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Old May 8, 2002, 14:53   #31
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Quote:
Originally posted by Sir Ralph
I must disagree with cyclotron7.
Well, somebody had to do it.

Quote:
The AI isn't that smart. I just had a game, where I saw an American sneak attack force approach, at the end of the ancient age. It was too late to block them, and I knew that it would be useless to ask him to leave. So I contacted Abe and bought Monarchy for 25 gold per turn. He attacked the next turn anyway, and I had the tech practically for free.
Sir Ralph, often the AI in games are "smart" in one way in one feature and not in another. I fully expect the AI of any game I play to do some clever, correct things, and some stupid mistakes... because in reality, I play the same way. I agree that your American scenario is an example of poor AI judgement, but that doesn't make my point any less valid.

My point is simply that the AI was hardcoded quite well for dealing with that trade; it would ahve been stupid for anybody to trade away a significant advantage (a tech) and only bargaining chip for an impermanent resource deal.
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Old May 8, 2002, 15:29   #32
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Theseus,

Did you try offering them an alliance vs. Egypt? THAT would be worth something to them. The luxuries are nealry worthless to them, b/c they've got two cities and are probably communist. Most of the resources too.

On the other hand, I've had many examples of trade offers/rejections that look flat-out ridiculous. I have stopped even trying to trade tech with the AI (except in very rare circumstances) and generally only sell luxuries. If I want or need more, I will take them by force. The trades will only be "fair" if I'm an average civ, which is unacceptable to me - therefore a failure.

I understand the logic behind the trading rules. The truth is that 1 luxury which would be my 7th is much more important to my 40 -city empire full of size 12 cities than my 4 luxuries are to the 5 to 10 city AI empire which already has the other 4 luxuries (because, in case you've never noticed, the AI's ALWAYS manage trades amongst themselves for each others' luxuries unless they are at war, so they never really need yours).

But just because I understand the logic doesn't mean I have to like it. Actually, I doubt the AI likes the logic that I use when I decide that it is easier to destroy a puny empire with luxuries that I don't have than it is to attempt to negotiate a trade deal.

-Arrian
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Old May 8, 2002, 15:48   #33
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I don't want to Troll this thread with my game, so thanks Dominea. Not fighting does get a little dull, but then again fighting all the time get pretty dull too if your coordinating 3-400 units a turn. Gotta mix it up a litte.


On topic: with 1.21 you can now add more resources than just 2, if you had say 12 luxury resources, would the AI value 1 of the new 12 as much as it would 1 of the original 8?

Also, would this make your cities super-duper happy (meaning each new individual luxury gives equivalent happiness as the original eight individual luxuries) or would the total happiness (of the original 8 luxuries) be spread out over the twelve so that their indiviudal effect is less, but the total is the same?

Does that make any sense?
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Old May 8, 2002, 23:40   #34
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Quote:
Originally posted by ahenobarb
Not fighting does get a little dull, but then again fighting all the time get pretty dull too if your coordinating 3-400 units a turn. Gotta mix it up a litte.
Point taken. I subconsciously downsize my military as I ease out into the Modern age; usually I'll fight one big war with Tanks, and that's pretty much it for my warmongering. I also never seem to have the need to have over 100 military units at a time. With no experience whatsoever, I can imagine that moving 200 Cavalry is just like moving 40, just five times more boring!


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Old May 9, 2002, 00:20   #35
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ahenobarb, I think having 12 resources will just make 12 happiness. I am quite sure this is the case.
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Old May 9, 2002, 01:26   #36
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THAT STUPID AI
I am being blamed for something that happened three millennia ago. That civ trades with me as follows:

It agrees to trade maps. Deal.

When I ADD ON three more resources as a free bonus it REFUSES the deal and insults me.

That's how stupid the AI is.
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Old May 9, 2002, 03:31   #37
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Old May 9, 2002, 08:56   #38
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The AI will only make gpt deals for gpt deals if you have broken any treaties during the game. This makes it extremely important to never break any treaties.

This means:

* They will not sell techs for gpt or luxuries.
* They will not buy luxuries for lump sum.

However,
* They will buy techs and luxuries for gold/turn
* They will sell techs for lump sum or techs

Sir Ralphs note that the AI values lux and resources according to their size can clearly be seen in the few screenshots I attach. Also, a bigger map (huge in my example) makes techs more expensive to research, and the price of techs thus increase, too.

Here, Russia buys Computers (3rd civ price) for a total price of about 4000 gold.
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Old May 9, 2002, 09:00   #39
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Here is an example that the AI indeed will pay nice amounts of cash for other resources than Iron. In this case, 5200 gold for oil.
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Old May 10, 2002, 02:55   #40
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just another silly trading absurdity
(screenshot attached)
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Old May 10, 2002, 03:01   #41
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I think I'll trade with you in MP hugoz.
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Old May 10, 2002, 09:05   #42
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Thanks for the info Grr.

BTW: I was going to post the same stupidity about trading gold this morning. I asked the Indians for 19 gold in exchange for 3000 gold. "There is no way they would accept such an offer" That's just lame.
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Old May 10, 2002, 11:39   #43
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Quote:
Originally posted by ahenobarb
I asked the Indians for 19 gold in exchange for 3000 gold. "There is no way they would accept such an offer".
Maybe they're afraid of what you can accomplish with 19 Gold.




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Old May 10, 2002, 11:56   #44
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Last night I (Japan) offered Germany 5 luxuries in exchange for 1. "I doubt they would accept such a deal."

Granted, I'm well over 4x the size of Germany, have a large tech lead and already have 5 luxuries, which of course means that attaining another will give me 3 happy faces per city w/marketplace. When asked what he would take? The luxuries, two techs and my world map.

Why in the world would I make that trade? I would be fine with 2 for 1, even 3 for 1, I'd accept 4 for 1... or even the 5 for 1. But more is just absurd. And so, due to Bismarck's refusal to make a decent offer... Rome will die. I'd take down Bismarck but I can gain two luxuries if I hit Rome, and they're weaker. Trade? Hah! Let's just say I practice gunboat diplomacy.

-Arrian

p.s. So instead, I sold him the map and four luxuries for 50 gold per turn.
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Old May 10, 2002, 11:58   #45
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Re: Trading Absurdity
Quote:
Originally posted by Theseus
Sublimely ridiculous:

I am totally dominant, and Greece is getting blow to smithereens by Egypt (all of 2 cities left).

Somehow, they got Rocketry before me (imagine that).

I asked what Alexander would want, and he said not possible.

For the hell of it, I offered:
Iron
Saltpeter
Coal
Oil
Rubber
Wines
Furs
Dyes
Incense

He still said no!!
hi ,

what did ya do to that "poor" civ before , care to tell us , ...


have a nice day
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Old May 10, 2002, 13:10   #46
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Also, after the world has been completely discovered, the AI civs still ask if I want to trade world maps!

Uh, yeah, the map hasn't changed in the last 5,000 years. Here you go.
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Old May 10, 2002, 15:04   #47
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Quote:
Originally posted by ahenobarb
Also, after the world has been completely discovered, the AI civs still ask if I want to trade world maps!

Uh, yeah, the map hasn't changed in the last 5,000 years. Here you go.

hi ,


maybe not the map , as a pic of the world , but your city's might have changed , or the ones from an other civ , ....

and city's might be smaller or bigger , and resources , ...

have a nice day
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Old May 10, 2002, 15:08   #48
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Quote:
Originally posted by Spiffor
Theseus :
Maybe you have a bad reputation, and are known to break treaties (it happened to me for a whole game after an ancient sneak attack).
In the words of the female goddess of rock n' roll..."I don't give a damn about my bad reputation". ....Joan Jett

The game is flawed..the trading AI is a mess...however I am sure it will be fixed in the next patch..or maybe the one after it or the one after it

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Old May 10, 2002, 18:36   #49
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I miss the good old days when a civ would become worshipful with you, now. . . i'm hard pressed to get neighbors i've never engaged with, who i've traded techs, luxuruies, and maps for 2500 years to be more than polite with me.

its frustrating to try hard to be friends with them, and they constantly try and rip you off with the luxury trade.
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Old May 10, 2002, 19:41   #50
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Quote:
Originally posted by Kc7mxo
I miss the good old days when a civ would become worshipful with you, now. . . i'm hard pressed to get neighbors i've never engaged with, who i've traded techs, luxuruies, and maps for 2500 years to be more than polite with me.

its frustrating to try hard to be friends with them, and they constantly try and rip you off with the luxury trade.
hi ,

well it could happen , if you would maybe play a different civ , when you play as a "bad" civ , this is what you get , also , it could have to do with your type of government , ....

have a nice day
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Old May 10, 2002, 19:57   #51
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Quote:
Originally posted by Kc7mxo
I miss the good old days when a civ would become worshipful with you, now. . . i'm hard pressed to get neighbors i've never engaged with, who i've traded techs, luxuruies, and maps for 2500 years to be more than polite with me.

its frustrating to try hard to be friends with them, and they constantly try and rip you off with the luxury trade.
That's why until the AI becomes as smart as a human, MP will be the best way to play Civ games. Nothing can truly match the feeling of manoevering around a large column of an enemy human player's infantry (while your heavy fortifications keep them at bay) and crushing their infrastructure with tanks.
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Old May 10, 2002, 20:13   #52
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Quote:
Originally posted by Kc7mxo
I miss the good old days when a civ would become worshipful with you, now. . . i'm hard pressed to get neighbors i've never engaged with, who i've traded techs, luxuruies, and maps for 2500 years to be more than polite with me.

its frustrating to try hard to be friends with them, and they constantly try and rip you off with the luxury trade.
I miss the days of AC where a faction would SHUT THE F*CK UP when you had torn it to shreds. You let it with 2-3 bases, and they would keep a low profile for the rest of the game. Even if you violated their borders, they would weakly protest, but no more, and you could ignore them and act like if you were at home. Now, as soon as you've declared peace, they start again to bang their chest and threat you about a war, even if it's their last one 3-pop city against your pangea-sized civilization.
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Old May 10, 2002, 20:15   #53
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Quote:
Originally posted by Arrian
Last night I (Japan) offered Germany 5 luxuries in exchange for 1. "I doubt they would accept such a deal."

Granted, I'm well over 4x the size of Germany, have a large tech lead and already have 5 luxuries, which of course means that attaining another will give me 3 happy faces per city w/marketplace. When asked what he would take? The luxuries, two techs and my world map.

Why in the world would I make that trade? I would be fine with 2 for 1, even 3 for 1, I'd accept 4 for 1... or even the 5 for 1.
I personnally would never accept anything higher than 3 to 1 if I desperatly need it, 2 to 1 in another cases. The trade is completely out of hands.
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Old May 10, 2002, 20:21   #54
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Quote:
Originally posted by Akka le Vil


I miss the days of AC where a faction would SHUT THE F*CK UP when you had torn it to shreds. You let it with 2-3 bases, and they would keep a low profile for the rest of the game. Even if you violated their borders, they would weakly protest, but no more, and you could ignore them and act like if you were at home. Now, as soon as you've declared peace, they start again to bang their chest and threat you about a war, even if it's their last one 3-pop city against your pangea-sized civilization.
hi ,

sounds like a day at the UN , .......

however , one could always take the resourses with force , ....

have a nice day
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Old May 10, 2002, 20:22   #55
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I have done this:

Ask germany what he wants for a tech he says something like incense +20 gpt.

Erase the tech and 20 gpt and ask what he will trade for incense.

Result:
9 gpt
+ the tech I asked for in the first place?

You got to be kidding me.

Try that you can get some good deals.
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Old May 10, 2002, 20:26   #56
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We have all heard the logic behind the luxury trading ... that a luxury is worth more to a large civ than a small one. Even if I don't like it, I at least understand the logic.

But what possible logical reason could there be for refusing 1250 gold for 5? Does anyone have any clue? Is gold valued as worth LESS to a larger civilization maybe?
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Old May 10, 2002, 20:26   #57
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Quote:
Originally posted by Tuberski
I have done this:

Ask germany what he wants for a tech he says something like incense +20 gpt.

Erase the tech and 20 gpt and ask what he will trade for incense.

Result:
9 gpt
+ the tech I asked for in the first place?

You got to be kidding me.

Try that you can get some good deals.
Sometimes they go higher though.

Personally, I just customize all my deals by refining to the exact minimum number of gold necassary to complete the deal.
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Old May 10, 2002, 20:31   #58
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That is what I try to do also.
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Old May 10, 2002, 20:32   #59
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I used to do that Trip, but now I figure a few gold is just not worth my time and clicking effort.

The most "refining" I will do now is in increments of 10 in the early game; larger increments later on ... a few gold is just not worth your time ... a game will not hinge on 7 gold, and you only live so long!
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Old May 10, 2002, 20:43   #60
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Quote:
Originally posted by nato
I used to do that Trip, but now I figure a few gold is just not worth my time and clicking effort.

The most "refining" I will do now is in increments of 10 in the early game; larger increments later on ... a few gold is just not worth your time ... a game will not hinge on 7 gold, and you only live so long!
As the leader of Prussia in my game of Empires in Arms: A Napoleonic Simulation used to say... "Even 1 dollar (gold) may come in handy later on for situations you don't expect." (I'm France, and consequently beating Prussia, Britain, Austria, and all their minor countries in 1795 too.. just thought I'd add that )

Of course, in this game money is much less valuable than in other games, where you actually have to BUY your units, as well as support them...
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