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View Poll Results: Which SimCity games hav you ever played?
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SimCity
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31 |
31.63% |
SimCity 2000
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36 |
36.73% |
SimCity 3000
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23 |
23.47% |
SimCity Banana
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8 |
8.16% |
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May 17, 2002, 07:04
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#31
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King
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
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ah, that's why i never saw them take off, i always had disasters off.
__________________
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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May 17, 2002, 07:43
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#32
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Warlord
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115
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Quote:
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Originally posted by Grumbold
Launch Arco's were (iirc) fitted with rocket motors so that in the event of earthquakes threatening their destruction they could launch into orbit. They were the biggest, costliest and best balanced Arco, needing practically no support from external buildings to reach A+ quality.
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Actually I don't think that this is right, IIRC Iturned disaters off as well, you just had to have enough Arcos in your city to make them take off - to the moon I think. Once they were gone (the takeoff looked exactly like the destruction of a building) you'd get a sum of money to build 5 or so new launch Arcos and with the taxes from them you'd buy more Arcos till they take off again...
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May 17, 2002, 07:46
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#33
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Emperor
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Quote:
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Originally posted by chronocrator
Actually I don't think that this is right, IIRC Iturned disaters off as well, you just had to have enough Arcos in your city to make them take off - to the moon I think. Once they were gone (the takeoff looked exactly like the destruction of a building) you'd get a sum of money to build 5 or so new launch Arcos and with the taxes from them you'd buy more Arcos till they take off again...
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 This is the first time I hear about this!
Are we talking about those big black ones? The ones with the highest max pop cap?
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May 17, 2002, 08:01
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#34
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Warlord
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115
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No, IIRC the Launch Arcos were white (those with the 2 twisted "pipes" on which they stood) but I think those have the highest pop cap. I will check...
__________________
Interested in creating a TBS game similar to Colonization?
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May 17, 2002, 08:11
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#35
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Warlord
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115
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I've found some info here:
http://www.geocities.com/TimesSquare/3068/arcos.htm
Quote:
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The Exodus
In DOS version 1.1 (both from the updater and the CD versions), Windows versions, and Mac 1.1 or later versions, the launch arcologies will launch, giving you that pleasant message, "The exodus has begun." But exactly when will this happen? Now, thanks to the miracle of modern science, the precise numbers are know...
In order for your Launch Arcologies to blast off into space,
You must have 301 or more launch arcologies built
The year must be 2051 or later
In addition, you must have one of the versions specified above. The event really isn't as cool as it sounds. The arcologies don't really "launch". They blow up, as if you would have bulldozed them. And it takes a long time, as each blows up in the sequence you built it. If you've never seen an arcology "launch" in SimCity 2000, don't worry. You're not missing anything too cool. As a matter of fact, it's a royal pain.
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some more general info on Arcos:
http://www.imerc.com/futurecity/Virt...fo/General.htm
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Plymouth Arcology available after year 2000 with 55,000 internal population producing 15 units pollution costing $100,000 and having #100,000 land value.
Forest Arcology available after year 2050 with 30,000 internal population producing 10 units pollution costing $120,000 and having #120,000 land value.
Draco Arcology available after year 2100 with 45,000 internal population producing 12 units pollution costing $150,000 and having #150,000 land value.
Launch Arcology available after year 2150 with 65,000 internal population producing 15 units pollution costing $200,000 and having #200,000 land value.
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__________________
Interested in creating a TBS game similar to Colonization?
Have a look here !
New C++ programmers needed!
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May 17, 2002, 23:16
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#36
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Prince
Local Time: 12:20
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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You forgot the option for SimCity 4000. You never know, someone here may be beta-testing it!
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
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May 18, 2002, 02:07
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#37
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Chieftain
Local Time: 00:20
Local Date: November 1, 2010
Join Date: Apr 2001
Posts: 81
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Quote:
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Originally posted by The Rusty Gamer
You forgot the option for SimCity 4000. You never know, someone here may be beta-testing it!
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It is SimCity 4 not 4000 and it is due out in december.
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May 20, 2002, 13:59
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#38
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Deity
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by The Rusty Gamer
You forgot the option for SimCity 4000. You never know, someone here may be beta-testing it!
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I guess at the moment the only beta testers there is, is the people who work at MAXIS!
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