Thread Tools
Old May 8, 2002, 18:37   #1
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 17:22
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Abandon City & Reputational Hit
Has anyone figured out whether or not abandoning cities (with the 1.21 patch) causes a reputational hit?

In late game warfare, the obivous exploit when conquering large cities is to: (1) take the city (i.e., not raze it), (2) move your own settler right next to the city (assuming RR access and so no movement point expense), (3) sell off all city improvements, (4) abandon city, and (5) build new city with you settler that is pre-positioned (perhaps in the same tile as your modern armour / tanks that expended all movement points in attacking the large city).

Bingo, you have acquired the territory, you have a city in place of the prior city, and those 8 - 12 resistors have magically disappeared. Downsides to this are obviously lower population and slower growth, and loss of city improvements which survivied your attack. But upsides include no resistors (so no need to provide strong garrison), much less culture flip worry, etc.

If there is no reputational hit, why would you ever raze a city (unless you need some slave workers) ?

Anyone?
Catt is offline  
Old May 8, 2002, 19:30   #2
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 17:22
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
Sounds reasonable, but if you happen to have the luxuries, happiness enhancers and a few units to spare you might want to try just keeping the city unless it is huge. Culture flipping doesn't occur that much anymore. If the war doesn't last forever and you have stronger overall culture, there may not be much reason to start over.

If you have LESS overall culture, keeping the city turns a little iffy.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old May 8, 2002, 19:43   #3
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 17:22
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Jaybe, I generally agree . . .
. . . and in normal circumstances I almost never raze and almost always keep the city and suppress the resistors with units, happiness (i.e., rushbuilding temples, marketplaces & cathedrals), and my generally superior culture.

I adopted the above strategy in my current monarch game with UN, Cultural and SS victories disabled, year currently +/- 2030. I got so far behind in score early that there is no chance of a histograph win, so I need a conquest or domination (more likely) in the next 20 or so turns. I simply can't spare 20 units to garrison a captured city with 12 resistors (I am capturing size 22-26 cities without the luxury of time which allows massive aerial or artillary bombardment to reduce city size).

Although I may only use the tactic in special circumstances like this, it may be useful elsewhere -- provided I understand whether or not my reputation takes the same hit it would take with just razing the city.

FIRAXIS, any comment?
Catt is offline  
Old May 8, 2002, 20:35   #4
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 01:22
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
I doubt this will work in practice. Any unhappiness from the city is likely to be transferred to another upon abandonment, but I haven't tested it. Just raze........reputation is overrated.
DrSpike is offline  
Old May 8, 2002, 21:04   #5
Promethus
Settler
 
Promethus's Avatar
 
Local Time: 19:22
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Battle Creek, Michigan
Posts: 23
At that point in the game your reputation does not matter anyway, you are going to be ar war with everyone anyway.
__________________
The ways of Man are passing strange, he buys his freedom and he counts his change.
Then he lets the wind his days arrange and he calls the tide his master.
Promethus is offline  
Old May 8, 2002, 23:23   #6
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 17:22
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
Well, in my particular game rep doesn't matter much at this point. But I think the abandon city option can be a very powerful later game tactic (late industrial / early modern), and I'm a builder at heart -- reputation, diplomacy and trade are important components of many of my games (I turned culture and SS victories off in this game only because I wanted to test some later-game mods I'm toying with and didn't want an inadvertant win too early in the tech tree) .

While I understand much of the game can be won or lost in the ancient era, I also believe that the later game seems to garner less critical player attention than it merits (judging from the posts here and elsewhere from obviously very accomplished and successful players).

Catt is offline  
Old May 9, 2002, 00:24   #7
Grrr
Civilization III Multiplayer
King
 
Grrr's Avatar
 
Local Time: 13:22
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
AFAIK the resistors and unhappiness is transferred. I prefer to get 20 workers and build the city up, and starve off the resisters.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
Grrr is offline  
Old May 9, 2002, 08:57   #8
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 02:22
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Re: Abandon City & Reputational Hit
Quote:
Originally posted by Catt
Has anyone figured out whether or not abandoning cities (with the 1.21 patch) causes a reputational hit?

In late game warfare, the obivous exploit when conquering large cities is to: (1) take the city (i.e., not raze it), (2) move your own settler right next to the city (assuming RR access and so no movement point expense), (3) sell off all city improvements, (4) abandon city, and (5) build new city with you settler that is pre-positioned (perhaps in the same tile as your modern armour / tanks that expended all movement points in attacking the large city).

Bingo, you have acquired the territory, you have a city in place of the prior city, and those 8 - 12 resistors have magically disappeared. Downsides to this are obviously lower population and slower growth, and loss of city improvements which survivied your attack. But upsides include no resistors (so no need to provide strong garrison), much less culture flip worry, etc.

If there is no reputational hit, why would you ever raze a city (unless you need some slave workers) ?

Anyone?

hi ,

before putting the AI's city out of action , buy settlers , you can put them with other city's , and normaly they have your nationality , ..

have a nice day
Panag is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:22.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team