Thread Tools
Old April 28, 2001, 23:02   #1
Gammaray fan
Chieftain
 
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Apr 2001
Posts: 83
I can't believe civ-specific units are in!?!?
After all the discussion on threads about civ-specific units revealed that most civers didn't want civ-specific units, I can't believe Firaxis still decided to go with them! Have civers changed their minds since the last thread on this topic, or do Firaxis believe they are on to a winner that will convert even the most diehard opposition!?!
Gammaray fan is offline  
Old April 28, 2001, 23:07   #2
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 19:56
Local Date: October 30, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
NOOO! Civ specific units, I say now and forever, will be the downfall of this game if implemented! We have talked and talked about how bad an idea is this, but why are they not listening? Are they really going to do this, Fan? Who said they are? Are you sure? I certainly hope not...

------------------
- Cyclotron7, "that supplementary resource fanatic"
Cyclotron is offline  
Old April 28, 2001, 23:17   #3
Bereta_Eder
Settler
 
Bereta_Eder's Avatar
 
Local Time: 02:56
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
Please now. I was enjoying a beautiful ice cream and I see this about unique units and it ruined my taste.

Are we 110% sure there will be unique units?


Firaxis RECONSIDER. Everyone will play the Germans because of the advanced tanks (or something).

No unique units uber alles.
Don't ruin it now.


Bereta_Eder is offline  
Old April 28, 2001, 23:19   #4
SK138
Warlord
 
SK138's Avatar
 
Local Time: 19:56
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
I think the civ-specific units would be cool if it is balenced out well, it will make it have a AOE II feel to it as long as it is balenced well.
SK138 is offline  
Old April 28, 2001, 23:23   #5
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 19:56
Local Date: October 30, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Yeah, right. If I wanted AOE II I would buy it. Why would I ever want the same "feel" of a game in a completely different game? Civ-specific bonuses are tried and false, from what I hear of SMAC. More and more, I am beginning to piece together a terrible truth. 7 civ limit... civ-spec bonuses... From what I gather, we may be dealing with the old SMAC engine in a new body... Civ3!

------------------
- Cyclotron7, "that supplementary resource fanatic"
Cyclotron is offline  
Old April 29, 2001, 00:54   #6
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 20:56
Local Date: October 30, 2010
Join Date: Nov 2000
Posts: 1,691
quote:

Originally posted by paiktis22 on 04-28-2001 11:17 PM

Firaxis RECONSIDER. Everyone will play the Germans because of the advanced tanks (or something).




If playing the Germans makes them happy, then does it really matter?

I do understand what everyone's saying tho. Maybe civ-specific units could be an OPTION.

------------------
"We don't know a millionth of one percent about anything."
-Thomas A. Edison
[This message has been edited by Sabre2th (edited April 29, 2001).]
Sabre2th is offline  
Old April 29, 2001, 01:02   #7
Bereta_Eder
Settler
 
Bereta_Eder's Avatar
 
Local Time: 02:56
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
As I said I have nothing against playing the Germans (tanks) or Americans (planes).

But not because Firaxis screwd up
Bereta_Eder is offline  
Old April 29, 2001, 01:04   #8
Chronus
Prince
 
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 371
You must be joking.

Firaxis, please make these units optional. I think they would be fun in scenarios, but I don't want them in the main game.
Chronus is offline  
Old April 29, 2001, 01:05   #9
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 20:56
Local Date: October 30, 2010
Join Date: Nov 2000
Posts: 1,691
quote:

Originally posted by paiktis22 on 04-29-2001 01:02 AM
As I said I have nothing against playing the Germans (tanks) or Americans (planes).

But not because Firaxis screwd up


Fine, then.

------------------
"We don't know a millionth of one percent about anything."
-Thomas A. Edison
Sabre2th is offline  
Old April 29, 2001, 01:10   #10
Bereta_Eder
Settler
 
Bereta_Eder's Avatar
 
Local Time: 02:56
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
quote:

Originally posted by Sabre2th on 04-29-2001 01:05 AM
We don't know a millionth of one percent about anything."
-Thomas A. Edison



All I know is that I don't know anything.

Plato

Bereta_Eder is offline  
Old April 29, 2001, 01:33   #11
Nemo
Prince
 
Nemo's Avatar
 
Local Time: 18:56
Local Date: October 30, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
"...whereas I am aware that I know nothing"
is Socrates, not Plato.
Plato quoted Socrates during Socrates' defense/trial
Nemo is offline  
Old April 29, 2001, 01:39   #12
Bereta_Eder
Settler
 
Bereta_Eder's Avatar
 
Local Time: 02:56
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
quote:

Originally posted by Nemo on 04-29-2001 01:33 AM
"...whereas I am aware that I know nothing"
is Socrates, not Plato.
Plato quoted Socrates during Socrates' defense/trial


You little smart ass , you should know that Socrates did not existed but was a fictional character for Plato's philosophical theories


Edit: «We do not need unique units»

Paiktis22, 2001.

[This message has been edited by paiktis22 (edited April 29, 2001).]
Bereta_Eder is offline  
Old April 29, 2001, 05:32   #13
Kaak
Civilization II Multiplayer
King
 
Kaak's Avatar
 
Local Time: 18:56
Local Date: October 30, 2010
Join Date: May 1999
Location: Lost
Posts: 1,020
Gawd this is retarded. Might as well not let certain civs research certain things. Like the mongols are ever going to get planes. This is HORRIBLE. I can't believe the people at firaxis had so much to work with and ****eD it up so bad =( This was a bad decission. Does it matter that it isn't what anyone wants? nope. will they change it? nope. i was so excited about this game for so long, and now i won't even buy it...
Kaak is offline  
Old April 29, 2001, 06:57   #14
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 20:56
Local Date: October 30, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
Man, I really HOPE this is TRUE!!! You see, I was one of those guys in the minority who WANTS unique units. It's a GREAT IDEA! Now, I haven't seen this confirmed anywhere, but if it's true, I'm beginning to really like the way Civ3 is shaping up. Fewer civs but more unique civs. Love it love it love.

All this assumes incredible game balancing etc. But I'm starting to really like these rumors... O.K. You can all hate me know, but wait until you see how much you'll like this stuff.
yin26 is offline  
Old April 29, 2001, 07:04   #15
Bereta_Eder
Settler
 
Bereta_Eder's Avatar
 
Local Time: 02:56
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
quote:

Originally posted by yin26 on 04-29-2001 06:57 AM
You see, I was one of those guys in the minority who WANTS unique units. It's a GREAT IDEA! Now, I haven't seen this confirmed anywhere


I hope you will become the subject of the tyranny of the majority yin26

But is it confirmed that there will be unique civs? Anyone knows for sure?

Bereta_Eder is offline  
Old April 29, 2001, 07:20   #16
Roman
King
 
Roman's Avatar
 
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
quote:

Originally posted by cyclotron7 on 04-28-2001 11:23 PM
More and more, I am beginning to piece together a terrible truth. 7 civ limit... civ-spec bonuses... From what I gather, we may be dealing with the old SMAC engine in a new body... Civ3!




This also occured to me...
Roman is offline  
Old April 29, 2001, 07:24   #17
Roman
King
 
Roman's Avatar
 
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
quote:

Originally posted by paiktis22 on 04-29-2001 07:04 AM
But is it confirmed that there will be unique civs? Anyone knows for sure?




No, it isn't confirmed, yet. There will definitely be different graphics for units of different civs, but whether the units will actually have different stats is as yet unknown.
Roman is offline  
Old April 29, 2001, 07:35   #18
Cyberbugs
Settler
 
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Sweden
Posts: 26
I think the idea with civ-specific units is ok.
I just wish they will make them very balanced, so people won't play with just a couple of civs.

One important thing though: having civ-specific units in the main game HAS to be an option that you can either ENABLE or DISABLE.
Cyberbugs is offline  
Old April 29, 2001, 08:24   #19
Ralf
King
 
Ralf's Avatar
 
Local Time: 01:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
quote:

Originally posted by yin26 on 04-29-2001 06:57 AM
Man, I really HOPE this is TRUE!!! You see, I was one of those guys in the minority who WANTS unique units. It's a GREAT IDEA! Now, I haven't seen this confirmed anywhere, but if it's true, I'm beginning to really like the way Civ3 is shaping up. Fewer civs but more unique civs. Love it love it love.

All this assumes incredible game balancing etc. But I'm starting to really like these rumors... O.K. You can all hate me know, but wait until you see how much you'll like this stuff.


Well, Yin26 - I was one of those who voted against "civ-specific advantages" (by the way; only "units" - not SMAC-style civ-specific pros/cons in general?), and im still not that keen about it. However, there ARE more important issues at hand, and I guess this feature can be swallowed, particulary since....

- There are 16 unique civs to choose from the very start, comparing with only 7 default factions in SMAC. More added in upcoming scenario-packs.

- Besides a recommended default set of opponents for each civ, Im sure we also have the option to pick-and-choose which ones we want to include/exclude as opponents (not possible in SMAC).

- Just as in AOK; theres probably an "No unique Civs" checkbox option available in some multi-optional in-game preference-menus in Civ-3.

The latter would be crucially important because it gives me the opportunity to nullify this feature, or perhaps check it out, with a click of a checkbox option.

[This message has been edited by Ralf (edited April 29, 2001).]
Ralf is offline  
Old April 29, 2001, 08:33   #20
SK138
Warlord
 
SK138's Avatar
 
Local Time: 19:56
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Indiana, PA, USA
Posts: 145
I like the idea of Civ specific units as long as they are balenced because it gives units to a civ that no one else really had, like a British Longbowman or the German Tank, or the American F15. As long as it is balenced it should work out good. I do agree that it should be an option whether to have it or not, besides, if you don't like them, it shouldn't be too hard to edit the game to take them out.
SK138 is offline  
Old April 29, 2001, 10:15   #21
Zylka
Civilization II MultiplayerDiploGamesApolytoners Hall of Fame
King
 
Local Time: 00:56
Local Date: October 31, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054

Notice how the only people who want something as RETARDED as civ specific advantages are Settlers or Chieftans?

This is seriously the single stupidest thing firaxis could do for the game, although the "great leader" bullsh*t comes close. Isn't the whole idea of civilization to make your own history, not have it dependant on pre-sets and luck? I don't want some starcraft style retard fest, let's please have equality of opportunity in this game.

A very disgruntled Zylka

Zylka is offline  
Old April 29, 2001, 10:19   #22
Zylka
Civilization II MultiplayerDiploGamesApolytoners Hall of Fame
King
 
Local Time: 00:56
Local Date: October 31, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054

Everyone should take 30 seconds to e-mail them and at least ask for a "no unique civs" checkbox

askthecivteam@firaxis.com

Zylka is offline  
Old April 29, 2001, 10:51   #23
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 20:56
Local Date: October 30, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
Dude, I've been around here for ages...don't remember you helping to make the List, either version.
yin26 is offline  
Old April 29, 2001, 11:41   #24
Jon Miller
staff
ApolyCon 06 ParticipantsCivilization III MultiplayerCivilization II MultiplayerRise of Nations MultiplayerPtWDG Vox ControliC4DG Vox
OTF Moderator
 
Jon Miller's Avatar
 
Local Time: 18:56
Local Date: October 30, 2010
Join Date: May 1999
Posts: 13,063
I am against unique Civs too. I don't play on earth, I don't play in time periods where any of the civ exist and I don't play with certain civs. I consider them just random civilizations. When I played SMAC I always played random. I want the feel of a unique world, instead of a preset one.

Jon Miller
Jon Miller is offline  
Old April 29, 2001, 13:27   #25
The diplomat
King
 
The diplomat's Avatar
 
Local Time: 18:56
Local Date: October 30, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
I fully support civ unique units 100%. GO FIRAXIS!

Can't you people see that unique civs if balanced will make the game better because the civs will have REAL personality and style. The game will have character.

Why do you folks stubornly keep asking for dumb, bland civs?
[This message has been edited by The diplomat (edited April 29, 2001).]
The diplomat is offline  
Old April 29, 2001, 13:40   #26
ASHBERY76
Settler
 
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Jan 2001
Location: ENGLAND
Posts: 27
What we English get a longbowman what a crap unit.
ASHBERY76 is offline  
Old April 29, 2001, 13:58   #27
jordanz19
Settler
 
jordanz19's Avatar
 
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Campbell River, BC, Canada
Posts: 18
You guys want every civ to be the same? Is that how it is in reality? I'm all for civ-specific unit/abilities. Most of you say you want it to be historical, but you want every civ the same.

Plus many of you want a higher difficulty level. Well wouldn't it be hard to pick a civ that is at a dissadvantage, and try and win with them? Its like playing a football game, and you pick the bears.

Unique civs will add a whole new dimension to the civ franchise. It won't be like SMAC. Along with all the other improvements, I can't wait!
jordanz19 is offline  
Old April 29, 2001, 14:15   #28
SilverDragon
Guest
 
Posts: n/a
It would be OK if the civ's units LOOKED different, (Vikings have longboat, Souix have canoe, etc.) as long as they all had the same stats.
 
Old April 29, 2001, 14:30   #29
Insigna
Chieftain
 
Insigna's Avatar
 
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Apr 2001
Posts: 81
I'm shure Firaxis will have an option to take it unique civs off. Unique civs will be fun to try out sometimes, but still isnt the point of civ to take a people and chouse there destany. It just goes agenst what this game is saposed to be all about, you should decide what your civ is good at and what units they like to build.

Still I think it wouldn't harm anyone as an option, it would probably be fun and would be great for senarios.
Insigna is offline  
Old April 29, 2001, 14:32   #30
Yog-Sothoth
Prince
 
Local Time: 01:56
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Trondheim, Norway
Posts: 431
I don't like it. I think It would be best if Firaxis let it be up to each player to develop their civ on equal terms with the rest, instead of making artificial differencies that might push us toward certain strategies/tactics.

Yog-Sothoth is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:56.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team