May 1, 2001, 18:13
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#1
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Guest
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Culture and nationality !
again from PCGamer
quote:
Each of these improvement[he talks about wonders] increases your "culture", which is a new and essential goal of Civ3...
A high culture standing certainly has a vital in-game impact - it gives you a greater sphere of ifluence for your civilization (increasing the view radius by one critical square in each direction)....
Workers can be captured by enemies but their national loyalty may undermine the attacking power's position - if you've captured a number of Britons, and then try to raise the German flag above them, you're likely to encounter resistance and possibly revolts. Also, if your civilization has a high culture rating and is defeated by a lower-culture, heavily military organization, it's going to be much harder to keep your people from revolting
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May 1, 2001, 18:33
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#2
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King
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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The news here is about the workers being captured. I am not sure whether this refers to workers in cities or worker units.
Either way, this inclusion of culture concept is excellent.
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May 1, 2001, 18:46
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#3
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King
Local Time: 16:57
Local Date: October 30, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Most liklely the worker in the city. I think the magazine is talking about when you capture a city (raising the german flag)
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Its okay to smile; you're in America now
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May 1, 2001, 18:47
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#4
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King
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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quote:
Originally posted by Lawrence of Arabia on 05-01-2001 06:46 PM
Most liklely the worker in the city.
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I think so too.
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May 2, 2001, 02:27
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#5
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Guest
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no no, he talks about the workers units that do the terraforming
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May 2, 2001, 02:57
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#6
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Deity
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Oregon Coast, USA! or Bohol, Philippines!
Posts: 16,064
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How would the attacking power have his position undermined by that sort of worker? It sounds like city workers to me. Are you sure Markos?
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May 2, 2001, 03:44
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#7
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King
Local Time: 16:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
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If it is referring to workers in cities, then it also seems to imply that there's a difference between conquering a city and incorporating it into your civ completely (or attempting to do so). Or maybe I'm making a jump to conclusions
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May 2, 2001, 04:36
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#8
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Settler
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Wiesbaden, Germany
Posts: 15
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Smells a little bit like the slavery concept of CtP. I didn't like that. Anyway, to produce a worker, you lose 1 or 2 citizens of the city you built it in. So, when a worker is captured, it is like the enemy stole one or two units from your city too.
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May 2, 2001, 10:05
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#9
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King
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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I don't think that slavery or similar concepts is involved in this.
Usually when I bought an enemy city in Civ2 and often in SMAC I'd get a free worker/former because you also get every unit within one-square radius of the town. Captured workers makes sense from that idea because the workers are in the fields and suddenly their city is captured. Now as a worker, what would you do? Run away to rejoin your city or become part of the conquering civ? This is where the culture rating comes in.
I think revolting workers makes sense, its one of those little details that makes the game more interesting and involved.
[This message has been edited by SerapisIV (edited May 02, 2001).]
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May 2, 2001, 10:18
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#10
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Warlord
Local Time: 06:27
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kathmandu
Posts: 261
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you seem to have hit a point there serapis.
The worker unit might also be able to incite revolts of a kind... make gurrilas... or create disoreder in the city.
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May 2, 2001, 10:25
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#11
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King
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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I don't think that guerrilas play a role in this. I think its more of a choice of which Civ the worker wants to be a part of when a city is captured, remain loyal to its momma civ or become part of the conquerers. If it remains part of the momma civ, the unit would most likely make a bee-line for friendly territory. About the disorder in the captured city, well thats already happened after its capture in addition, the worker doesn't have to be based in the city that was taken over, just working nearby
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May 2, 2001, 10:34
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#12
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Prince
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Darwin,NT,Australia
Posts: 562
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High culture, low culture and nationality Absolutely amazing!
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May 2, 2001, 15:11
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#13
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Prince
Local Time: 19:57
Local Date: October 30, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
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that article really had a lot of confusing and contradicting stuff in it.. but i think it mean workers in the city.
you know the little heads that represent your population in civ2? well i think thats what their refurring to.. technically they are workers since they make your units for you.. but im not sure.. does this make any sence at all to any of you?
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May 3, 2001, 08:04
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#14
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Prince
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Darwin,NT,Australia
Posts: 562
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There is a worker unit which does all the conventioanl tasks of former settler except city founding. So I think the "worker" means the worker unit.
If that meant workers inside the city, Firaxis would have said that "you captured number of british cities,....... they will revolt".
[This message has been edited by Youngsun (edited May 03, 2001).]
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May 4, 2001, 17:53
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#15
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Prince
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Southeast England , UK
Posts: 592
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Perhaps this is like slavery, which would be cool,
like how the Japanese enslaved ordinary people from british colonies in Singapore etc (don't quote me on the history)
These 'slaves' could have to be imprisoned, or guarded maybe..
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May 4, 2001, 19:38
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#16
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Chieftain
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Land of Misfit Toys.
Posts: 30
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Wow, I took a little break from reading the boards and it looks like I came back just in time: The wealth of information (and speculation) is absolutely amazing... Hmm "culture" rating, sounds very good, it looks as if assimilating conquered peoples into your civ will be tougher than just kicking up you luxuries or sending in the troops for a turn or two.
I can hardly wait.
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