May 9, 2002, 04:51
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#1
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Prince
Local Time: 00:25
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
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Cavalry and their movement of 3!
Hi folks, i would like to hear people's views on this..
Do people reckon that the movement of 3 is too high? It currently allows them to do an awful lot on their turns, moving in and pillaging an area of land and moving out again for example. Currently i have them and cossacks with a movement of 2, but was interested to find out more what others think of this...
I did consider making normal cavalry 6,4,2 (att, def, move) instead of 6,3,3.
Then Cossacks would be adjusted to 6,4,3.
??
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May 9, 2002, 04:57
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#2
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Chieftain
Local Time: 00:25
Local Date: November 1, 2010
Join Date: May 2002
Posts: 72
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Perhapz, but d00d j00 cant forget it makez them uzeful over a long periodz of time, right upz t00 infantry, juzt like in r33l life. Cavalry roxx d00d!!
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May 9, 2002, 05:15
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#3
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Settler
Local Time: 00:25
Local Date: November 1, 2010
Join Date: Jan 2002
Location: York, Uk
Posts: 7
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Hmmm, I-iZ that didn't make any sense to me at all....
But on the subject, I agree that cavalry movement of 3 is a bit too much. Don't Knights have a movement of 2? I can't believe that horse breeding techniques improved that much.... However, I don't like the idea of improving their defensive value, as cavalry were never much use in defence.
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May 9, 2002, 05:18
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#4
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Chieftain
Local Time: 00:25
Local Date: November 1, 2010
Join Date: May 2002
Posts: 72
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Ahhh... j00 not 1337 yet ey?
But d00d, rememba cavalr33z carr33 lez hevy equipment than knightz d00... so they might juzt go fasta.
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May 9, 2002, 05:34
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#5
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Warlord
Local Time: 10:25
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The mechanical dragon
Posts: 164
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Quote:
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Originally posted by I-iZ-1337
Ahhh... j00 not 1337 yet ey?
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*coughs*
1 4/\/\ 13373|2 +|-|3|\| j00. 1ph j00 |)0 |\|0+ 4g|233, +|-|3|\| j00 4|23 \/\/0|2+|-|y 0ph |331|\|g +0$$43|) 1|\|+0 4 |2u|3|31$|-| |31|\|.
*coughs*
first to translate gets a free cookie
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May 9, 2002, 05:38
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#6
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Chieftain
Local Time: 00:25
Local Date: November 1, 2010
Join Date: May 2002
Posts: 72
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I duz not dezerve t00 be in a bin d00d... I iz a 1337 civ2 vet!
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May 9, 2002, 05:44
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#7
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Civ4: Colonization Content Editor
Local Time: 01:25
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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|)0|\|+ f33d |)4 +|20|_|_.
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May 9, 2002, 05:46
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#8
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Chieftain
Local Time: 00:25
Local Date: November 1, 2010
Join Date: May 2002
Posts: 72
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Wot iz a troll d00d?
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May 9, 2002, 05:46
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#9
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Settler
Local Time: 00:25
Local Date: November 1, 2010
Join Date: Jan 2002
Location: York, Uk
Posts: 7
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Well, its far too early in the morning for this kind of stuff for me.
Still, with reference to your point Patashu, consider it translated and understood: I totally agree, and I think the whole world should follow your example.
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May 9, 2002, 06:21
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#10
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Warlord
Local Time: 01:25
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sala, Sweden
Posts: 113
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Still nobody has answered the question... My advice is - if you donīt like it, edit it. Some do, some donīt. I must say that land units movement are quite OK for me, but Iīve done some serious changes to the naval units.
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May 9, 2002, 06:33
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#11
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Prince
Local Time: 00:25
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
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yes i know i can edit it if i want, my point with this thread is to ask for suggestions, advice and preferably a lot less 1337 crap...
what did you do to your naval units then?
so far i have my cavalry set to 6,3,2 but am considering other options you see.. such as 6,4,2 or back to 6,3,3!
Last edited by =DrJambo=; May 9, 2002 at 06:42.
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May 9, 2002, 06:35
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#12
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Chieftain
Local Time: 00:25
Local Date: November 1, 2010
Join Date: May 2002
Posts: 72
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I anzwered the queztion in my first post on thiz thred d00d. I iz 1337.
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May 9, 2002, 06:55
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#13
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Prince
Local Time: 01:25
Local Date: November 1, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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I guess someone is about to enjoy the life of Mingapulco soon.
__________________
Science without conscience is the doom of the soul.
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May 9, 2002, 06:57
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#14
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Emperor
Local Time: 19:25
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by Patashu
*coughs*
1 4/\/\ 13373|2 +|-|3|\| j00. 1ph j00 |)0 |\|0+ 4g|233, +|-|3|\| j00 4|23 \/\/0|2+|-|y 0ph |331|\|g +0$$43|) 1|\|+0 4 |2u|3|31$|-| |31|\|.
*coughs*
first to translate gets a free cookie
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i am leeter then you. if you do not agree then you are worthy of being tossaed (tossed?) into a rubbush bin.
give me a fawking cookie teh r33t.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 9, 2002, 07:10
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#15
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Chieftain
Local Time: 00:25
Local Date: November 1, 2010
Join Date: May 2002
Posts: 72
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Quote:
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Originally posted by Akka le Vil
I guess someone is about to enjoy the life of Mingapulco soon.
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What r j00 d00dz talking about?
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May 9, 2002, 07:10
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#16
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Warlord
Local Time: 10:25
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The mechanical dragon
Posts: 164
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here it is
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May 9, 2002, 07:16
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#17
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Prince
Local Time: 00:25
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
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May 9, 2002, 07:29
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#18
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Emperor
Local Time: 19:25
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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I edited my game after the first time I faced Chinese riders with mech inf and tanks. Three movement was just too much so I adjusted all mounted units to two MP. Strangely, with 1.21 I use the default 3 MP and I dont really care anymore since I have now changed my combat technique.
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May 9, 2002, 08:42
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#19
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Firaxis Games Programmer/Designer
Local Time: 20:25
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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I think Cav should stay at movement 3. But that's just me.
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May 9, 2002, 11:00
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#20
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Warlord
Local Time: 01:25
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sala, Sweden
Posts: 113
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Quote:
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Originally posted by =DrJambo=
yes i know i can edit it if i want, my point with this thread is to ask for suggestions, advice and preferably a lot less 1337 crap...
what did you do to your naval units then?
so far i have my cavalry set to 6,3,2 but am considering other options you see.. such as 6,4,2 or back to 6,3,3!
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Sure, youīre right, and my advice is to keep the cavalry as it is. But since you posted this thread I assume you werenīt really satisfied with that? So why not just try to make 'em the way you want? Just a little playtesting...
I made my naval units faster - think it was like this (movement points):
Galley - 3
Caravel, Galleon, Frigate, Privateer, MoW - 4
Ironclad - 5
Submarine - 4
Destroyer - 8
Battleship, Carrier, Nucl. sub - 5
AEGIS Cruiser - 7
I think these movement points really make the naval units a little bit more worthwhile, and they are increasing the power of destroyers and AEGIS cruisers. A little bit more like the Civ2-way maybe.
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May 9, 2002, 12:01
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#21
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Prince
Local Time: 18:25
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
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unless you increase tanks/mech inf/MA to 4, 3 seems too fast for any horse unit.
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May 9, 2002, 12:27
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#22
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Prince
Local Time: 19:25
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
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Nah, if anything the movement rates of almost all units are absurdly slow. I always got sick of it taking 500 freaking years too get across the continent.
__________________
"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
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May 9, 2002, 12:30
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#23
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Prince
Local Time: 19:25
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
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Quote:
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Originally posted by I-iZ-1337
Perhapz, but d00d j00 cant forget it makez them uzeful over a long periodz of time, right upz t00 infantry, juzt like in r33l life. Cavalry roxx d00d!!
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Ay si. Cual clase de mierda es? Otro ejemplo del fracaso de nuestra sistema educativa, supongo.
__________________
"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
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May 9, 2002, 13:35
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#24
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Deity
Local Time: 03:25
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Ming where the HELL are you?
Ming Ming Ming!
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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May 9, 2002, 13:43
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#25
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Emperor
Local Time: 03:25
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Aperture Science Enrichment Center
Posts: 8,638
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DL dance anyone?
Quote:
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Originally posted by I-iZ-1337
I anzwered the queztion in my first post on thiz thred d00d. I iz 1337.
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OMG m4n y0u r 5o 1337!!!111!
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Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
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May 9, 2002, 13:48
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#26
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Retired
Local Time: 19:25
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Hmmm... another example of a poster who doesn't type well (not against the rules) and a bunch of spammers who seem to be looking for PCR's or restrictions.
STAY ON TOPIC, or spend some time in Mingapulco... Your choice.
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Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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May 9, 2002, 15:19
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#27
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Prince
Local Time: 19:25
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
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Quote:
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Originally posted by Ming
Hmmm... another example of a poster who doesn't type well (not against the rules) and a bunch of spammers who seem to be looking for PCR's or restrictions.
STAY ON TOPIC, or spend some time in Mingapulco... Your choice.
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Hey, whats up w/ the new avatar? I liked the old evil b&w Ming head. he always looked like he was trying to decide whether to ban someone. Kermit?
__________________
"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.
i like ibble blibble
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May 9, 2002, 15:36
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#28
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Emperor
Local Time: 21:25
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Quote:
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Originally posted by bigvic
Hey, whats up w/ the new avatar? I liked the old evil b&w Ming head. he always looked like he was trying to decide whether to ban someone. Kermit?
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Didn't you hear the man? Stay on topic.
Staying on topic , I think that most units have adequate movement values, except the naval units, of course. I would like to know how your change affects your game, Dr. Jambo. Do you think the AI is somehow hindered by the slower cavalry?
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May 9, 2002, 18:10
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#29
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Local Time: 19:25
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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Quote:
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Originally posted by Alexnm
Didn't you hear the man? Stay on topic.
Staying on topic , I think that most units have adequate movement values, except the naval units, of course.
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On my modern naval units, I just check the option "treat all terrain as roads", ships move a lot further per turn.
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"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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May 9, 2002, 19:28
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#30
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Emperor
Local Time: 17:25
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Ay, look guys!
It's a strategic game, see? A STRATEGIC game is not only dealing with how far a unit CAN move, but also about field commanders (AND generals in the capital) MAKING DECISIONS, resolving logistical headaches, and GETTING forces moved -- easier said than done, especially before modern age.
Also has to do with the game working right. You have to allow appropriate reaction time, to allow for ground/sea/air units to be intercepted. That, for one, is why you lose the road/rail movement in foreign countries -- not because it is realistic, but because it WORKS.
End of Lecture (sorry).
JB
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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