May 1, 2002, 21:52
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#1
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Emperor
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Can I still complain about AI border violations?
1) The frequency with which AI units enter my borders is still appallingly high. And they still ignore me when I ask them to leave.
2) The AI still gets a free pass through other AI territory to come and attack me with huge armies, even if they don't have a RoP agreement with the other civ. That's just patently not fair and gives the AI what is essentially a major cheat on all difficulty levels.
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Tutto nel mondo è burla
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May 1, 2002, 22:12
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#2
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King
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Re: Can I still complain about AI border violations?
No
I havn't seen as much violations in 1.21f then the others.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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May 1, 2002, 22:30
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#3
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Emperor
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LOL, thanks, wiseguy.
I haven't noticed a difference. Many wars have started with me asking another civ to kinldy leave and they just turn around and declare war instead. How rude.
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May 1, 2002, 22:57
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#4
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Local Time: 18:56
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You can, but it won't do any good.
I was on polite terms with Germany one game, and I told them to leave or go to WAR! Well, they chose war.
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"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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May 1, 2002, 23:03
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#5
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Emperor
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Quote:
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Originally posted by Tuberski
You can, but it won't do any good.
I was on polite terms with Germany one game, and I told them to leave or go to WAR! Well, they chose war.
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Well, actually, that does kinda sound like the Germans...
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Tutto nel mondo è burla
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May 1, 2002, 23:16
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#6
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Local Time: 18:56
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Yes, Yes it does. I saved before I did it, just to see what would happen. Reloaded and went, I think, 3 turns, and they cancelled trade with me and declared war for no reason. Other than only 1 spearman in the city of course.
I took it back. He took another city, i took it back. And later he asked for peace.
He was then POLITE AGAIN !!!!
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"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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May 1, 2002, 23:23
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#7
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Emperor
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Oh Ja, ve vant no hard feelingks. Ve vere just jokingk, mein herr!!
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Tutto nel mondo è burla
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May 1, 2002, 23:39
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#8
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Local Time: 18:56
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He was also on another island, and I didn't have the military to invade at the time. No horses, and later no Saltpeter, while he had both.
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"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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May 1, 2002, 23:45
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#9
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Prince
Local Time: 09:56
Local Date: November 1, 2010
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Posts: 834
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Quote:
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Originally posted by Boris Godunov
Oh Ja, ve vant no hard feelingks. Ve vere just jokingk, mein herr!!
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At least they are capable of sueing for peace. The Zulu just can't live without fighting a war... any war.
"They are killing our women, children and cattle. Think about THE CATTLE!!!"
And it is disturbing that Shaka's definition of a polite greeting goes:
"I, Shaka of the Zulu shall refrain from scouring the world of your filth."
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May 1, 2002, 23:58
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#10
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Warlord
Local Time: 17:56
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Join Date: Apr 2002
Location: Chicago
Posts: 141
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Re: Can I still complain about AI border violations?
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Originally posted by Boris Godunov
The AI still gets a free pass through other AI territory to come and attack me with huge armies, even if they don't have a RoP agreement with the other civ. That's just patently not fair and gives the AI what is essentially a major cheat on all difficulty levels.
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Do you mean that you have never seen a huge AI army which is obviously heading across your country to attack another AI player and just decided to let them pass?
I won't give them an ROP agreement, but I'll let them toss their best units into the shredder of someone else's best units and pick off the loser. If he still has troops in your territory, you can usually goad him into declaring against you with the "get out or else" message.
Of course, you should have your troops poised to attack before attempting this.
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May 2, 2002, 00:10
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#11
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Emperor
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Re: Re: Can I still complain about AI border violations?
Quote:
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Originally posted by dawidge
Do you mean that you have never seen a huge AI army which is obviously heading across your country to attack another AI player and just decided to let them pass?
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That still makes a double standard, because never ever will an AI civ let me do the same thing. Even if it's one unit, they kick me out.
But to answer, no, I guess I take a more traditional approach to the sanctity of my borders. First, I don't like seeing an AI army in my borders because they could just decide to declare war arbitrarily anyway. Second, often times they are going to attack a nation I'm on friendly terms with, and since I don't want the first AI to benefit from conquering the second AI, I'd rather keep them separated. If he wants to invade so bad, he should by a friggin' boat or bribe me for a RoP.
As for the AI, I don't mind if he has a RoP, but without it, the AI should be a lot more aggressive at kicking out other AI civs.
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Tutto nel mondo è burla
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May 2, 2002, 00:11
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#12
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King
Local Time: 19:56
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Sounds to me like other nations don't respect you. Are you building culture?
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May 2, 2002, 00:18
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#13
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Emperor
Local Time: 16:56
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Quote:
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Originally posted by Sabre2th
Sounds to me like other nations don't respect you. Are you building culture?
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Number 1 in culture, other nations in awe of me. I don't think this has anything to do with a planned feature, I think it is a game design flaw that lets the AI civs cheat in regards to national borders.
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Tutto nel mondo è burla
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May 2, 2002, 00:33
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#14
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Settler
Local Time: 23:56
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why is it when the human player is asked to leave he is automatically sent back to his nearest city but when the ai is asked to leave the unit must find its way out. wouldnt this whole problem be solved if the same rule that applies to human players be applied to the ai. if the ai units were sent back automatically there would be no trespassing unless the ai wanted war of course.
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May 2, 2002, 00:46
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#15
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Emperor
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Quote:
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Originally posted by blacksheep
why is it when the human player is asked to leave he is automatically sent back to his nearest city but when the ai is asked to leave the unit must find its way out. wouldnt this whole problem be solved if the same rule that applies to human players be applied to the ai. if the ai units were sent back automatically there would be no trespassing unless the ai wanted war of course.
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Actually, that does happen. There are 2 kinds of asking someone to get out..."Please Go." or "Get out or declare war."
If an AI unit has only been in your territory a brief period and you haven't confronted them yet, you can only do the first one. If however they have ignored your first request and are still there after a bit, you can do the second one. On doing that one, the AI units will leave automatically.
Likewise, the AI has the same rules for asking you to leave. At first, it's up to you to pull out, but if you don't, you will get the boot automatically.
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May 2, 2002, 01:10
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#16
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Emperor
Local Time: 18:56
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Quote:
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Originally posted by Boris Godunov
Actually, that does happen. There are 2 kinds of asking someone to get out..."Please Go." or "Get out or declare war."
If an AI unit has only been in your territory a brief period and you haven't confronted them yet, you can only do the first one. If however they have ignored your first request and are still there after a bit, you can do the second one. On doing that one, the AI units will leave automatically.
Likewise, the AI has the same rules for asking you to leave. At first, it's up to you to pull out, but if you don't, you will get the boot automatically.
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I think it also has to do with the number of units in their territory. If I have one or two on their land, they will let me stay for a turn. If I have, oh, say 50 modern armors sitting there, they will get kicked out without a warning.
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May 2, 2002, 03:01
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#17
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Emperor
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I think it has something to do with how near they are to a city. Supposedly, once a unit is next to a city, the owner of that city (assuming they don't have a ROP) is allowed to kick them out.
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May 2, 2002, 03:37
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#18
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Local Time: 10:56
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Location: Skanky Father
Posts: 16,530
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I think the problem is that the AI doesn't respect your civilization.
And I think it doesn't respect you due to your military size.
Build heaps more units, and then observe as the enemy now avoids your territory like the plague.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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May 2, 2002, 03:57
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#19
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King
Local Time: 01:56
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Re: Can I still complain about AI border violations?
Quote:
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Originally posted by Boris Godunov
1) The frequency with which AI units enter my borders is still appallingly high. And they still ignore me when I ask them to leave.
2) The AI still gets a free pass through other AI territory to come and attack me with huge armies, even if they don't have a RoP agreement with the other civ. That's just patently not fair and gives the AI what is essentially a major cheat on all difficulty levels.
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1. they feel that you are something to poop on. as soon as you build a sizeable army ,they are very mindful. whenever my army is pathetic, and i am lucky enough to get out of the harm's way, they actually battle it out on my territory and i have to watch that
2) it happens many times that i negotiate free pass witout ROP. this is for 2 reasons - to attack their neighbour, if need arises, and to improve relations. so no cheating there
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joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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May 2, 2002, 07:50
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#20
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Chieftain
Local Time: 23:56
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Join Date: Apr 2002
Posts: 48
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The AI violates your borders because it has analyzed your psychological profile and senses you are a coward. I would recommend that you seek out some self-esteem classes and carry a Glock 9mm when you play. I do ...and the AI hardly ever comes across my territory line.
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May 2, 2002, 08:28
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#21
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King
Local Time: 01:56
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Join Date: May 2001
Location: appendix of Europe
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joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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May 2, 2002, 08:38
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#22
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Prince
Local Time: 09:56
Local Date: November 1, 2010
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Location: Newcastle, Australia
Posts: 834
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Quote:
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Originally posted by danimal
The AI violates your borders because it has analyzed your psychological profile and senses you are a coward. I would recommend that you seek out some self-esteem classes and carry a Glock 9mm when you play. I do ...and the AI hardly ever comes across my territory line.
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If that's the kind of profile on me, they're dead wrong. I have no compunctions against "Renegociating Peace" with the moron whose forces stepped into my land. Those forces in my land get a 30 second headstart to run back home before my forces pursue and annihilate them.
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May 2, 2002, 09:36
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#23
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Prince
Local Time: 19:56
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Location: Philadelphia, PA
Posts: 978
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It is very annoying. The AI just continually waltzes into my territory.
In a way it's good. In a way it's bad.
It's good, because if they were to violate your border only when they were going to attack you, then they would tip their hand to you each time they did.
It's bad because if I tell them to leave, I get a diplomatic negative as being "uncooperative" I guess. That's lame.
I've never had the AI offer a Right of Passage to me without an alliance or MPP.
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May 2, 2002, 09:39
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#24
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Emperor
Local Time: 16:56
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Location: Portland, OR
Posts: 4,412
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Quote:
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Originally posted by Skanky Burns
I think the problem is that the AI doesn't respect your civilization.
And I think it doesn't respect you due to your military size.
Build heaps more units, and then observe as the enemy now avoids your territory like the plague.
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I don't see how that can be, as I have the largest culture by far and a far larger military than the AI civ making the incursions.
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Tutto nel mondo è burla
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May 2, 2002, 10:32
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#25
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Warlord
Local Time: 17:56
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Location: Chicago
Posts: 141
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Quote:
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Originally posted by dunk999
I've never had the AI offer a Right of Passage to me without an alliance or MPP.
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While that is what the AI offers, you can renegotiate it to just be ROP. Of course, it will appear that you want the ROP, and they won't make concessions (and will demand concessions) even though they need the ROP for their campaign.
ObKvetch. There really needs to be a one-way ROP. I could offer an ROP across my terrirory to the AI and get concessions from him. But if I see that he wants to cross my territory to attack another AI that I am not friends with (but not yet willing to attack) and offer him an ROP, he wants concessions from me even though the agreement is really in his favor to begin with.
If Firaxis isn't going to change the ROP to include the possibility of one-way agreements, could they at least adjust the AI's weighting of ROPs to be able to see when the ROP would be in its favor?
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May 2, 2002, 10:43
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#26
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King
Local Time: 01:56
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Quote:
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Originally posted by Boris Godunov
I don't see how that can be, as I have the largest culture by far and a far larger military than the AI civ making the incursions.
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you have to strike fear into the 'heart' of the ai code
hehe
no but really, i found that they stop incursions after i flex my military muscle(s)
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joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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May 2, 2002, 10:51
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#27
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King
Local Time: 00:56
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Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
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it all depends on the size of your army. If you have a very big army, the AI is more likely to respect your borders. Doesn't always work though.
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Quod Me Nutrit Me Destruit
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May 2, 2002, 16:12
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#28
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King
Local Time: 15:56
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Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
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Seal off your borders. Place a defender on every border square and watch them walk around you territory. Of course, easier said than done in the ancient (and possibly medieval) ages, but you didn't say when this was happening.
I find that in most games my cities have nothing left to build improvement wise by the early industrial era, especially once you've dropped in your factories (do you beeline to them?), so start cranking out your pikemen/riflemen/infantry, and move them to contruct your defensive line. Just be ready for the AI to make like the Germans and do an end run through "Beligium".
Edit: This has the drawback of being defensive instead of offensive, but at least you'll always have a "large army" as far as the AI is considered.
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1. Child born out of wedlock.
2. Bastard.
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May 2, 2002, 16:39
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#29
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Prince
Local Time: 19:56
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Quote:
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Originally posted by dawidge
While that is what the AI offers, you can renegotiate it to just be ROP. Of course, it will appear that you want the ROP, and they won't make concessions (and will demand concessions) even though they need the ROP for their campaign.
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True, but if you look at your foreign advisor screen, AI civs have ROPs between them with Alliances or MPPs.
Another way to get ROPs without anything else is to violate someone's territory and when they complain, say, "We could agree to a ROP agreement."
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May 2, 2002, 17:04
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#30
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Warlord
Local Time: 23:56
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 187
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Actually... from what I tell, part of the valuing the AI does for ROPs is considering whether either of you is already invading; they seem to be more willing to get a ROP if they already have an army in the midst of my territory (assuming it's not an army pointed at me!), and less willing to seek one out if I've got troops going through their territory (usually coast space).
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