View Poll Results: Do you think that the storywriters on these forums deserve more recognition?
Definitely 20 90.91%
Not at all 2 9.09%
Voters: 22. You may not vote on this poll

 
 
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Old May 16, 2002, 23:19   #61
Rotten999
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Massilia well be the arbiter nation, unless someone really wanted to be them.

To fit them to that role, this city state is considered the world's spiritual compass and is universally respected, not unlike Vatican City. Even barbarians will not attack them, out of respect for their spiritual authority (Pope Leo/Attila the Hun). I don't want to step on anyone's toes or offend anyone, so we'll describe their faith as being the worship of the cosmic principle of "good" and each individual can decide what that entails exactly.

Massilia is ruled by a council of 12 High Priests. Senior Priests occassionally act as temporary advisors to other nations. This is considered an honor. Massillia never aligns itself with other nations, however. Their kingdom is "not of this world." Crimes against the priests of Massilia are considered unforgivable sins, and we live in an age where that sort of thing still controls even the most ruthless people.

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No Army or Navy, nor is there any need for one.

Right of Passage agreements with all nations. Sanctuary is occasionally granted to people fleeing punishment, assuming the punishment is viewed as unjust.

Middle Ancient. Does not research, although the priests are well educated. Techs are given out of respect for the priests from other nations.

Government: Theocratic Oligarchy. Zero corruption, no science, limited trade.

Neutral in all dealings, occasionally gives advice or censure.
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Old May 16, 2002, 23:35   #62
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On the moderator role (I'm taking suggestions, these are rough thoughts). Battles will be determined by random number draw. Size of army and "modernness" makes a huge difference. Defensive advantage makes a moderate difference. Tactics make a small difference, as opinion could play too large a role in this. The way I see it, nothing "crazy" should happen too often (small/backward army loses to large modern army near to 100%). On the other hand, it is Civ 3, so I suppose wild results aren't contrary to that spirit. Xerxes vs. Greeks, right? Let me know when you're attacking, with what and who, I'll tell you the results, you embelish them in your write-ups.

Building up/modernizing an army takes a significant chunk of time (no modern draft in ancient Rome/Gaul/Greece!). A week to go up one size gradation seems about right, and only if you're at peace throughout. Building an army weakens one's economy and may lead to issue like famine, etc. It's assumed the current army sizes are near the limit of what you can support with your current national size/infrastructure.

Reality police are on the beat, as always. Everyone can help with that.

Thoughts on this are encouraged, I want this to be agreeable to everyone. Main rule: having fun!

Last edited by Rotten999; May 16, 2002 at 23:42.
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Old May 17, 2002, 01:01   #63
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Ooooo... Can I be Rome
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Old May 17, 2002, 01:16   #64
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BTW, Gauls are NOT the Persians on the map.

The Gauls are located in Northern France.

Don't quote me on that though. Because I got my info from that Asterisk Comic book I think
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Old May 17, 2002, 01:19   #65
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Wait, cancel my last remark.
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Old May 17, 2002, 02:50   #66
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Here is a quick map I editted for you guys.

I changed some colours around, and colour coded everything. Hopefully, the map is correct enough to use.
Attached Thumbnails:
Click image for larger version

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Old May 17, 2002, 08:09   #67
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I'll post the new combat system I'm going to be using for the UKNES since people cried about the losses, to help give you ideas about how to go about combat, Rotten.

Basically, use Civ3 attacking and defending attributes, edited as you see fit(mine will be very edited, to make the game more balanced), and take the defending number away from the attacking one. The number left is the modifier to the dice roll, be it positive or negative.

Then, use two dice for the attacker and two for the defender, and roll them both. Add the modifier to the attacker's score, or take it away if it is negative. The highest number wins. This is per division, so if the attacker dies, and there are more attackers left, then a new division takes the place of the fallen one and combat begins again until one side has no divisions left, or a stalemate has ensued due to heavy losses on both sides.

Most bonuses should be covered by this, as in my game the biggest bonus is a modern armour v an archer, which is a +7 modifier if I remember correctly.

See what you think of the idea, it's just a suggestion to help you think of a system.

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Old May 17, 2002, 08:11   #68
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Hmmmm.
Don't you guys think you should start another thread for this game ?
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Old May 17, 2002, 11:23   #69
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um, Sovy, I think I'll stick with mine, sorry. More details will come this afternoon. Combat should be based on quality of units mostly: early ancient has only archers, spearmen, warrirors, and chariots. Middle has all except catapults. Late has catapults "mixed in" with all troops so all are a little bit stronger. Rome has legions, macedon hoplites, and I'm planning including an elephant unit. As I said, full game will be set up this afternoon. Sovy yes you can be ROme. Rotten, massilia historically (i think) was attacked by gauls so you should have at least a small defensive army. Science rate is based on size, govt, and in cases like for example syracuse, historical stuff (they have archimedes!). German Confeds and most citystates have slow research, major monarchies are medium, and rome is fast because it's a republic. however, in exchange, I want the reality police to make sure that it's harrder for them to wage war (eventually they might be forced to go monarchy).
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Old May 17, 2002, 11:54   #70
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oh yes, and resources. No resources other than elephants will be important. Elephants will be untradable and there will be sources in east Seleucia, south egypt, and right near carthage. The elephant unit wll be 2/2/2 but with the diadvantage that each unit has a 40% cahnce of dying for every turn spent in mountains. If they had to be a civ3 unit, they would probably be countee as "wheeled", but for the NES we can be more specific
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Old May 17, 2002, 12:21   #71
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Once again.

This is the thread for the Storywriter's union. You should create another thread for your game.
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Old May 17, 2002, 12:34   #72
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i will i will when i actually start it
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Old May 18, 2002, 13:56   #73
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I'm fairly new to writing things that other people would actually read, but I'd certainly like in on your union
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Old May 18, 2002, 13:58   #74
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sorry, wrong button
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Old May 18, 2002, 17:39   #75
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Ok, I'm adding you to the member roll
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Old May 18, 2002, 17:48   #76
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FIRST POST UPDATED
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Old May 19, 2002, 13:08   #77
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Can I join? My story, world of fire isn't finished so if you don't want me in I'll understand [ but my Tommy gun won't ]
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Old May 19, 2002, 13:11   #78
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Yeah, I'll update the list later
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Old May 19, 2002, 13:23   #79
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THANK YOU!!! Now my Tommy gun can finally get some rest. NOT!!
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Old May 20, 2002, 07:22   #80
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a minor thing my name is all caps (i don't know why) but I like it that way, when you fix the roll list can you make it all capital letters?
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Old January 10, 2004, 23:39   #81
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Hi Metaliturtle,

Just curious if this union was still operational?

your original posts (prior to the game) were an interesting idea.
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Old January 11, 2004, 12:01   #82
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I think we should make a new thread for it, the Storytellers Union was a great establishment thaat did much to... unionize... storytellers.
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Old January 11, 2004, 17:20   #83
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Sounds like a great idea to me
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Old January 11, 2004, 17:49   #84
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One thing we need is one of those civ group icons, Vovan tried to get one sorted a while back but ran into a wall for some reason. Not sure what the problem was, but maybe if he sees this he can tell us

Vovan are you there
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Old January 11, 2004, 17:57   #85
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Yeah, i saw that in one of the topped threads: Top: Story Contest Rules {NEW}

I asked: Wondering how this went for having a CivGroup for those that write the stories...?

No reply yet, Ok that was only 6 days ago...
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Old January 11, 2004, 18:01   #86
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Well if Vova doesnt see this by tomrrow night Ill PM him and ask him for a heads up.

He spends a lot of time in other games and OT so hes usually busy
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Old January 11, 2004, 18:31   #87
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Now, now Chris. I may be active in the other games, but I haven't yet fallen so low as to be sucked in by the OT. If you look at my posts, I haven't visited the OT in months.



Yeah, the civgroup... Well, I got the icon down and all that, but when I PMed MarkG about the story-writers' civgroup, I never got any response. Nor did I get any after a couple more PMs... I recall DC saying something about him getting this high on DanQ's list of priorities, but that didn't seem to go through either... So I don't know about this.

I seem to recall some talks after the incident with good ol' Melly that the reason we don't get our own civgroup, while the NESers have one is that a civgroup is supposed to have a "home forum". Now, NESes are restricted to one forum only, so that's not a problem there. Stories are a whole different beast: there's AC stories, MoO stories, and, of course, our beloved Civ Stories. So, even though we are by far the most active Stories forum on 'Poly, I recall someone saying that if this forum was made the "Storywriters' Union" home, then it would be unfair towards the other writers. (Which was, no doubt, inspired in great part by the Melly debacle. I remind you that she now resides in the AC stories.)

Now, back when this was brought up, the condition for making the civgroup was that all the stories are condensed to one forum, which will be put into the "Stories and Diplomacy" forums. So far this has been a surefire kiss of death to all the other forums, so I then chose not to press the matter further.

Now, I was actually considering for the past couple of days that while we have plenty of people here now, maybe someone could post a thread in the AC/Community forum asking for a storywriters' civgroup. Then, all of us here could go and make a post in support of this idea. If we get a fair following, then we may be granted our own civgroup.
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Old January 11, 2004, 18:47   #88
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Thanks Vova

Thats a good idea, but I would hate to be shoved down in the same place as the nesers, or with Melly for that matter

What do others think ?

EDIT one question, couldnt it just be the civ3 stories civ group ?

mind you did say that the other writing groups may feel hard done to.
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Old January 11, 2004, 19:00   #89
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Well, I wouldn't mind, because even if we look at say, the front page of the AC-fiction forum, we see that there is only one thread on the front page, and it has nothing at all to do with fiction. That, and I noticed that the MoO Stories forum has been removed altogether...

So, I'd say it would be only fair that when a Storywriters' group is created, this forum is made it's home... But since I don't make the decisions...
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Old January 11, 2004, 19:31   #90
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Ahhh Vovan, I appreciate what you say about not making decisions, but I also appreciate that you have been active for sometime, and know your way around etc.

There is a lot of interest in stories, and I know a few people that come to Apolyton to read the stories, as I did, while unabl to play at work.

I would encourage you in your endeavors. I believe that some form of identification, some form of membership can only help people who like to write.

We are an active part of the community, and although there are other story sections we are the Civ III Story Writers...

Would it help if we were to hold a poll over 2 weeks (plenty of time for all time for all to see and deal with it,) allowing the people that write , and read the stories to vote on a Civ III Story Group? Then we could present the results to DC, Mark and Dan.
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