May 6, 2002, 22:46
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#1
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Chieftain
Local Time: 16:15
Local Date: October 31, 2010
Join Date: Jan 2001
Location: LA-LA Land
Posts: 35
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Is there a population limit?
My population counter stopped at 320,000,0000. Around year 2009.
Is this a bug, or just a bummer?
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May 7, 2002, 06:42
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#2
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King
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
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That's the apparent limit. You can have more population; it just doesn't record it.
BTW, there's a patch made by one of our more enterprising Apolytoners removing this limit. If you do a database search, you should be able to find it.
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May 7, 2002, 06:46
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#3
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Emperor
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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The patch you want is Julius Brenzaida's 'NoLimits' patch - it cures most of the silly limitations on various statistics and allows Giga maps - seriously good fun. The only downside is that I believe it disables the scenario editor.
I shall try and find the link ...
SG[1]
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May 7, 2002, 06:50
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#4
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Emperor
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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The NoLimits patch is here
Vlad - love the avatar!!!
SG[1]
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May 10, 2002, 07:22
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#5
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Warlord
Local Time: 01:15
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Hannover, Germany
Posts: 227
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Re: Is there a population limit?
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Originally posted by Mr Bunny
My population counter stopped at 320,000,0000. Around year 2009.
Is this a bug, or just a bummer?
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See the posts above.
To test a technical limit at the program
build 255 cities, change rules.txt
@ Cosmic
0 ; # of food each citizen eats per turn
0 ; # of rows in food box (rows * city_size+1 = box)
@Terrain
set foodproduction to 50 or higher on any terrain
wait -> until gamecrash or not
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May 10, 2002, 08:33
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#6
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Emperor
Local Time: 02:15
Local Date: November 1, 2010
Join Date: Dec 1969
Posts: 3,079
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Note that this no-limits patch is only available for Civ2 MGE and ToT. If you can't multiplay with your Civ2, the no-limits patch will not work!
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May 11, 2002, 17:32
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#7
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Local Time: 00:15
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Is there a no-limits patch to elimate the city limit in Civ II regluar or Fantastic Worlds---- I would assume no.
But 1. I am itnerested if there is one
and
2. This general forum needs some more traffic
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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May 11, 2002, 18:38
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#8
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Emperor
Local Time: 02:15
Local Date: November 1, 2010
Join Date: Dec 1969
Posts: 3,079
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The city limit can't be eliminated, no matter what Civ2 version.
Look here for an in-depth discussion of this fascinating issue  :
http://apolyton.net/forums/showthrea...threadid=29881
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May 12, 2002, 18:28
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#9
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Local Time: 00:15
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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That's horrid, now "I have to keep pressing OK to coninue the game
(I have a game with about 270 cities or more  )
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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May 13, 2002, 13:47
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#10
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King
Local Time: 02:15
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Is there any way to remove the city report screens?
I stopped playing on large maps becouse I got quite annoyed at having to hit the enter screen 100+ times each round
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May 14, 2002, 02:46
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#11
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Emperor
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Quote:
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Originally posted by atawa
Is there any way to remove the city report screens?
I stopped playing on large maps becouse I got quite annoyed at having to hit the enter screen 100+ times each round
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Try Ctrl-E or Game|City Report Options and uncheck all the boxes - that should stop the city report screens ... but you will come to regret it ...
SG[1]
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May 14, 2002, 07:12
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#12
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King
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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As for the population limit, I have no idea why it is there.
Gigamaps are only for MGE and ToT, but the limit of population and of gold can be eliminated in all versions of civ2.
It's just that I didn't think it deserved a patch on its own
For the 255 cities, 2048 units and 7 civs, abandon all hope
__________________
Oh Man, when will you understand that your greatness lies in your failure - Goethe
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May 14, 2002, 16:42
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#13
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Emperor
Local Time: 02:15
Local Date: November 1, 2010
Join Date: Dec 1969
Posts: 3,079
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I've been trying to do an FW no-limits patch, but I can't seem to find the population limit. There are hundreds of occurrences of 32000!
By the way, the no-limits patch doesn't eliminate the 30,000 gold limit of the treasury option in the cheat menu. 
It can be raised easily to 99,999... But there's a limit of 5 characters in the box, and I don't know where to look to lift that limit.
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May 16, 2002, 05:18
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#14
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King
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Mercator, at least in MGE and ToT, the population limit is one of the 1st time (2nd if I recall) when the 32000 number appears. You should try a few shots in the dark, and hopefully it should work.
If you do a patch for FW, don't forget to put the new barbarians and difficulty levels as they work for FW but not MGE
For the gold limit in cheat, no idea how to improve on 99999
Good luck
__________________
Oh Man, when will you understand that your greatness lies in your failure - Goethe
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May 16, 2002, 07:46
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#15
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Emperor
Local Time: 02:15
Local Date: November 1, 2010
Join Date: Dec 1969
Posts: 3,079
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Quote:
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Originally posted by Julius Brenzaida
Mercator, at least in MGE and ToT, the population limit is one of the 1st time (2nd if I recall) when the 32000 number appears. You should try a few shots in the dark, and hopefully it should work.
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I don't know about MGE, but the ToT exe looks way different from the FW one. There only are a handful of long integer occurrences of 32000 in ToT (which are the ones related to the population), while there are no 32000 long integer occurrences in FW, and a truckload of short integer occurrences.
Quote:
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If you do a patch for FW, don't forget to put the new barbarians and difficulty levels as they work for FW but not MGE
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OK
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For the gold limit in cheat, no idea how to improve on 99999
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I'd probably have to learn assembly language or something to get that right, or at least find some sort of reverse engineering program. But I'm not that desperate and have plenty of more important (real-life) things to deal with...
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Good luck
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Thanks... I'm not exactly working very hard on it though, just the few moments I don't have anything else to do.
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May 16, 2002, 13:33
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#16
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Emperor
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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If this observation is of any value at all -- FW is more closely related to 2.42 than to MGE the latter is a genuine windows application the former are DOS games in a 32 bit wrapper ...
SG[1]
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