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Old May 9, 2002, 05:03   #1
cjanderson
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Do other nations build SDI defences?
What would happen if you nuked someone with SDI defence?

Or, do other nations know if you build it in one place so don;t nuke that place.

Thanks

Catherine
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Old May 9, 2002, 05:26   #2
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Welcome Catherine,

My games rarely get to this stage - I prefer to conquer the world with Crooks & 'Clads, but - I think I may be able to help a little.

The AI seems to know where SDI are located and does not nuke such cities - it will however waste many nukes on a city within the SDI radius of another - SDI protects a 3 square 'circle' around the city that builds it so another city can exist within that protective envelope and does not need an SDI itself -- similarly the devastation of a nuke can flow 'under' SDI so if you target just ouside the SDI radius you can damage within it.

I do not believe that another human player can discover a city has SDI other than by trying to nuke it or by diplomatic investigation.

Hope this hleps, SG[1]
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Old May 9, 2002, 11:31   #3
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Quote:
Originally posted by Scouse Gits
I do not believe that another human player can discover a city has SDI other than by trying to nuke it or by diplomatic investigation.

Hope this helps, SG[1]
I'm not sure but don't you also get the info when you try to just send a rocket into a city?
for SAM alone you get a popup saying:" SAM double's defence"
and for SAM end SDI it says:"SAM and SDI quadruple defence"

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Old May 9, 2002, 12:35   #4
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Yup - I think that you are probably right, shade...
Said this wasn't my field of expertise...

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Old May 9, 2002, 12:43   #5
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Yes, the popup Shade mentions exists.

I'm with SG on early conquest. While I may get rocketry, the AI may not have it. If anybody tried to build the Manhattan Project, I would send a boatload of spies to put an end to it...

That said, in my early civ years, before I could end the game early, nukes got tossed like so many snowballs. The AI does build SDIs. If they have the money, and you have nukes, they will rushbuy them.
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Old May 9, 2002, 12:47   #6
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Also, an SDI will defend against any unit with attack=99. However, they do not defend against the Spy's suitcase nuke.
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Old May 9, 2002, 12:57   #7
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Quote:
Originally posted by Marquis de Sodaq
Also, an SDI will defend against any unit with attack=99. However, they do not defend against the Spy's suitcase nuke.
does this mean if you'd change the attackvalue for a nuke to let's say 90 they would still work??(hope hope...)

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Old May 9, 2002, 13:17   #8
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No - then you would just have a cruise missile with guaranteed success.

Attack=99 also triggers the nuke sound and explosion graphics, no matter what unit has it. You could make a plutonium chariot, for instance.
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Old May 9, 2002, 13:29   #9
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Quote:
Originally posted by Marquis de Sodaq
No - then you would just have a cruise missile with guaranteed success.

Attack=99 also triggers the nuke sound and explosion graphics, no matter what unit has it. You could make a plutonium chariot, for instance.
neat (I didn't know that,must be nice seeing a chariot race into citywalls and then kabloeiiiee mushroomcloud )

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Old May 10, 2002, 05:04   #10
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I told you not to make that damn chariot out of anti-matter! ""

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