May 6, 2002, 21:21
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#1
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Prince
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
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Why does the AI never build Factories?
I have investigated countless cities in the late game and i've never seen the AI with a factory in a city?
They build the Hoover Dam, but never a factory to get the most of this Wonder?!
Can someone explain why, or even know why this is the case...!?
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May 6, 2002, 21:34
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#2
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Emperor
Local Time: 19:15
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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building a factory would require some sort of code. soren's not a big fan of code.
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- Ender, from Ender's Game by Orson Scott Card
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May 6, 2002, 21:36
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#3
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Prince
Local Time: 19:15
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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YOU'RE RIGHT
MY GOD.
You're right.
I just checked a number of civs, 1957 AD. NO FACTORIES!!
What the F??
London was busy building the Apollo program - withiout a factory!!
How can the AI civ possibly keep up with the human regarding production without a factory? What about pollution? It bothers us; the AI doesn't have to worry about it as they have no factories.
You may have dscovered another ludicrous AI Cheat, one of the worst yet. Let us investigae this furhter. . .
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May 6, 2002, 21:36
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#4
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Prince
Local Time: 19:15
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by UberKruX
building a factory would require some sort of code. soren's not a big fan of code.
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Obviously. Too lazy perhaps?
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May 6, 2002, 21:37
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#5
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Emperor
Local Time: 19:15
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Join Date: May 2001
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Re: YOU'RE RIGHT
Quote:
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Originally posted by Coracle
MY GOD.
How can the AI civ possibly keep up with the human regarding production without a factory? What about pollution? It bothers us; the AI doesn't have to worry about it as they have no factories.
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soren's favorite function! cheat();
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 6, 2002, 21:53
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#6
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Prince
Local Time: 19:15
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Exactly. I thought the AI cheated far too much before.
Now we know the AI civs can manage factory-level production WITHOUT FACTORIES!!
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May 6, 2002, 21:56
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#7
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Prince
Local Time: 19:15
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by Coracle
Exactly. I thought the AI cheated far too much before.
Now we know the AI civs can manage factory-level production WITHOUT FACTORIES!!
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The AI gets factory production without even having to go through the trouble of building them! No wonder even if I beeline for Industrialization and rapidly build factories I never seem to get a production jump on the other civs. I do get something they don't - pollution.
This may be a reason Firaxis killed the "multi.sav" cheat, so we couldn't see the cheating crap they do.
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May 6, 2002, 22:06
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#8
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Local Time: 19:15
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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I just tool over a city from China today that had 3 pollution spots surrounding it. So yes they do get polluted.
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May 6, 2002, 22:09
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#9
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Firaxis Games Programmer/Designer
Local Time: 20:15
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Maybe they share production like they do technologies.
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May 6, 2002, 22:14
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#10
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Prince
Local Time: 19:15
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by Tuberski
I just tool over a city from China today that had 3 pollution spots surrounding it. So yes they do get polluted.
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Pollution does not exclusively come from factories, as I recall. Yes, I've seen some pollution across the border. It is a matter of degree and amount of pollution.
But the main issue is this AI cheat: factory-level production WITHOUT having to build a factory. Absurd.
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May 6, 2002, 22:47
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#11
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Local Time: 19:15
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Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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Yes, we all know that the AI gets production bonuses at higher difficulty levels.
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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May 6, 2002, 23:59
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#12
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King
Local Time: 13:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Indeed, I have never seen one. Stupid AI.
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Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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May 7, 2002, 04:22
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#13
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Prince
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
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Quote:
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Originally posted by Coracle
Pollution does not exclusively come from factories, as I recall. Yes, I've seen some pollution across the border. It is a matter of degree and amount of pollution.
But the main issue is this AI cheat: factory-level production WITHOUT having to build a factory. Absurd.
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I never said anything about the AI cheating!!
They just never build factories... production is normal.
Soren, why does the AI not build them?
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May 7, 2002, 04:26
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#14
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Deity
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Aug 2001
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Posts: 21,300
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The AI does build them, just not as often as the human.
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May 7, 2002, 04:56
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#15
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Prince
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
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well i have not seen one and i've just investigated nearly every city on the map (reloading because of the cost).
make of that what you wish.... if anyone can provide proof with 1.21f then i'll eat my shorts
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May 7, 2002, 05:18
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#16
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King
Local Time: 19:15
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Wichita
Posts: 1,352
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Man, i have wondered why they have never built factories, or production-bonus improvements in general! This is horrid! Perhaps the XP will add this feature.
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May 7, 2002, 05:26
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#17
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Chieftain
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Lisboa
Posts: 33
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Anyhow, even for us human players the building of a factory is not a must. I prefer to bring the best out of a city through tile improvement rather then through factory or going for metropolis. The pollution is too much specially because you do not get any means to control it effectively. Just for a curiosity I moded a game in order to get population pollution reduction bonus out of hospital and recycling center, also built mass transit and added a waste dump of my own creation also with pop pollution reduction feature, still my size 14 metropolis was producing population pollution. In fact a size twelve city can produce something like 50 shields and because it does not have a factory neither is a metropolis it will not produce pollution. Neat!!
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delfino
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May 7, 2002, 08:41
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#18
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Deity
Local Time: 02:15
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by monkspider
Perhaps the XP will add this feature.
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I don't think so, because they are to busy to make it playable in MP, which means they have proberly just cancelled to change anything in SP!
How about Firaxis, can we get some excuse from them about this?
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This space is empty... or is it?
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May 7, 2002, 09:10
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#19
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King
Local Time: 02:15
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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huh, i really never noticed that. any way, it is stunning.
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joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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May 7, 2002, 09:11
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#20
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Deity
Local Time: 03:15
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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int main() {
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May 7, 2002, 09:13
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#21
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Deity
Local Time: 03:15
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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int main () {
if (not_have_facotry) get (factory);
if (being attacked) doublehitpoints();
if (enemyhas(tanks)) superspearmen();
if (2*2==4) cheat();
}
No, no, it's a nice AI
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Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 7, 2002, 10:19
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#22
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Firaxis Games Programmer/Designer
Local Time: 20:15
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Quote:
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Originally posted by Solver
int main () {
if (not_have_facotry) get (factory);
if (being attacked) doublehitpoints();
if (enemyhas(tanks)) superspearmen();
if (2*2==4) cheat();
}
No, no, it's a nice AI
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You never know, you might actually find one of those functions in there for real.
Cheat(AIproduction);
Cheat(AIbattle);
Cheat(AIresearch);
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May 7, 2002, 10:24
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#23
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Deity
Local Time: 03:15
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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I guess we could find something like this for real:
if (gold<1000) && (army<20) && (age>middle) && (underattack) && (humanarmy > army*2) {
getunits (random (10));
getgold (400);
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I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 7, 2002, 14:36
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#24
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Deity
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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I guess you feel cute Solver.
If anybody wants to play the game with no AI bonuses try Monarch or Regent. On one of those neither the human nor the AI get 'cheats'.
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May 7, 2002, 15:21
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#25
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Prince
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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The AI does produce factories. Always has from the start and each patch. This is another one of those myths like "I lost 11 armies against 1 spearman".
If you don't like the game don't play it, but don't jump around making stuff up.
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Sorry....nothing to say!
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May 7, 2002, 15:55
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#26
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King
Local Time: 17:15
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Longtime lurker.
ACooper is right. In a Monarch level game on v1.21f (currently +/- 2010 -- Culture, UN and Space Race victories disabled), I am taking over Persian and French cities that have factories, manufacturing plants, offshore platforms, etc.
The AI does build production enhancing improvements.
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May 7, 2002, 17:10
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#27
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King
Local Time: 13:15
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Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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It does? I have yet to see the proof.
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Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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May 7, 2002, 17:36
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#28
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Emperor
Local Time: 17:15
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I was surprised last night to capture a city (well, 'town') that I had not bombarded so much and it had a factory (and lots of stuff) in it. Had never been a metropolis in the first place, so perhaps the AI just has different priorities as to where to put factories and such.
The AI seems to put higher priority on churning out combat units, so when there are conflicting priorities, let's get random about it.
JB
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May 7, 2002, 18:11
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#29
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King
Local Time: 17:15
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Okay -- proof.
Load the game and use espionage to investigate:
Rheims -- Factory and Nuc Plant
Sevastopol -- Factory, ManPlant and NucPlant
Orleans -- Factory, ManPlant and NucPlant
BTW, interesting game. I got so far behind early, I am now racing to conquer enough territory for a domination win before time runs out.
(game is also modded -- I am testing out a mod which incorporates many suggestions and ideas I've seen here and at CivFanactics -- principally involving cruise missles, submarines, lethal sea bombardment, less corruption -- none of which should affect the AI's decision to build factories et al.)
Catt
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May 7, 2002, 18:21
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#30
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Prince
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
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If you use the editor to look at the civs, you'll see their priorities. My guess is that some civs probably dont build factories or at least havent built all their primary concerns first.
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