May 9, 2002, 05:03
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#1
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Settler
Local Time: 00:25
Local Date: November 1, 2010
Join Date: May 2002
Posts: 1
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Do other nations build SDI defences?
What would happen if you nuked someone with SDI defence?
Or, do other nations know if you build it in one place so don;t nuke that place.
Thanks
Catherine
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May 9, 2002, 05:26
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#2
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Emperor
Local Time: 00:25
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Welcome Catherine,
My games rarely get to this stage - I prefer to conquer the world with Crooks & 'Clads, but - I think I may be able to help a little.
The AI seems to know where SDI are located and does not nuke such cities - it will however waste many nukes on a city within the SDI radius of another - SDI protects a 3 square 'circle' around the city that builds it so another city can exist within that protective envelope and does not need an SDI itself -- similarly the devastation of a nuke can flow 'under' SDI so if you target just ouside the SDI radius you can damage within it.
I do not believe that another human player can discover a city has SDI other than by trying to nuke it or by diplomatic investigation.
Hope this hleps, SG[1]
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May 9, 2002, 11:31
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#3
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King
Local Time: 01:25
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Scouse Gits
I do not believe that another human player can discover a city has SDI other than by trying to nuke it or by diplomatic investigation.
Hope this helps, SG[1]
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I'm not sure but don't you also get the info when you try to just send a rocket into a city?
for SAM alone you get a popup saying:" SAM double's defence"
and for SAM end SDI it says:"SAM and SDI quadruple defence"
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 9, 2002, 12:35
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#4
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Emperor
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Location: Liverpool, United Kingdom
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Yup - I think that you are probably right, shade...
Said this wasn't my field of expertise...
SG[1]
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May 9, 2002, 12:43
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#5
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King
Local Time: 18:25
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Yes, the popup Shade mentions exists.
I'm with SG on early conquest. While I may get rocketry, the AI may not have it.  If anybody tried to build the Manhattan Project, I would send a boatload of spies to put an end to it...
That said, in my early civ years, before I could end the game early, nukes got tossed like so many snowballs. The AI does build SDIs. If they have the money, and you have nukes, they will rushbuy them.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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May 9, 2002, 12:47
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#6
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King
Local Time: 18:25
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Join Date: Jul 2000
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Also, an SDI will defend against any unit with attack=99. However, they do not defend against the Spy's suitcase nuke.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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May 9, 2002, 12:57
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#7
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King
Local Time: 01:25
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Marquis de Sodaq
Also, an SDI will defend against any unit with attack=99. However, they do not defend against the Spy's suitcase nuke.
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does this mean if you'd change the attackvalue for a nuke to let's say 90 they would still work??(hope hope...)
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 9, 2002, 13:17
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#8
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King
Local Time: 18:25
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Join Date: Jul 2000
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No - then you would just have a cruise missile with guaranteed success.
Attack=99 also triggers the nuke sound and explosion graphics, no matter what unit has it. You could make a plutonium chariot, for instance.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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May 9, 2002, 13:29
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#9
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King
Local Time: 01:25
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Marquis de Sodaq
No - then you would just have a cruise missile with guaranteed success.
Attack=99 also triggers the nuke sound and explosion graphics, no matter what unit has it. You could make a plutonium chariot, for instance.
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neat  (I didn't know that,must be nice seeing a chariot race into citywalls and then kabloeiiiee mushroomcloud  )
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 10, 2002, 05:04
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#10
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Emperor
Local Time: 00:25
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Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I told you not to make that damn chariot out of anti-matter! "  "
SG[1]
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