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Old April 29, 2001, 14:47   #31
Sirotnikov
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Hi!

For the years i've played civilization and civilization 2,
and persisted on playing it, I always knew that my victory
is actually mine. I earned it. I knew that my civilization
was as unique and specific as I made it be with techs, wonders,
governments and policies. We already have so much to create
out own civ.

Having unique civs, which have unique units, bonuses etc, is
wrong. You should not have it as this only downgrades your game.
The game is good because it is accurate and yet very costumizable.

It is very popular now in the strategy genere to create unique units.
Guess why? Because other games don't have the needed depth
or possibility to make factions truely special and make each player
relate to his faction. So standart factions are generated, fitted for
certain styles of play and used over and over by the same hundreds
of zealot like bored players after which the game is forgotton.

This is not the case with civ. This should not be the case with civ2.
Firaxis, frankly, could you possibly compare the success of Civ 2
to Alpha Centaury? I think not. And I tihnk you know why. Because
civ 2 is it, for every player out there. And every player knows he should
work hard and have his victory in many different ways over many different
timespans. In Alpha Centaury, the game is it only for 7 zealoted player
types. All the non-fanatic ones have let go.

I can't say what I know now about Civ 3 satisfies the very high
expectations I had. But I know I trust you to make the best game you can.
Having unique, premolded factions is a step back for civ which will
make the true civers step away and leave.

So who do you choose? A horde of silly gameplayers which will buy your
game, play it for a month and then dump it, or a horde of core civers
who understand you and your games, and are willing to give everything
for it?

The choise is yours! Every one of the Firaxians incharged of Civ 3!
Does unique civs make the game _true_ civ? Think aobut it, and then
make a real difference.
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Old April 29, 2001, 15:34   #32
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Here's how to handle the matter. If Firaxis does not put an option in the menu to disable, go to rules.txt (or the equivalent) and disable every civ specific unit. And before anyone starts yelling the famous Jello Biarfa refrain of "Give me convenience or give me death!", let me point out that activision expected customers to rewrite the entire AI. So unless Firaxis buries the rules.txt stuff in the code (and if you thought the modders were mad already at the 7 civ limit . . .), this is not a game breaking issue. Of course that's assuming unique units don't work. I'll see if they do before I disable.

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Old April 29, 2001, 15:36   #33
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That sure convinced me.

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Old April 29, 2001, 15:48   #34
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I like it. The more units the better I like it. Just wait and see before condemning the game. I counted the posts ahead of mine and the vote is 13 no's posting 21 times, 10 yes or no opinion posting 13 times.

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Old April 29, 2001, 16:03   #35
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quote:

Originally posted by joseph1944 on 04-29-2001 03:48 PM
I like it. The more units the better I like it. Just wait and see before condening the game. I counted the posts ahead of mine and the vote is 13 no's posting 21 times, 10 yes or no opinion posting 13 times.



Well this doesn't matter.

The Apolyton vote said most were for the option ONLY IF IT CAN BE DISABLED.
Otherwise, most apolytoners that voted disliked the specific civs idea.

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Old April 29, 2001, 16:20   #36
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Old April 29, 2001, 16:27   #37
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Dude, I just had a tubular idea you might think is totally awesome! Wouldn't it be gnarly if every civ could choose a wonder before the game started as well?! Hey maybe we're on to something wicked here, like, we could, like also choose what civ has exclusive rights to certain city improvements as well! Bring on civ3!


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Old April 29, 2001, 17:55   #38
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Wouldn't this detract from the concept of creating your own cultural identity, as the Civ's cultures are pretty much predetermined for you by the available special units you can create?

I still think Civ3 will be the best ever.
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Old April 29, 2001, 18:03   #39
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I generally agree with the idea of different units for different civs, if they EITHER do not have different stats (as several people have already suggested); OR, it's a feature that can be disabled in a startup menu.

However, how would it be if every civ had a special unit (with special stats) for each era - Ancient, Renaissance, Industrial and Modern? I know this is not what Jeff Briggs said in the PC Gameplay review, but Firaxis might consider it to balance the game better. Be hard to think up a special modern unit for the Zulus, tho', ditto an ancient one for the Americans! Ancient/Modern specials would to some extent have to be distributed randomly... Just a thought, trying to be optimistic!

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Old April 29, 2001, 18:19   #40
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Sorry I did not take the time to read every single thing someone said in this post so I dont know if this has been mentioned but my feeling on Unique units is that its a good idea. Why you ask? Because at certain points in history all of the respected Civs in Civ3 have dominated in the world at one point or another, well a unit like the Roman Legion will only be a dominant unit in around when its available to the romans, but when the legion becomes an un-efficent unit to use, then a another civ might have the chance to dominate, say the Germans with there Panzer Tank. This could infact cause the game to have certain civs rise to power in different parts of the game. Which I personaly think is very relistic and would be even more importantly fun. Think about it guys. Every Civs rises and falls and it would be cool if these units would make that possible. Maybe im wrong but its an idea
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Old April 29, 2001, 18:24   #41
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Zylka: Your wit is stunning. Looks like you'll be playing Civ2 then. Too bad. Maybe you should have been more active around here when it mattered instead whinning like a little wimp now?
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Old April 29, 2001, 18:41   #42
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quote:

You guys want every civ to be the same? Is that how it is in reality? I'm all for civ-specific unit/abilities. Most of you say you want it to be historical, but you want every civ the same.


Is this a joke? I hear people saying, "but I want Civ2 to be realistic, and have cultural identity, and I don't want bland civs!"

People who say this obviously miss the point. Civ-specific units create bland Civs! If I want to rule in the modern age, I will always be Germans so I can get panzers or whatever. The game will degenerate into "oh, he will get panzers later on, so I better deal with him now." All you realism fans should at least see this as silly and unrealistic!

Cultural identity? Civilization allows you to create this cultural identity yourself, with your decisions. I can't imagine anyone who has thought about this issue more than 30 seconds deciding that indeed, cultural identity is better when somebody forces it on you. Stupid!

Realism, huh? Well guess what, Civ is about making your own history, not reading a history book! Is there something in the English genetic code that makes them have longbows? No. Some german "panzer gene?" No. Obvioulsy, people who say this is realistic have no concept of what realism is and just want to repeat earth history. Some of us, you know, want to MAKE OUR OWN history! That is what Civ is for! These "bonuses" are based on environment, and are not somehow imprinted into a civ.

And for all you ******** who still like this idea: I hope you'll have fun with a tribe of landlocked vikings who can't build their special unit for no reason other than the stupidity of Firaxis. I will be mocking you from afar, playing a good and balanced game of Civ2 where I decide my fate, not the game companies. You suck, Firaxis!

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Old April 29, 2001, 20:39   #43
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LOL!!!! I think the game with be GREAT with this twist on things, and if you don't trust Sid, you haven't been paying attention the past 20 years, have you?
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Old April 29, 2001, 20:44   #44
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You cannot have balanced civs with unique units.

It's that simple.

So you'd choose a civ according to your favorite strategy.

For example:

I might want to play the Americans. But I very seldom make use of airplanes. This puts me in a PENALTY.

I like to use tanks and dilpos. The game would FORCE me to choose Germans or, say, Russians.

I like to play Greeks. I NEVER engage in conquering the world war in ancient times (Sorry Alexander ). This puts me in a penalty too.

You say: choose a civ that DOES NOT fit your stategy and be challenged.

I say that this goes against the philosophy of civ where all civs have equal changes and it is ONLY YOUR strategy that determines the outcome.

Civ is all about strategy. What kind of fool would choose a civ that puts him/her in a strategic disadvantage? I expect the AI (or MP) to challenge me.

You say: unique units make civs unique and you don't want to have «bland» civs.

If you are looking for historical accuracy open an encyclopedia. This is civ where the Zulus can nuke you on the head in 2005 A.D., Americans roam the earth in 4000 B.C. and Babylonians throw parties when they discover Fusion Power.

YOU determine the uniqueness of a civ by the way you are playing and by the way the game evolves.

You pick the Aztecs and in 1200 they colonize Europe. This, by itself, should be unique enough for you.
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Old April 29, 2001, 20:53   #45
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quote:

Originally posted by yin26 on 04-29-2001 08:39 PM
LOL!!!! I think the game with be GREAT with this twist on things, and if you don't trust Sid, you haven't been paying attention the past 20 years, have you?


Sid (may very well be close to but) is not God

Correct me if I'm wrong but wasn't Firaxis that made Alpha Centauri? And wasn't that AFTER Civ 2?


I think we all trust Sid but that doesn't mean he can't make a crucial mistake...!

Also, I see a lot of you people saying unique civs are ok as an option.

But can you imagine the amount of effort that Firaxis will have to put on unique units? And then make all this effort... optional? If UU (unique units) are on I think that we'd have to suffer them.

And I don't want to scew the game up by making arbitrary alterations to the rules.txt or whatever.

Plus: Is it confirmed that these units as the english longbowman or the Japanese samurai are about specific civs? Or are they about cultural styles? i.e. European Archer vs Asian Archer etc?
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Old April 29, 2001, 21:47   #46
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Would you much rather the end game being filled with several democracies, each occupying a large continent with all the same units and features as the other civs have? How does this represent each civ having a distinct culture, if the whole game routes the civs to go in the exact same direction?

I sincerely doubt the special units will be absolutely destabilizing, they'd just be there to give an extra edge to each civ at a certain point. It's not as if suddenly when the discovery of mobile warfare, the Germans will automatically roll our dozens of panzer units, thus wiping out the globe, I'm sure they'll be expensive, and if wouldn't be too effective to build too many of them.

Also, there's no way Firaxis would not have the option to disable something so controversial, so I don't see why all of you are so riled up
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Old April 29, 2001, 21:47   #47
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It does seem like if every civ had a unique unit with unique stats then the game could get unbalanced.

On the flipside,if unique units were only unique in appearence,that is, every equally advanced civ could build an alternative to another civ's unique unit with equal abilities to attack and defend(for example Abrams tank = german panzer tank)...seems like that would attribute more of a personal identity to your civ. A good thing.
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Old April 29, 2001, 23:07   #48
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quote:

Originally posted by JamesJKirk on 04-29-2001 09:47 PM


I sincerely doubt the special units will be absolutely destabilizing, they'd just be there to give an extra edge to each civ at a certain point. It's not as if suddenly when the discovery of mobile warfare, the Germans will automatically roll our dozens of panzer units, thus wiping out the globe, I'm sure they'll be expensive, and if wouldn't be too effective to build too many of them.




Not destabilizing. But when I can have an edge in modern warfare (the tank being the arm of choice) why wouldn't I chose ONLY one civ that does give me that (even small) advantage?

And all civs do not have democracies in the end game.

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Old April 30, 2001, 00:10   #49
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Just maybe the Unique Units will give Veteran status to a stack, or just maybe you will only be able to build a few or just build one instead of 50. What if every Civs on the map can build all unique units when they make the appropriate discovery? In the other thread about the first screen shots a lot of you were saying how bad they are, then we get the new screen shots and all of a sudden they are not so bad. I will say it again; wait a while before condemning the game. Is PC Gamer and PC Game Play the same magazine? If so then our copy will be here is a week or so and than we can see write up ourselves.
 
Old April 30, 2001, 00:38   #50
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quote:

You cannot have balanced civs with unique units. It's that simple.


This is just so wrong it's laughable. Yes, it's MUCH MUCH harder to make a game with unique civs, units and techs. And in the hands of MOST companies, players find huge whole to exploit. But a good company can (and does) take this approach a makes a masterpiece.

Bottom line in that Sid is in charge of this thing and he'll make sure it's balanced. And no doubt after you get used to these design upgrades, you'll look back on Civ2 and see just how flat it really is.

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Old April 30, 2001, 00:48   #51
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quote:

Originally posted by yin26 on 04-29-2001 06:24 PM
Zylka: Your wit is stunning. Looks like you'll be playing Civ2 then. Too bad. Maybe you should have been more active around here when it mattered instead whinning like a little wimp now?


No way Yin! I didn't feel the need to be around here when I assumed the players representing this board would be logical thinkers who didn't just wander over from a game of Red Alert. Looks like my assumptions were right if radical dudes such as yourself are calling the shots around here!

You like my ideas? I've got more! Perhaps every civ can get pre-set citizen attributes, such as larger & stronger heart arteries for the Aztecs because they lived high up in the hills where breathing is tougher (this would decrease the likelyhood of Aztec heart attacks in battle, and they could also start out with better disease ratings in the demographics). Who knows, the civ with the stongest type of people could even use technological advances to eventually shoot laser beams out of their eyes! After that, we could make the Russians prone to Nuclear Meltdowns (we all know how chernobyl went!), and the city of San Fransisco will go through Earthquakes every 4 turns so you'd better think about renaming that place, bucko!

Of course we shouldn't stop at pulling reference from the real world, so the sky's the limit! Just think of how cool it would be to control a mythical sea race that can only function underwater. If you're a buttoned down conservative such as myself who prefers building on land, you can still access imaginative civs such as the Oompa Loompa's (who are extra good at using the sweets resource). Just watch out you don't get gobbled up by the ferocious Wang-Doodles, because 150 gold ransom is yours for capturing their leaders!

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Old April 30, 2001, 00:52   #52
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I do not reply to forums often- being reserved and all that . But fireaxis seems to be creating a game that I simply will not buy. I do not want civ specific units and will not buy the game if it uses this idea.
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Old April 30, 2001, 01:29   #53
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LMAO!
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Old April 30, 2001, 02:21   #54
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Zylka:

1. Pull your head out a second and go read the List. I appreciate that for a Spaz to focus that long will take TREMENDOUS focus.

2. See how many people argued for unique civs and units (this will require numbers higher than 10, but I'll help as needed).

3. Make a conclusion (again, higher brain function...I'll be glad to make the conclusion for you when your head begins to hurt to much).

4. Next time consider actually making your opinions (pissy rants) known when it actually matters, which it no longer does in case that thought never occured to you.

5. If you are so convinced Civ3 is ruined, please leave this forum and never come back. If the best you can do is drop a load of crap AFTER the decisions are being made, crawl off and ignore the development of another favorite sequel. I'm sure your great insight and active participation will be greatly appreciated elsewhere.
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Old April 30, 2001, 02:44   #55
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My God. Firaxis should imediatly announce their intentions on this issue or we are going to have a war

Yin, I understand your point of view. I don't agree with you. I have said why. Now let's wait and see (while I organise the kidnaping of Sid and place ransom the exclusion of unics )
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Old April 30, 2001, 03:31   #56
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paiktis22: I also understand your view as well, and I realize I'm in the minority on this. I can only say that I have immense faith in Sid to do it right. Any other programmer and I'd have major doubts.
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Old April 30, 2001, 06:22   #57
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We debated a lot about way to differentiate Civs, by units, government or others aspects.

If I remember right, Brian Reynolds (that surely know some bit about Civ II equal race and SMAC diversified) explained in an interview how game mostly introduced "hard coded" unique traits to game factions a few years ago (Starcraft, Warcraft, Command & Conquer), but now the way to go is to put back the choice into the players hands.

We can live very well with unique units if they aren't "preassigned" to a Civ, but they depend from a player style of play, e.g. player chose a tech tree minor research, so "trade" a special unit instead of another benefit, e.g. a better chemical laboratory to research a bit quicker.

Those aren't flat options, are deep choices. These wouldn't be predefined civ strong and weak points, these would be yours decision effects shaping your Civ. During WW I British developed first early tanks, but between the two World Wars the Germans developed better the concept, then in WW II their blitzkrieg tactic, moulded around Panzer mobility was a winner, until the Ally catched up.

I understand that someone can suppose to draw the best path to gain all the more useful special units, but that can be made less obvious: in peacetime do you still chose Panzer or a better laboratory? Bread and butter or Cannons? Choices.

I hope Yin26 and all the others that vote in favour of Unique units will like this approach, because it save their urge for Civ difference without the limits of prebuilding factions. Others, like me, would enjoy the freedom of a personal path to the Civ.

Is it really too late for a Civ III tweak as mine suggestion?
Let's hope not, or let's start looking around for something else where to put our money: I just discovered a nice restaurant downtown, and may be my wife will love more a romantic lunch then a Civ III game or two; end of this game can be greater, you know

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Old April 30, 2001, 07:11   #58
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I must say I think it sounds interesting with the civ specific units. But of coruse only if the mange to balance it well. It's not even sure the civ-specific units have THAT mutch advantige over other units. I don't think you are going to chose a specific country just becouse of the specific unit they have. I really thrust FIRIFAX to make it balanced. And if for some od reason FIRIFAX doesn't manage to make it balanced......... then it just adds a new challange to the game. Play with a country with a crappy civ specific unit and make the Deity level even harder (I know MANY wan't a hard challange like me ). But I really don't see this a problem.

I'm also sure they are going to have an option to include or exlude this special units. That way they will make everyone happy.

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Old April 30, 2001, 11:28   #59
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There should be civ unique-ness or bonus or whatever.
But the dilemma goes to whether it should be pre-given attributes or earned ones?

For playing earth map with fixed starting position, I think the pre-given bonus really makes sense and no doubt it will add extra depth and fun. However, for playing a random map, I think pre-given bonus is utter non-sense. It simply doesn't fit into ever changing factors and variables.

Civ uniqueness should be earned by each civ through game and that's the only applicable way to deal with either the earth map or a random one.
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Old April 30, 2001, 14:34   #60
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Fine Yin, I'll push all of this playacting aside.

I seem to have hit close to home with the hostility of your response. Was I right in guessing you wandered over here from a game of starcraft or red alert? Please leave your preference for those low attention-span games elsewhere.

Bottom line is, the majority of players DON'T want civ specific changes. I don't care if more than 10 people are for it (seems like an exaggeration in itself), because 90% of the players don't. Yourself and a few groups of newbies may want it, so go make "exciting" disparity scenarios when civ3 comes out instead.

I know it's hard for someone with your "reasoning" to understand and furthermore accept, but a HUGE majority of players know this is stupid and don't want it. Go crawl back to your insignificant minority hole and stop flooding these forums with newbie babble.

Thanks,
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