May 6, 2002, 08:55
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#1
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Chieftain
Local Time: 01:12
Local Date: November 1, 2010
Join Date: Apr 2002
Location: rotterdam, holland
Posts: 74
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Should I start a world war?
This is the deal
I'm on a standard map, with 2 big continents, about the same size. (iroquis, warlord)
One is totally mine ( kicked of the americans and the aztecs)
And the other continent is equally divided between the germans, the romans, the greek and the egyptians.
Would it be smart to start a world war through MPP's so the would kill each other off, and the only thing that I would have to do is defend my coast and kill off the weakened civs?
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ICH BIN EIN WARMONGER!!!
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May 6, 2002, 10:54
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#2
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Deity
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Actually, I'd pick one of the civs over there (preferably one that has a couple of luxury resources) and invade them. Meanwhile, paying for either straight alliances or MPPs with the other civs. Make sure you capture the luxuries, and leave the rest to the other AI's.
In a recent game I chose to attack America. They were #4 or 5 (out of 6 remaining civs) in power, but had two luxuries I didn't have. I paid off the Greeks to ally with me and crushed them. A cautionary tale, though: By doing this, I inadvertantly triggered a Greek golden age. Shortly after the fall of America, the Greeks asked me for an MPP. I refused, and they attacked me THAT TURN. The AI had a bunch of troops and a GA going on, so it was gonna hit somebody. I slaughtered them, but it was a bit of a surprise. Se be careful about unexpected outcomes.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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May 6, 2002, 11:43
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#3
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Emperor
Local Time: 18:12
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
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If you can work it out, it's best to start the war with an Alliance rather than a MPP. Usually it will assure you of only having 1 opponent.
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"tout comprendre, c'est tout pardonner"
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May 6, 2002, 12:08
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#4
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Civ4: Colonization Content Editor
Local Time: 01:12
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Sounds like the small version of my recent game (iroquois/huge/continents/monarch). I also slaughtered the Aztecs and Americans early and had a continent for me alone. On a second continent were the French and the Russians, and on a third (biggest) the rest of the gang, 11 AIs. Decreasing, because there was a huge world war, from nationalism upward.
I decided not to wage a war, because I had a solid tech lead and could trade for all luxuries. Nice if one has a monopoly for 3 luxuries. I made a MPP with France (#2 after me) and a bit later we together (erm... rather me alone, but France started) slaughtered Russia. I had no need to intervene on the big continent, and so I went for the space race. I won earlier by culture, though.
So unless you see there something really valuable, or want at all price win by conquest or domination, I wouldn't do it.
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May 6, 2002, 13:09
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#5
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Emperor
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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What is your overall objective?
It sounds like you are dominating the game, and are 4 times the size of anyone else. Therefore, I can;t think of a real need to start a world war, unless you need GLs / techs / luxuries.
I think, my friend, you are ready to move up from warlord.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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May 6, 2002, 15:35
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#6
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King
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Hit F11 and see if your rankings are at or near number one. Then check your score ala the histograph. If you are behind one of the other civs pick a war with them and weaken them. Don't start a world war unless you really have to. Like in real life, world war in Civ3 can get ugly really fast.
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May 7, 2002, 03:53
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#7
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Chieftain
Local Time: 01:12
Local Date: November 1, 2010
Join Date: Apr 2002
Location: rotterdam, holland
Posts: 74
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Quote:
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Originally posted by Theseus
I think, my friend, you are ready to move up from warlord.
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that's so sweet
But I still need to learn some more, It's coming..( I feel the force is strong). Once I,m able to dela with the money-issues. I'll be on my way like a pantzer.
__________________
ICH BIN EIN WARMONGER!!!
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May 7, 2002, 10:06
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#8
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Deity
Local Time: 03:12
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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If the enemy civs got something I want, I will start the war, and let the mayhem be there. If not, I will probably leave them in peace.
BTW, when there's a WW going on, I'm usually in pretty actively, at least with a force of Infantry running around and pillaging the enemy lands. WWs in Civ are very fun.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 7, 2002, 11:02
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#9
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Settler
Local Time: 00:12
Local Date: November 1, 2010
Join Date: May 2002
Posts: 1
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Re: Should I start a world war?
Quote:
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Originally posted by V.O.C.'02
This is the deal
I'm on a standard map, with 2 big continents, about the same size. (iroquis, warlord)
One is totally mine ( kicked of the americans and the aztecs)
And the other continent is equally divided between the germans, the romans, the greek and the egyptians.
Would it be smart to start a world war through MPP's so the would kill each other off, and the only thing that I would have to do is defend my coast and kill off the weakened civs?
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I would give peace a chance.
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May 7, 2002, 13:49
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#10
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Prince
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Tansi (USA)
Posts: 519
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I definitely recommend Alliances v. MPPs, especially if your in republic or democracy, with Universal Suffrage GW. You can break alliances but not MPPs. MPPs can be messy.
Its time to have some fun. Sign a RoP w/ the one your most likely to war with, then park 1-2 defensive units on their resources and wait. When war breaks out pillage, roam, and pillage. If you can get units around their capital during an RoP, its easy to cut them off from resources. I love watching the enemy's cities burn during war. Of couse, let them start the war.
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"What did you learn in school today, dear little boy of mine?
I learned our government must be strong. It's always right and never wrong,.....that's what I learned in school."
--- Tom Paxton song ('63)
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May 8, 2002, 05:38
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#11
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Chieftain
Local Time: 01:12
Local Date: November 1, 2010
Join Date: Apr 2002
Location: rotterdam, holland
Posts: 74
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I'm starting to realize the game is all about money (gold).
No money, no science, no (extra) happiness. No buying techs unless for your (bad) cities, luxuries etc. no happiness, eventually less production,
No money = no units, no improvements = no culture = case lost
Face it money is what makes the world go round ( and round,a round, and round)
__________________
ICH BIN EIN WARMONGER!!!
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May 8, 2002, 07:56
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#12
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King
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Quote:
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Originally posted by V.O.C.'02
I'm starting to realize the game is all about money (gold).
No money, no science, no (extra) happiness. No buying techs unless for your (bad) cities, luxuries etc. no happiness, eventually less production,
No money = no units, no improvements = no culture = case lost
Face it money is what makes the world go round ( and round,a round, and round)
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I agree. In Civ2 money and shields were very important. Now that in Civ3 shields are no longer needed for unit support money takes the highest importance. If you have enough money you can always rush buy stuff.
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May 8, 2002, 10:01
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#13
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Deity
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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A strong economy is very important, I'd say from the mid-middle ages onward. Not so much in ancient times, particularly under despotism. I put a high priority on marketplaces, banks, libraries and universities for this reason.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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May 8, 2002, 11:04
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#14
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King
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Quote:
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Originally posted by Arrian
A strong economy is very important, I'd say from the mid-middle ages onward. Not so much in ancient times, particularly under despotism. I put a high priority on marketplaces, banks, libraries and universities for this reason.
-Arrian
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Arrian:
Just curious, at what point in the game do you begin concentrating on building up your infrastructure?
Lately, in the early game I build nothing but military units and the occasional worker/settler.
Don't worry, I'm not trying to size you up for MP when the XP comes out.
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May 8, 2002, 20:49
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#15
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King
Local Time: 01:12
Local Date: November 1, 2010
Join Date: May 2002
Location: of Italian Red Wine
Posts: 1,296
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Quote:
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Originally posted by Solver
If the enemy civs got something I want, I will start the war, and let the mayhem be there. If not, I will probably leave them in peace.
BTW, when there's a WW going on, I'm usually in pretty actively, at least with a force of Infantry running around and pillaging the enemy lands. WWs in Civ are very fun.
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I'm kind of the opposite!
When the World War come around i usually stay neutral and sell ROP to everybody, so that i can position my troops in their territory!
When I see that one civ is heavily loosing troops and start to put in the field spearman and swordman, that is the time I enter the war.
Usually at that time the 20 turns deal for the ROP is expired, so I pick the civ who is winning the war.
cancel my RoP with them, cancel my peace treaty and take over their cities (generally poorly defended since almost all of their troops are at the front.
In a few turns that civ is destroyed and I'm acclaimed as the savior of the world.
And as a savior I than decide to unite all the civs under my wise guide
Saluti
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"Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else.
The trick is the doing something else." — Leonardo da Vinci
"If God forbade drinking, would He have made wine so good?" - Cardinal Richelieu
"In vino veritas" - Plinio il vecchio
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May 9, 2002, 00:53
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#16
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Emperor
Local Time: 10:12
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
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Go ahead and start it. It'll be fun!
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Everything changes, but nothing is truly lost.
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May 9, 2002, 10:29
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#17
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Deity
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Haupt,
Well, since I've been playing as a warmonger lately, I generally only switch over to infrastructure once I've thrashed my neighbors. Initial builds are temple/barracks. Then units, units and more units. Then I kill things.
Of course, it all depends on the geography and luck, but generally I pick up a few techs and a map of the continent from the first civ I kill. Civ #2 provides many of the more advanced ancient techs (code of laws, currency, construction, etc.) and may vault me into the middle ages - though it often leaves me 1-2 techs away. It's all about how fast I get to them and how many civs are on the continent.
Basically, once I have the tech to build something... I just can't help it. I am a builder at heart, remember. I generally consider the beginning of the middle ages as the time when I must start building improvements other than temples & barracks. Optimally, I would like to build key improvements in my best cities even earlier, but it all depends on my casualties. I often hit a bad run of luck where I will lose a bunch of horsemen to 1 freakin' spearman (like the bowman who wasted two horsemen - 1 elite - and a swordsman last night unfortified on open ground) and my high production cities need to replenish my forces.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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May 9, 2002, 10:59
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#18
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King
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Arrian sounds like you and I have similiar playstyles. However I must admit that I did learn from you in your other older posts here.
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May 9, 2002, 19:35
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#19
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King
Local Time: 00:12
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Yes! Always start world wars! It's great fun! Just make sure you've got some civs on your side..
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May 10, 2002, 09:27
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#20
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Deity
Local Time: 20:12
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Quote:
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Originally posted by Haupt. Dietrich
Arrian sounds like you and I have similiar playstyles. However I must admit that I did learn from you in your other older posts here.
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Cool. I may try a "builder" game as Egypt at some point soon, just to see how it plays out with the 1.21 patch, but I have to admit that I have been seduced by the power of the dark side
As for world wars... well, if one's homeland is secure (built up properly) and one is religious (quick switch over to monarchy) and one has a large, updated military... why not break something?
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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May 10, 2002, 11:45
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#21
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King
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Quote:
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Originally posted by Arrian
As for world wars... well, if one's homeland is secure (built up properly) and one is religious (quick switch over to monarchy) and one has a large, updated military... why not break something?
-Arrian
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Agreed
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May 15, 2002, 08:11
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#22
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Emperor
Local Time: 19:12
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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Build a strong navy and expiditionary military force and start the war. That way, as the AI's are killing each other, you can land in your enemy's backyard and conquer them easily. Have a bunch of settlers and defensive units ready to colonize the area right away or else your allied AI's will grab that land.
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