April 11, 2001, 14:14
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#1
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Technical Director
Local Time: 02:57
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Predefined Games
I posted something about it in a topic on multiplaying yesterday, but I think it deserves an own topic.
Every time you start a game you have to make a lot of chooses. I, myself, have observed that I always makes the same chooses, maybe some variance. I have anyway to setup everything from the beginning every time I start a new game.
I'd like to be able to create Predefined Game Setups with map size and type (landmass, climate, age and so on) or a mapfile, rules, difficulty level, civ- and leadername titles, and everything else you have to setup before you start a game.
Then after created the gametyps you usually play, it will just take 2 chooses to do what earlier took a lot more clicks. Just select "Start Predefined Game" and then select the name of the predefined game to start, and start the game.
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April 11, 2001, 14:27
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#2
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Prince
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
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I like it, it would include things like: standard rules+ raging hordes+ 7(or max) civs+ romans+ Julius Ceaser+ large map+ large masses+ continents+ wet+ warm+ 3M years.
Also, when starting a customized game, you would have a final option to 'save as predefined game', and predefined game files would be editable ala rules.txt.
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April 11, 2001, 15:34
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#3
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Prince
Local Time: 16:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Seattle, WA
Posts: 610
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Excellent idea. Especially for when you have to re-load because your civ started with one Settler on a big desert.
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April 12, 2001, 18:49
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#4
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Technical Director
Local Time: 02:57
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Is my suggestion to perfect?
No negative Critics?
No Improvement suggestions?
Gues the only thing we can do now is to wait for any reaction by Firaxis.
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April 13, 2001, 11:03
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#5
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Prince
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
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I know the feeling. Back when I was a newbie with great ideas, I had one where this eventually happened. I would guess that everyone is in agreement that this is a good idea, though the people at Firaxis have the final say as to if it is actually implemented or not (though the more we talk about it the higher chance that they will look at it).
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April 13, 2001, 13:58
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#6
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King
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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SMAC doesn't have that option explicitely shown, but if you start up a new game, the highlighted choices will be the ones you last used unless you specifically change them
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April 13, 2001, 14:21
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#7
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Prince
Local Time: 18:57
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It does that in civ 2 as well, but (I think in both games) you still have to set up the rules (diety, raging hordes, 7 civs, indians, ...). This idea encompases those rules, so you can just open 'mypre.pdg' (PreDefined Game) and it will go straight to generating the map, placing civs, etc.
Now that I think of it, you should be able to save it using pre-drawn maps (w/option of random/standard locations in the file) as well.
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April 14, 2001, 00:04
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#8
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Prince
Local Time: 16:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Seattle, WA
Posts: 610
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This week I decided to go back to playing Alpha Centauri for a while. I never bought the game; my roommates did. Anyway, SMAC gives you the opportunity to customize the rules in your game. That means you can, for example, turn off blind research, disallow various forms of victory, slow tech research, get rid of "goodie hut" pods, all sorts of things. Then it gives you the option to "Play With Current Rules." It remembers the last set of rules you gave it.
Unfortunately, it doesn't have an option to "Play With All Current Settings," including the size and makeup of the world, the faction you were playing, the name you chose for yourself, the difficulty setting, the rarity of barbarians, etc. And that would be something very useful for Civ III.
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April 17, 2001, 16:19
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#9
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Technical Director
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As no one finds anything to write het I'll just place a POLL on it here.
Last edited by Gramphos; June 4, 2001 at 04:41.
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April 17, 2001, 17:15
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#10
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Prince
Local Time: 18:57
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Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
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You must like those polls. You're sticking them everywhere!
Anyway I got the second vote yes, for yes: 100%
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April 17, 2001, 17:46
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#11
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Prince
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Mar 2000
Location: of Thame (UK)
Posts: 363
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I think this is a great idea - save a lot of boring repetition before each game - so I've just added my Yes to the poll, gaining 20% of the results! (I was the 5th to vote!  )
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April 17, 2001, 18:06
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#12
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Warlord
Local Time: 01:57
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Oslo, Norway
Posts: 164
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Must agree! Great idea! I've always had the same problem. Since I am a bit of a perfectionist, I will start a game over and over again, until I find a starting position and a map that is close to perfection. This means that I save the game before I build my first city, "cheat" by showing the map. If the starting-position has room for a research-city, a production city and a wide variety of key resources + that I start alone on a big island, then I'm ready to start playing. Then I'll just load the game I have saved. Unfortunately this often means that I'll have to start a game 10-20 times (sometimes more!) before I'm satisfied, which is very irritating when I have to go through all the menues! Call me a nutcase, but that's how I like to play!
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April 18, 2001, 02:00
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#13
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Technical Director
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quote:

Originally posted by airdrik on 04-17-2001 05:15 PM
You must like those polls. You're sticking them everywhere!
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You are absolutely right, I like them and as I still develop them and trying to make as few things to do to set one up. Right now I'm down to half an hour if I'm at home.
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April 18, 2001, 11:55
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#14
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Prince
Local Time: 18:57
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Join Date: Oct 2000
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That long? I was thinking it wouldn't take that long. Oh well I don't know that much about such things. Maybe you could design a program which designs them for you? That would cut the time down to just a few minutes, don't you think?
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April 18, 2001, 15:23
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#15
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Technical Director
Local Time: 02:57
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April 20, 2001, 14:03
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#16
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Technical Director
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My new POLL generator is ready. Now I'm down to one minute generation + one minute to post it (I’ve not timed more then generation jet)
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April 20, 2001, 15:42
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#17
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Prince
Local Time: 18:57
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Join Date: Oct 2000
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Congratulations. Those are the kinds of times I would expect from any experienced programmer.
Now what does this have to do with civ 3? (almost) ABSOLUTELY NOTHING. But it is nice to have anyway. If you have a heated topic with a few definete sides to the argument, just whip up a poll to see what the people think about that. (though you probably shouldn't do it that often as it would steal the ideas for official polls  ).
[This message has been edited by airdrik (edited April 20, 2001).]
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April 23, 2001, 16:03
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#18
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Technical Director
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Why is it only 17 votes?
Nobody cares?
****-**Just vote Don't care
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May 4, 2001, 15:51
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#19
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Technical Director
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You should also be able to select if the game shall ask for one thing the next time so that you may use a main pattern and vary things.
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June 4, 2001, 04:38
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#20
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Technical Director
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Do you think I shall change this to one of the new Polls?
__________________
ACS - Technical Director
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June 4, 2001, 06:28
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#21
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Emperor
Local Time: 01:57
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To be honest I think that the current huge rash of polls is not helpful, particularly when the answers are often predictable as this one. Even if someone doesn't intend to make use of this feature, why would they vote against something that will not hurt them? I don't see Firaxis taking any more interest in this idea just because it is a poll. At the risk of being flamed, I say it is a useful idea, it has been suggested, lets just nod and move on....
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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June 4, 2001, 06:43
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#22
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Prince
Local Time: 02:57
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Espoo, Finland
Posts: 672
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SMAC - "Quick start"?
In SMAC there was a "quick start" option.
I have understood that that it would start the game with same settings as previous one.
(I'm not sure of this, but think so.)
I didn't use it, since I liked to play with different names each game. (To separate the save-files)
Am I wrong?
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June 4, 2001, 10:19
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#23
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Emperor
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Quote:
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Especially for when you have to re-load because your civ started with one Settler on a big desert.
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wimp.
you never get one settler on diety.
tighten up.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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June 4, 2001, 14:14
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#24
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Technical Director
Local Time: 02:57
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Join Date: Apr 2001
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Quote:
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Originally posted by Grumbold
To be honest I think that the current huge rash of polls is not helpful, particularly when the answers are often predictable as this one. Even if someone doesn't intend to make use of this feature, why would they vote against something that will not hurt them? I don't see Firaxis taking any more interest in this idea just because it is a poll. At the risk of being flamed, I say it is a useful idea, it has been suggested, lets just nod and move on....
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No new thread then.
I guess you are right. The reason that I created a POLL from the beginning was that I got no one to write anything in this thread (as it was a perfect idea from the beginning  ).
A POLL in a Forum without POLLs is something extra. A POLL in a Forum with POLLs is just annoying.
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ACS - Technical Director
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