May 4, 2002, 09:14
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#1
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King
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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Auto-Raze
Any idea why you somtimes have an option to raze, or install a new governer, and somtimes it'll just raze giving you no choice.
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May 4, 2002, 09:35
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#2
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Prince
Local Time: 10:06
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
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Generally, Size 1 towns are automatically razed (unless they are the capital) and I'm guessing that wonders also play a part there.
Any city above size 1 gives you the options.
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May 4, 2002, 10:38
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#3
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King
Local Time: 19:06
Local Date: October 31, 2010
Join Date: May 2001
Location: by Divine Right
Posts: 1,014
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I believe it is size 1 towns with NO culture are automatically razed. I am not sure whether there is a higher limit. some have said that you have to wait for the 1st border expansion (10cp), otherwise it will be razed. Higher sizes always give options, as LordAzreal said.
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May 4, 2002, 10:41
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#4
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King
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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It's not the first border expansion, i can tell you that. I've got some of the enemys citys that havn't expanded to 10cp
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May 4, 2002, 10:46
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#5
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Deity
Local Time: 03:06
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Cities of size 1 and without culture are razed.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 4, 2002, 13:32
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#6
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Emperor
Local Time: 17:06
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Ya know, the point here is...we should be able to disable that. What if I want to keep every town I seize, regardless of size?
__________________
Tutto nel mondo è burla
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May 4, 2002, 13:43
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#7
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King
Local Time: 01:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Maybe this would encourage early conquest too much? (IIRC, this feature was in v1.07f and disabled later.)
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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May 4, 2002, 14:07
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#8
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Emperor
Local Time: 17:06
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
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Quote:
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Originally posted by lockstep
Maybe this would encourage early conquest too much? (IIRC, this feature was in v1.07f and disabled later.)
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Perhaps, but why not give the player the choice of whether or not to enable or disable that feature? Isn't Firaxis all about giving us options?
__________________
Tutto nel mondo è burla
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May 4, 2002, 14:53
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#9
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Deity
Local Time: 03:06
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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It was disabled to prevent an exploit: following AI settlers with military units and getting free cities.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 4, 2002, 16:11
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#10
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King
Local Time: 13:06
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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I agree with Solver. That is the reasoning behind the feature, which is, as Solver described it before.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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May 4, 2002, 16:34
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#11
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King
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Quote:
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Originally posted by Boris Godunov
Ya know, the point here is...we should be able to disable that. What if I want to keep every town I seize, regardless of size?
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Every time you take over a city, it knocks off 1 population point, thus knocking 1 pop.point off a size-1 city will destroy it. This is to simulate the destruction wreaked by an invading army - there's gonna be some damage. Makes sense to me.
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May 4, 2002, 16:40
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#12
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King
Local Time: 01:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Quote:
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Originally posted by zulu9812
Every time you take over a city, it knocks off 1 population point, thus knocking 1 pop.point off a size-1 city will destroy it.
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You're talking about Civ2?
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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May 4, 2002, 16:41
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#13
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King
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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You what? Obviously I'm talking about civ3.
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May 4, 2002, 16:45
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#14
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Emperor
Local Time: 18:06
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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That's not how it works in civ3...
Civ2, yeah, but not civ3
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May 4, 2002, 16:49
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#15
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King
Local Time: 01:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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As far as I know (and I may be wrong), city population is not affected by conquest in Civ3, and you have the option to keep a city if it is either at least size 2 or already has produced culture.
EDIT: thanks, ixnay
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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May 4, 2002, 16:55
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#16
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King
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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Quote:
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Originally posted by zulu9812
Every time you take over a city, it knocks off 1 population point, thus knocking 1 pop.point off a size-1 city will destroy it. This is to simulate the destruction wreaked by an invading army - there's gonna be some damage. Makes sense to me.
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Well, it should only simulate the havoc of an invading army if the city has defensive units! Its must be a simple ‘safety’ feature like Solver explained.
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May 4, 2002, 17:40
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#17
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King
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Quote:
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Originally posted by ixnay37
That's not how it works in civ3...
Civ2, yeah, but not civ3
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Nope, it's definately the case with Civ3 as well - I just tested it in-game. 15 Knight took size 4 Rome, knocked it down to size 3. Simple as that.
Last edited by zulu9812; May 4, 2002 at 20:03.
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May 5, 2002, 08:07
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#18
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King
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Anyone disagree? It'd be best to get this right.
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May 5, 2002, 10:03
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#19
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King
Local Time: 01:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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I'm starting a game right now, and will take a close look at the population/conquest issue.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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May 5, 2002, 10:31
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#20
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King
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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the manual say you can take citys of size 1
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May 5, 2002, 15:32
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#21
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King
Local Time: 13:06
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Don't forget the many mistakes in the manual.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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May 5, 2002, 16:59
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#22
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Emperor
Local Time: 18:06
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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It was changed like this in one of the patches, I believe...
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May 6, 2002, 07:52
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#23
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King
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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It must have been one of the early ones (i.e. 1.16f), coz I can't remember ever being able to take a size 1 city without destroying it, and what with the UK release being later than the US I'd have been palying with that first patch almost straight way.
Last edited by zulu9812; May 7, 2002 at 12:20.
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