April 4, 2005, 22:55
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#181
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Chieftain
Local Time: 10:08
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Australia
Posts: 90
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Ten bucks says Vel and TCO are the same person.
Fear the inner turmoil!
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Please don't go, the drones need you, they look up to you.
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April 5, 2005, 06:06
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#182
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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That WOULD be interesting, but nay....
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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April 7, 2005, 16:50
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#183
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King
Local Time: 17:08
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Arizona
Posts: 1,747
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I haven't seen any of the new screenshots on the website, and I must say WOW those look terrific. I love the interface for the city view! I like to take periodics look in the forum to see what's new, and it's been a long time since I last looked. Good luck with the new programmer.
Btw, I have a suggestion on the map view. I think the outlining border with the stone wall and vine it would be less intrusive if that weren't there. It seems to only take up space that would be better suited for seeing more of the map.
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April 13, 2005, 06:45
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#184
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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Thanks TW! We're continuing to make progress!
Map view....I know, I know.... and I have to say that the presence of the "viney stuffs" is my idea entirely, and something I've lobbied hard to keep in.
You'll be happy to know, however, that as time goes by, one of the things we've talked about doing is experimenting with making that a "living" part of the interface....having the vines slowly wither and die if you opt to become increasingly infamous....
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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April 21, 2005, 20:39
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#185
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Emperor
Local Time: 21:08
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Quote:
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Originally posted by Velociryx
You'll be happy to know, however, that as time goes by, one of the things we've talked about doing is experimenting with making that a "living" part of the interface....having the vines slowly wither and die if you opt to become increasingly infamous....
-=Vel=-
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Hey, this is cool.
Been a long time since I last checked this forum, and it is good to know the game is still progressing.
Keep up the good work, guys. I'm really excited to play this game and I think it will be really innovative.
__________________
'Yep, I've been drinking again.'
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April 22, 2005, 06:53
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#186
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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We have had our dry spells, but we're still here, and the excitment level hasn't diminished in me one bit! In fact, I glance at the calendar almost every day to continue watching the countdown!
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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April 24, 2005, 02:38
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#187
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Prince
Local Time: 17:08
Local Date: October 31, 2010
Join Date: Sep 2004
Posts: 348
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I'm exited
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What type of idiot quotes himself
-paramir
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April 24, 2005, 19:39
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#188
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Local Time: 19:08
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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Quote:
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Originally posted by paramir
I'm exited
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where did you enter?
99 days till the programmer starts...
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April 24, 2005, 21:55
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#189
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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Yes yes! Full steam ahead on those plans, and the countdown continues!
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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May 15, 2005, 22:48
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#190
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Prince
Local Time: 17:08
Local Date: October 31, 2010
Join Date: Sep 2004
Posts: 348
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T - MINUS 46 Days
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What type of idiot quotes himself
-paramir
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May 16, 2005, 06:40
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#191
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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My Flux Capacitor is broken, and without that, I'm counting 77 days (including today, the rest of this month, all of June, and all of July) But we're drawing closer!
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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May 16, 2005, 18:15
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#192
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Prince
Local Time: 17:08
Local Date: October 31, 2010
Join Date: Sep 2004
Posts: 348
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oops, I calculated it for the first of july
__________________
What type of idiot quotes himself
-paramir
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June 6, 2005, 08:52
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#193
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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This has been my singular focus, of late.
T - Minus 55 days, and counting...
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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June 9, 2005, 17:22
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#194
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Chieftain
Local Time: 19:08
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Silver Spring, MD
Posts: 47
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Hey all, been a long time since I've been here -- as in more than two years. A new job, a new city, and a new house, but I'm still interested in Candle'Bre!
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June 12, 2005, 23:32
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#195
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Prince
Local Time: 19:08
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of Chiron
Posts: 806
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Hey Vel!
Just a dumb question: if you plan to release the program for free, why not do the coding as an Open Source project?
If you setup the project I am sure many coders will join. You can still have a hired coder to be the coordinator and "project leader" but lots of enthusiast volunteers can do some pretty good coding, see Linux!
Lots of companies make money on services tied to Linux, so the same way you could still make money on it even if it is open source.
(Hint: I would sure find some spare time to contribute myself a few neat hacks to the code... )
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::Zsozso::
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June 13, 2005, 14:33
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#196
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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Hello again, Master Zso! Excellent thoughts, as always!
On the subject of open source or no, this was one of the first major discussions we had here. At this time, we have decided not to pursue an open source methodology, although I DO preface the above with the phrase "at this time." Open Source does offer some intriguing and compelling advantages, and I'm not ruling it out, down the line, but not at present.
-=Vel=-
PS: But if you're interested in joining us, we'd sure love to have you!
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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July 1, 2005, 17:02
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#197
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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30 days and counting....
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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July 1, 2005, 19:23
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#198
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Emperor
Local Time: 21:08
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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30 days more? damn...
__________________
'Yep, I've been drinking again.'
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July 4, 2005, 16:04
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#199
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Prince
Local Time: 02:08
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 517
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30 days for what exactly? Just because the new guy might be starting then won't magically make the game happen, I think... if the progress during the last six months or so has been nonexistent, adding one guy to do some coding won't really mean a thing for us "fans", since the results won't be visible until after another 3-6 months or so. Right?
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July 4, 2005, 21:06
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#200
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Deity
Local Time: 02:08
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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I'm affraid so.
Still, it is a start.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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July 4, 2005, 22:09
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#201
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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Well, true to a point, Leland.
The key difference here is that we're shelling out bucks to get code, whereas before, we were making use of volunteers, and you know how life can get some times.
The code aspect of the game is prolly the most thankless part of the whole shebang. I enjoy writing the rules and playing with models. That gets me jazzed up. Hex and Busta love art, and I know that Hex has spent mass thousands of effort just creating. Same with me and experimenting with the rules on paper.
But the code...that's a bit of a different beast, and only now, having been with a project like this, do I truly understand and appreciate the difficulties of getting code generated by way of volunteers.
Believe me, this is not to naysay our volunteer coders in the LEAST! Talented guys, all, and had they more spare time, I'm quite certain that any one of them could deliver the goods. But the code is the kind of thing that truly *requires* a full time commitment to make it happen...to really tie it all together.
Thus, we shifted gears and adapted.
I have no doubt that once we get to debugging, our volunteer coders will be absolutely invaluable, to say nothing of their value as a resource for our hired coder, and in a gazillion other ways, they have, and will continue to make their presence felt in the fabric of the game.
But we've gotta get someone working on it exclusively, and that's what August first will bring about.
True, as you say, the impacts will not be seen or felt here, in the public fora, immediately, but I don't think it'll be long before we have a regular parade of screenies and progress reports, moving toward our first (we'll call it a "limited open" with more details later) beta.
Stay tuned. We haven't disintegrated as a team yet, and on August first, I believe the last piece to this puzzle drops into place.
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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July 23, 2005, 18:13
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#202
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Prince
Local Time: 17:08
Local Date: October 31, 2010
Join Date: Sep 2004
Posts: 348
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T-MINUS 9 DAYS
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What type of idiot quotes himself
-paramir
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July 28, 2005, 10:59
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#203
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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yep yep yep...and then they waited and Vel got tired of all that and just said:
"screw this, man...I'm gonna go down to the bank today, make my first ever international wire transfer and end the waiting!"
Our first citizen starts Monday....
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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July 28, 2005, 11:33
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#204
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Emperor
Local Time: 21:08
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Oh, no, VelociGames is rushing Candle'Bre! Damn ruthless capitalists...
__________________
'Yep, I've been drinking again.'
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July 29, 2005, 04:16
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#205
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Deity
Local Time: 02:08
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Hope it didn't cost too many citizens...
/me smashes a bottle of champagne against the PC.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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July 29, 2005, 06:25
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#206
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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I consider this to be a HUGE milestone!!! VERY happy to have arrived at the point where this is even possible.
Oh, and Alex....no matter how you slice it, I'm doubting people will look back on our progress and call it "rushing"
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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August 1, 2005, 05:27
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#207
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Emperor
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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Quote:
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Originally posted by Velociryx
edit....
....no matter how you slice it, I'm doubting people will look back on our progress and call it "rushing"
-=Vel=-
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well "rushing" is an overrated commoditiy in computer game design imho - just make sure the game is good and you'll make many more happy gamers
......So when can i expect to have a version to play?
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
Last edited by child of Thor; August 1, 2005 at 05:37.
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August 1, 2005, 06:39
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#208
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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Dunno...but not terribly long after I do!
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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August 2, 2005, 17:18
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#209
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Deity
Local Time: 02:08
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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So, is it nearly done yet!?!
So, is it nearly done yet!?!
So, is it nearly done yet!?!
So, is it nearly done yet!!?
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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August 2, 2005, 17:55
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#210
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Moderator
Local Time: 00:08
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
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Not even almost...
-=Vel=-
__________________
The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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