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Old May 4, 2002, 10:57   #1
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Marla's World Map
I was looking on the CIV. III website. And I was wondering if the World Map was fun to play. I looked at several of the maps, and I thought it would be difficult to test them all. The last game I played, I stayed away from war by paying off everyone with the tons of gold I had. I even brought up all of the technology from everyone. And I had an easy Space Race victory by 1750 A.D..
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Old May 4, 2002, 12:08   #2
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Best world maps are Marla's and Satya's modified version (v6.25 I think now). I also like to play the European map created by Aanar, which I've modded a bit for my own play. These 3 are my personal favorite.
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Old May 4, 2002, 12:55   #3
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Depending on where you want to play...if you want to start out in Europe, I'd go with Satya's, as it is slightly distorted to make Europe larger and give more room to those civs. However, Africa is rather badly distorted on that one. Marla's seems to be the most accurate, but I don't think it's quite as fun.

But whatever you choose, you can modify them to your whims.
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Old May 4, 2002, 15:36   #4
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I really like Selanne's earth map. It is absolutely enormous and extremely geographically accurate. Marle's is good, butmot quite as accurate and a bit heavy on the barbarians.
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Old May 4, 2002, 16:05   #5
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I prefer Marla's because of it's better accuracy.
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Old May 4, 2002, 20:47   #6
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I downloaded Marla's map this morning. I could not find the other maps mentioned, so I downloaded Skull Island and Sgb7 and Imperialism too. I got stuck on a small northern island with little resources. The other civilization did not trade with me because I did not have anything to offer. I must be somewhere near Finland because I can travel East but not West. This is how my last game started, and it confirms to my playing style. Guess, I will see how this map develops over time.


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Originally posted by Grrr
I prefer Marla's because of it's better accuracy.
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Old May 4, 2002, 21:00   #7
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If anyone wants a good map of Europe, then I'll be glad to post it. It's a modded version of Aanar's map, which I've changed to make things a little more fair and for better gameplay.
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Old May 4, 2002, 21:47   #8
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post yours and a link to the original.
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Old May 4, 2002, 22:16   #9
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For whatever reason, Aanar's original has gone poof, and I can't find it anywhere. However, my modded version is only a bit different... moving a few horse resources, some barbarian camps, etc.
Attached Files:
File Type: zip aanar's modded europe.zip (48.9 KB, 12 views)
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Old May 4, 2002, 22:37   #10
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MarlaMap is good, but I recommend converting greenland, the canadian arctic, and most of siberia to mountains. Tho completely inaccurate geographically, it will reduce the number of AI cities by about 80. Turn time is that map's achilles heel. I've found the mountainous arctic makes a big difference, even by the early AD years.
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Old May 5, 2002, 01:03   #11
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Quote:
Originally posted by Marquis de Sodaq
MarlaMap is good, but I recommend converting greenland, the canadian arctic, and most of siberia to mountains. Tho completely inaccurate geographically, it will reduce the number of AI cities by about 80. Turn time is that map's achilles heel. I've found the mountainous arctic makes a big difference, even by the early AD years.
Couldn't you also modify the Arctic terrain to be unproductive and hence unusable to the AI?
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Old May 5, 2002, 09:54   #12
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It looks as if I was placed on England with little resources. The big difference in this game from my last game using Civilization III maps is the lack of gold and resources. The AI is trading like wild fire. I naturally explored the arctic regions first since I can only sail in safe regions. I have several settlements there, and the AI was slow to explore this area. They went after the populated area's first. However, they demanded my maps from me, and now they are exploring these areas in force since they are already looking for oil, and I have not finished chemistry yet. There are no natural disasters like wolves, dust storms, tornados, only barbarians. So, I think this is a safe map so far. However, the mainland civilizations seem to have an advantage in the early parts of the game.

I am going to look at this Europe Map too, thanks
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Old May 5, 2002, 10:12   #13
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Quote:
Originally posted by Trip
For whatever reason, Aanar's original has gone poof, and I can't find it anywhere. However, my modded version is only a bit different... moving a few horse resources, some barbarian camps, etc.
Cool map...but 2 things!

1. Too many rivers. While they may be geographically accurate, I think it would affect gameplay too much (too much wealth being generated). I would cut out a lot of them and stick to the major waterways (Seine, Elbe, Rhine, Oder, Danube, etc.).

2. This mya not be anything to do with you, but when I went to edit the civs, I was on the civ screen and couldn't get off. A message box kept popping up saying "Please Enter Exactly 76 Lines." I've never had that pop up before at all. I had to ctrl-alt-del to get out of the editor

Thanks.
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Old May 5, 2002, 10:13   #14
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Quote:
Originally posted by SSBLoveU
There are no natural disasters like wolves, dust storms, tornados, only barbarians.
Huh?

There are no wolves, dust storms or tornados in Civ3 anyway!
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Old May 5, 2002, 20:06   #15
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Yes, there are no natural disasters in Civilization III. Also, units cannot be specially trained for mountains, desert, ocean and so on. These things were in "Rise and Rule of Ancient Empires." Still, I am having fun with Marla's World Map. I have a new plan for year 1000 A.D.. I explore a lot.

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Huh?

There are no wolves, dust storms or tornados in Civ3 anyway!
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Old May 6, 2002, 07:48   #16
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Does Marla's map work with 1.21f straight out of the zip file?
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Old May 9, 2002, 20:06   #17
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It did for me.

Quote:
Originally posted by Haupt. Dietrich
Does Marla's map work with 1.21f straight out of the zip file?
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Old May 10, 2002, 07:08   #18
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Quote:
Originally posted by SSBLoveU
It did for me.
Cool! I'll give it a try this weekend.
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Old May 10, 2002, 21:21   #19
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Stupid Question
Is this the same Marla as in Fight Club?
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Old May 11, 2002, 15:23   #20
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Quote:
Originally posted by Haupt. Dietrich


Cool! I'll give it a try this weekend.
hi ,

only the map from www.civ3.com , the other is a mod , and it changes to many things , ...!!!!

have a nice day
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Old May 12, 2002, 14:47   #21
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Re: Stupid Question
It is the Map from the CivIII website. The world is smaller than you think.

It would be nice if the random feature for resourses could be used. I still do not understand how the AI trades. The higher levels are meaner and will not trade with the human but it will trade with AI.

Quote:
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Is this the same Marla as in Fight Club?
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Old May 12, 2002, 16:39   #22
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Quote:
Originally posted by panag

hi ,

only the map from www.civ3.com , the other is a mod , and it changes to many things , ...!!!!

have a nice day
Actually I downloaded my Marla map from the link provided on civfanatics. It allows you to have the civs start out in their historic starting locations. I've played the Marla map from civ3.com which is fine but doesn't allow for correct starting locations.
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Old May 12, 2002, 18:00   #23
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Quote:
Originally posted by Haupt. Dietrich


Actually I downloaded my Marla map from the link provided on civfanatics. It allows you to have the civs start out in their historic starting locations. I've played the Marla map from civ3.com which is fine but doesn't allow for correct starting locations.
hi ,

about starting places , Gramphos has two tools that let ya do that , ......see the threads , ....

have a nice day
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Old May 12, 2002, 23:22   #24
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Quote:
Originally posted by Boris Godunov
Couldn't you also modify the Arctic terrain to be unproductive and hence unusable to the AI?
No, I tried that. The city spot itself will have 2food/1shield/1gold. Even changing the terrain value to 0/0/0 does not affect this.

Only mountains and the water terrain prevent AI settlement. I suppose you could change the graphic for snow covered mountain to the tundra graphic and edit its movement.
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Old May 12, 2002, 23:54   #25
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Quote:
Originally posted by Marquis de Sodaq

No, I tried that. The city spot itself will have 2food/1shield/1gold. Even changing the terrain value to 0/0/0 does not affect this.

Only mountains and the water terrain prevent AI settlement. I suppose you could change the graphic for snow covered mountain to the tundra graphic and edit its movement.
hi ,

what you could do is , remove all fish from lets say the artic region , remove anything that give's food , in the editor , forest ; no food , and tundra , no irrigation , ......that's it , ....

the AI will built city's there , but he shall put them next to the sea , and that is not a fast grower , ...., the AI shall have is 2 food from the city but that's it , if there is no sea around , the AI shall build city at a regular interval , like ones every 20 squares or so , .........

have a nice day
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Old May 13, 2002, 18:40   #26
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Good link

http://forums.civfanatics.com/attach...&postid=131945

Quote:
Originally posted by panag


hi ,

about starting places , Gramphos has two tools that let ya do that , ......see the threads , ....

have a nice day
< 1. Start a game as you want it (on a map that you have a CPF for).
2. Save the game.
3. Run the exe (no need to exit Civ3)
4. The Exe will ask for a SAV, find the SAV you saved
5. The exe will ask for a CPF file. Locate the CPF-for the map
6. The exe will ask for a file to save it to. (Type in a new name (don't use the file it reads from, as it reads and writes at the same time))
6. A message "Done!" will show up when the SAV is fixed
7. Load the fixed SAV in the game.>>
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Old May 15, 2002, 21:29   #27
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Re: Re: Stupid Question
Quote:
Originally posted by SSBLoveU
It is the Map from the CivIII website. The world is smaller than you think.
Dude, I wasn't serious - I'm no idiot
It was just a random thought that I thought was a little amusing.
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Old May 15, 2002, 21:40   #28
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Just a followup... I finished editing that map, and making everything nice on it, so you can find it (the Europe map of course) in the Files forum if you want to take a look. It's my favorite map, I highly recommend it.
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Old May 15, 2002, 22:18   #29
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Quote:
Originally posted by SSBLoveU
2. Save the game.
3. Run the exe (no need to exit Civ3)
4. The Exe will ask for a SAV, find the SAV you saved
5. The exe will ask for a CPF file. Locate the CPF-for the map
6. The exe will ask for a file to save it to. (Type in a new name (don't use the file it reads from, as it reads and writes at the same time))
6. A message "Done!" will show up when the SAV is fixed
7. Load the fixed SAV in the game.>>
I know this is a stupid question, but what's a CPF?
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Old May 18, 2002, 13:16   #30
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Quote:
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I know this is a stupid question, but what's a CPF?
hi ,

you probably mean CPT , civ placement tool , made by Gramphos , ....

have a nice day
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