included I hope they make them commercial/militaristic, that would be the most fitting. They were definitely not scientific or expansionists. And I'd choose militaristic before religous considering the reputation the vikings have of being warmongers (that is not entierly true though...) There is no doubt about the commercial trait, most of their travels were for trade, not fighting and stealing.
Their UU should be either a land unit replacing the warrior or swordsman or something, or a better tireme.
But I guess it's just wait and see...
edited for spelling, as always...
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/Cesa
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