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View Poll Results: Should we build more triremes for exploration?
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Yes, Build More Triremes
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5 |
35.71% |
No, use what we have to transport
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7 |
50.00% |
No, use what we have to explore
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1 |
7.14% |
Only if they will carry bananas
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1 |
7.14% |
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May 1, 2002, 21:01
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#1
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Prince
Local Time: 17:56
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Should we explore?
At this point, we have 6 triremes, most of which are transporting our units for the war with Egypt. Two of them are exploring. About half of the map is currently unexplored.
I feel that we should construct one or two more triremes to explore our world, and to seek out new building sites and the almighty goody huts.
Poll is open for 2 days.
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May 1, 2002, 22:47
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#2
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Emperor
Local Time: 18:56
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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This is an excellent question from the Minister of Imperial Expansion (do we have a great Cabinet or what?).
I think 4 triremes is sufficient for transporting units to attack the Egyptians (and maybe the nearby Americans), I agree it is good to have 2 exploring the world (to see what they can discover), and we should probably have 2 triremes transporting trade goods (hey, it takes some time to reach the best markets).
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 2, 2002, 10:29
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#3
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King
Local Time: 17:56
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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We must keep enough boats available for transporting our troops! It makes no sense to build an invasion force that can't invade, after all.
The trireme near the Carthaginians should continue exploring. It really has no choice, being on the other side of the planet and all.
I say exploration is a lower priority right now. We've found all the AI civs. When we explore more, we should have a diplomat or explorer along to search for huts.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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May 2, 2002, 10:43
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#4
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Warlord
Local Time: 23:56
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Caernarfon, UK
Posts: 101
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Six seems enough to me. Assuming we don't lose any, we should just use what we have for transport and any surplus to explore (or trade). Once any war is won (or otherwise settled) we can go back to explore mode. I don't see popping huts as a priority if we will be expanding and gaining techs through conquest.
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May 2, 2002, 10:59
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#5
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Prince
Local Time: 18:56
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 327
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At this time, I think it would be a waste to use any of our cities to built triremes. We should focus on using them to transport troops, for now.
__________________
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
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May 2, 2002, 11:04
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#6
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Prince
Local Time: 18:56
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 327
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Although, if we continue to build troops, then building more triremes may be necessary, but we should use them for the war effort.
__________________
"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
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May 2, 2002, 11:10
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#7
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Warlord
Local Time: 23:56
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Caernarfon, UK
Posts: 101
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Quote:
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Originally posted by Shadowlord
Although, if we continue to build troops, then building more triremes may be necessary, but we should use them for the war effort.
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Yes, a good point, but we shouldn't build them just to explore, as the poll title suggests.
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May 2, 2002, 16:06
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#8
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Prince
Local Time: 17:56
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Sorry about the confusion. Of course we can use new triremes for transport, I'm simply suggesting that when we're done we should try to explore. Goody huts are VERY nice, and there will probably be alot of them hidden throughout the map.
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
Last edited by CannonFodder; May 2, 2002 at 16:15.
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May 2, 2002, 16:52
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#9
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King
Local Time: 00:56
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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at this moment there are 3 or 4 triremes good for transporting troops.
the one near Carthage should go on exploring when health is restored.
the one near Naldurai should stay there to transport caravans between the 2 islands.
Shade
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 2, 2002, 16:55
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#10
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Emperor
Local Time: 17:56
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
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maybe build a couple more, use most (?5?) for transport and the rest to explore...
__________________
Ham grass chocolate.
"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
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May 2, 2002, 19:12
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#11
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Emperor
Local Time: 00:56
Local Date: November 1, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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i think that trading maps is a better idea
maybe if we send a trirreme to see if we find a few more huts around Carthago
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May 2, 2002, 20:11
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#12
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Prince
Local Time: 17:56
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Good luck getting the AI's to trade maps...they don't exactly like us.
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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May 2, 2002, 22:03
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#13
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Emperor
Local Time: 17:56
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
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iirc (i've been playing civ3) they never trad eunless theyre at least enthusiastic...
__________________
Ham grass chocolate.
"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
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