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View Poll Results: What should we research after gunpowder?
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Astronomy
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6 |
40.00% |
Medicine
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0 |
0% |
Feudalism
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4 |
26.67% |
Democracy
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4 |
26.67% |
University
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1 |
6.67% |
Bridge building
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0 |
0% |
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May 1, 2002, 20:36
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#1
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Emperor
Local Time: 17:56
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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1100 AD Science
Alright, we're currently about halfway done researching gunpowder and should have it in 4 or 5 turns.
Here are the techs that computer civs have (or are researching) and we don't:
Egyptians: Chemistry, economics, medicine, university
Indians: currently researching Bridge building
So, what should we strive to research after gunpowder? Here are the choices we will have
Astronomy (gives copernicus' observatory, leads to navigation and theory of gravity (with university))
University (gives university, leads to economics, ToG, chemistry (with medicine), metallurgy)
Feudalism (leads to chivalry, theology)
Democracy (gives statue of liberty, leads to conscription (with metallurgy))
Medicine (leads to sanitation, chemistry)
Bridge Building
You've got 2 days to vote.
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May 1, 2002, 20:47
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#2
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Prince
Local Time: 17:56
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Join Date: Jan 2002
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Posts: 381
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Astronomy. We can steal or trade the rest! Plus it'll give us access to navigation, which would be great for exploring our world.
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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May 1, 2002, 21:12
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#3
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Deity
Local Time: 11:56
Local Date: November 1, 2010
Join Date: Nov 2001
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Posts: 10,157
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I support getting Univeristy and on to Metallurgy ASAP, but, as CannonFodder so cleverly noticed, we could steal University. Maybe we need a what-should-we-steal poll?
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May 1, 2002, 21:42
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#4
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Emperor
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Good idea...although if we go to the war against the egyptians anytime soon, we have the option of stealing techs when capturing cities, right? I should put up a poll for what we should get if we do steal their techs.
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May 1, 2002, 22:25
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#5
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Emperor
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I think you should give me some clear decisions on what we should take from the Egyptians when we take their cities. They have some useful techs...
Which should I take? Chemistry, economics, medicine, university?
And I'll need to know what to research on our own. I think it should be something we can't get from the other civs.
__________________
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May 1, 2002, 22:33
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#6
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Emperor
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More specific to the poll, though, it would be nice to get Feudalism since that will give us a path to some different units. In some ways, Knights can be better than Crusaders. They can hold what they take.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 2, 2002, 10:24
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#7
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King
Local Time: 17:56
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Join Date: Jul 2000
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Posts: 2,179
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Feudalism is worthless for defensive units once we have gunpowder. If we are first to chivalry, however, that would be good.
I say Astronomy. We could build the observatory and be a step closer to Navigation and steam engine. I want ironclads killing AI phalanx!
It's sad that the AI has so many techs that we don't. Another reason to build the observatory and go to war...
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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May 2, 2002, 10:47
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#8
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Warlord
Local Time: 23:56
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Join Date: Nov 2001
Location: Caernarfon, UK
Posts: 101
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I am also opposed to feudalism and agree with suggestions that we should research things the Egyptians don't have. Another vote for Astronomy then.
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May 2, 2002, 10:54
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#9
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Prince
Local Time: 18:56
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Join Date: Apr 2002
Posts: 327
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I would suggest researching Democracy, and taking University from the Egyptians, in order to head towards Conscription as fast as possible.
__________________
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
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May 2, 2002, 14:20
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#10
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King
Local Time: 00:56
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Posts: 1,267
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Copernicus' Observatory is a MUST!
__________________
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
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May 2, 2002, 14:58
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#11
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Technical Director
Local Time: 01:56
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Posts: 9,294
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I can't believe we havent taken the Astronomy - Navigation path yet
__________________
ACS - Technical Director
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May 2, 2002, 15:01
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#12
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Emperor
Local Time: 17:56
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Posts: 3,215
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As your science advisor, my official advice is to go with astronomy and steal the rest...you've still got a day to vote...
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May 2, 2002, 16:45
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#13
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King
Local Time: 00:56
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Zealot
Copernicus' Observatory is a MUST!
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Coprenicus is already a dozen turns under construction in Carthage...
I would say --> go for Demo so we can build SoL using stockpilled caravans so we can switch to commy by doing this we will at least double our science and tax revenue.
=> we research faster, we can steal some techs.The use of astronomy isn't that big at this moment.
Shade
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 2, 2002, 19:14
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#14
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Emperor
Local Time: 00:56
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Join Date: May 2000
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Posts: 3,571
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are we trading techs???
ARE WE GOING TO TRADE TECHS???
please answer me, i donīt care if you say yes or no
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May 2, 2002, 19:19
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#15
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King
Local Time: 00:56
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Join Date: May 2001
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Posts: 2,196
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Quote:
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Originally posted by Shaka Naldur
are we trading techs???
ARE WE GOING TO TRADE TECHS???
please answer me, i donīt care if you say yes or no
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the aswer is simple NOOOOO
(unless the AI really changes bigtime,hell will freeze over a lot sooner then they'll want to trade techs...they demand techs yeah,but they will not get any )
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 3, 2002, 16:18
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#16
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Emperor
Local Time: 00:56
Local Date: November 1, 2010
Join Date: May 2000
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Posts: 3,571
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Quote:
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the aswer is simple NOOOOO
(unless the AI really changes bigtime,hell will freeze over a lot sooner then they'll want to trade techs...they demand techs yeah,but they will not get any )
Shade
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why?????
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May 3, 2002, 18:02
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#17
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Emperor
Local Time: 17:56
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Join Date: May 2001
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Posts: 4,969
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they all hate us
__________________
Ham grass chocolate.
"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
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May 3, 2002, 18:29
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#18
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Prince
Local Time: 18:56
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 327
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Exactly. The only way we'll get them to trade techs with us will be at gunpoint.
__________________
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
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May 3, 2002, 18:50
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#19
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King
Local Time: 00:56
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Shadowlord
Exactly. The only way we'll get them to trade techs with us will be at gunpoint.
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that's what I call "wishfull thinking".
Even if you shot them in the leg they wouldn't consider the idea of trading...
btw why aren't ppl voting en masse for Demo???what makes Astronomy so much better???
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 3, 2002, 19:40
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#20
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Emperor
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I think it is because they want Copernicus's, Magellan's, and Navigation (for Caravels and beyond). I was thinking of Feudalism, myself, to get toward Cavalry, but that doesn't seem like the best choice now.
I understand the value of getting Democracy (to get SoL and choose Communism). We have to to something; our corruption and unhappiness problems are increasing. We'll have to start building Colliseums or increase our Luxury Rate soon otherwise. Apolyton and Walvis have an unhappy citizen now (though I can adjust resources for that). But it won't last forever before I have to change a Worker to an Entertainer.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 3, 2002, 20:54
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#21
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Emperor
Local Time: 17:56
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Alright, so the poll is closed. It looks like we'll be shooting for astronomy, and following that we have a tie between feudalism and democracy. Should I run a new poll on that, or allow our president to excersise his executive decision-making skills?
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May 3, 2002, 22:15
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#22
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Emperor
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I will go for Astronomy first. And since I was one of the votes for Feudalism (and now renounce that vote in favor of Democracy), I will take Democracy as the next prefered choice.
The will of the People has been declared. I will follow their will!
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 3, 2002, 23:46
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#23
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Emperor
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I applaud cavebear for humbly following the will of the people rather than using his executive powers
__________________
Ham grass chocolate.
"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
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May 4, 2002, 09:49
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#24
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Emperor
Local Time: 00:56
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Join Date: May 2000
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another question, and why we didnīt trade techs before???
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May 4, 2002, 11:30
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#25
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King
Local Time: 00:56
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Shaka Naldur
another question, and why we didnīt trade techs before???
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there need to be 2 ppl willing to trade before something is possible.
We want to trade that's one...(problem : we are the only ones with that desire...)
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 4, 2002, 12:40
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#26
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King
Local Time: 00:56
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Location: London, UK
Posts: 1,267
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Quote:
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Originally posted by cavebear
I will go for Astronomy first. And since I was one of the votes for Feudalism (and now renounce that vote in favor of Democracy), I will take Democracy as the next prefered choice.
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Actually, after Astronomy there should be another poll, for we might have other needs at the time.
And changing your vote after an election in order to achieve a personal preference is illegal.
__________________
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
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May 4, 2002, 13:28
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#27
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Emperor
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Quote:
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Originally posted by Zealot
Actually, after Astronomy there should be another poll, for we might have other needs at the time.
And changing your vote after an election in order to achieve a personal preference is illegal.
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It is possible Astronomy won't be offered when I need to make a choice, so I wanted to be clear about the second preference. I will certain request a poll if opportunity allows.
And, um, I will just *selflessly* discount my own vote for Feudalism and *humbly* obey the wishes of the other Citizens who then have voted 4 to 3 for Democracy.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 4, 2002, 22:29
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#28
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King
Local Time: 17:56
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Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Quote:
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Originally posted by cavebear
...and Walvis have an unhappy citizen now ...
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If there was a temple there, that fellow would be happy!
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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