May 8, 2002, 03:42
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#1
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Emperor
Local Time: 02:19
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Why Colonization game after succesfull revolution looks a little bugy
After you win game, you can continue playing
But it all looks like some sort of editor is tuened on. (you can in europe for your enemyies, and see chace production in their colonies)
Europians Man-o-War are wandering aimlessly
Other foreingn colonists have been stopped in time.
You can't build new colonies
And several other things.
Pretty stange.
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May 8, 2002, 07:56
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#2
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Deity
Local Time: 12:19
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Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Yeah, well the game wasn't MEANT to be played post-win. It's just for those who want to see their new Empire grow, I guess. Think of it as a "Practice" or "Demo" mode where you can snoop around, but since you've won, there isn't really anything to aim for any more.
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May 8, 2002, 08:18
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#3
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King
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Location: the contradiction is filled with holes...
Posts: 1,398
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Re: Why Colonization game after succesfull revolution looks a little bugy
1. Europians Man-o-War are wandering aimlessly
2. Other foreingn colonists have been stopped in time.
3. You can't build new colonies.
1. They can't find their way home?
2. Frustrated about the fact that they can't become the USA, they go on strike?
3. They would be quite defenseless, and thus your previous country would attack them straight away. So, nobody wants to colonize anymore?
These are just guesses, so don't blame me if you start telling these as truths, and people laugh at you.
__________________
I'm not a complete idiot: some parts are still missing.
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May 8, 2002, 08:50
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#4
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Emperor
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My personal theory is that they never intended to make game playable after the win, but have turned ON that option anyway (maybe that game was rushed too, like Civ3).
Hey, do you know why colonzation colonies have city raduus of 1, and not 2?
This was in an old review.
2 weeks before game gone gold, they decided to chage to 1 tile rfadius, to make cities more spcialized.
And there is one relic in game to prove that:
Fish which is 2 tiles away of shore.
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May 8, 2002, 08:52
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#5
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King
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Player1: you answered your own question: To make cities more specialized.
And I like it a lot that way.
__________________
I'm not a complete idiot: some parts are still missing.
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May 8, 2002, 08:56
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#6
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Emperor
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Indeed.
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May 8, 2002, 20:47
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#7
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Emperor
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Quote:
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Originally posted by aaglo
Player1: you answered your own question: To make cities more specialized.
And I like it a lot that way.
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I agree, if there was a two tile radius, jeez, how many citizens could that support? 60, 75? and possibly have every type of good. one city would be enough for just about any game.
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May 8, 2002, 20:48
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#8
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Emperor
Local Time: 19:19
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Join Date: Mar 2002
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Quote:
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Originally posted by asleepathewheel
I agree, if there was a two tile radius, jeez, how many citizens could that support? 60, 75? and possibly have every type of good. one city would be enough for just about any game.
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edit: just realized that a similar statement was on a different thread. I am not a fraud, really.
edit: whoops. how embarassing.
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May 12, 2002, 05:50
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#9
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Emperor
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Posts: 8,491
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Noticed the same, therefore never play post-win... I mean you can't even attack other cols anymore because the game thinks you're still in revolution status... can't do anything actually
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May 12, 2002, 08:02
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#10
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Chieftain
Local Time: 12:19
Local Date: November 1, 2010
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Location: Paris
Posts: 30
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I never relly liked the revolution phase. I usually stopped when ready for the revolution. I mean: 25+ turns defending your post cities over and over isn't that funny. One big army invading the colonies would have been more fun.
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May 12, 2002, 08:04
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#11
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Emperor
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I personally never had any big colonial empires to defend in revolution. Just one or 2, maybe 3 port cities, that's it. But then I never played anything harder than ... 2nd difficulty level
How are those levels called in English?
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May 12, 2002, 08:46
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#12
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Chieftain
Local Time: 12:19
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Join Date: May 2002
Location: Paris
Posts: 30
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I think it was Explorer, Discoverer, Conquistador, Gouvernor, Viceroy
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May 12, 2002, 08:59
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#13
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Emperor
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thanks
Entdecker, Seefahrer, Conquistador, Gouverneur, Vizekönig
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May 12, 2002, 11:50
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#14
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Chieftain
Local Time: 12:19
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Join Date: May 2002
Location: Paris
Posts: 30
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Though I'm not sure if my list is in the right order ...
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May 12, 2002, 13:27
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#15
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Emperor
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I think so...
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May 14, 2002, 09:05
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#16
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Prince
Local Time: 10:19
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Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
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I never play post-win. But I did once, and I found that indeed you could access the ports of every European power.
There were still remnants of the Royal Expeditionary force who continued their war against me, even though the king surrendered to us.
But that's about it, since I only ever did it once.
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June 3, 2002, 22:44
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#17
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Warlord
Local Time: 18:19
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 141
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I usually tried to get as much money as I could post-revolution. There wasn't anything else to do, but I spent all that time making profitable colonies and building fortressess and I just wanted to keep the dream alive.
But it's good it doesn't just...end. Then you get to take a good look at all your work.
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