May 10, 2002, 19:38
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#31
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Quote:
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Originally posted by Grrr
If there editor is any good, we can add a twenty eighth era .
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That would certainly make the scientific trait more valuable. 28 free advances over the course of the game? damn.
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May 10, 2002, 19:54
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#32
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Quote:
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Originally posted by asleepathewheel
That would certainly make the scientific trait more valuable. 28 free advances over the course of the game? damn.
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hi ,
but the tech's would be in proportion as well , .....nice try
have a nice day
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May 10, 2002, 19:59
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#33
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Quote:
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Originally posted by panag
hi ,
but the tech's would be in proportion as well , .....nice try
have a nice day
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Sure the other traits would be in proportion, except for Expansionist which is useless by 1 ad. It would just make me more willing to try scientific if I got that many freebies. the three that it gives now, I don't find to be that appetizing. granted I try to get rocketry soon, but the others Ibypass for a while.
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May 10, 2002, 20:05
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#34
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Quote:
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Originally posted by asleepathewheel
Sure the other traits would be in proportion, except for Expansionist which is useless by 1 ad. It would just make me more willing to try scientific if I got that many freebies. the three that it gives now, I don't find to be that appetizing. granted I try to get rocketry soon, but the others Ibypass for a while.
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hi ,
one could always use the editor , ....and give a civ ALL the civ-specific abilities , ...
have a nice day
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May 10, 2002, 20:27
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#35
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I actually tried that for one game. was, uh, pretty unbalancing. but nice. all abiliities and start with 4 techs. pretty sweet. but I only tried once, and figured what's the point.
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May 10, 2002, 22:24
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#36
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Quote:
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Originally posted by asleepathewheel
I actually tried that for one game. was, uh, pretty unbalancing. but nice. all abiliities and start with 4 techs. pretty sweet. but I only tried once, and figured what's the point.
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I did it too. It helps to give a feel for what the different traits do, with out having to play all the combinations.
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May 11, 2002, 02:51
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#37
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We have this already. It's called Sid Meier's Alpha Centauri.
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May 11, 2002, 06:30
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#38
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Quote:
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Originally posted by asleepathewheel
I actually tried that for one game. was, uh, pretty unbalancing. but nice. all abiliities and start with 4 techs. pretty sweet. but I only tried once, and figured what's the point.
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hi , try again it works with 1.21 , as the others start with 4 tech's , so could you , ...  or you could have them start with none , including you , .....
have a nice day
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May 11, 2002, 10:48
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#39
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Prince
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Perhaps a 5th era that covered the next 300 years or so and had a heavy environmental slant to it. Or even better, structured in such a way that you a large branch full of environmental techs and another full of military techs and you have to choose one or the other, or balance your choices out (one from one line, then your next tech from the other). This would allow your civ to decide whether we'll have a violent, post-apocolyptic future, or one where the environment (and people) survive. Pollution could be worse too, messages like "3 citizens in Tarsus die of cancer from the sun/toxic drinking water/etc."
One of the small or great wonders for envioronmentalism could be Yucca Mountain, where you store your nuclear waste and build a huge monolithic monument on top to warn people in the future.
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May 11, 2002, 14:49
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#40
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King
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Quote:
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Originally posted by Mellian:
Probe Teams
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Ahh yess, I remember fondly my days on the high school probe team, we were the best probers in wisconsin, and we probed each other so much that had we probed any more, we would have died.
I think the game should stay as is as far as the ages go, because the coding is all weird, if you wanted to you could make new techs in the editor tho
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May 12, 2002, 17:01
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#41
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King
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With all this debate over a fifth era a question popped into my mind.
Has anyone routinely completed all research in Civ3 in their games? I find it very difficult to see how a fifth era could be inserted into the game given the same time constraints that we currently have.
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May 12, 2002, 18:11
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#42
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Quote:
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Originally posted by Haupt. Dietrich
With all this debate over a fifth era a question popped into my mind.
Has anyone routinely completed all research in Civ3 in their games? I find it very difficult to see how a fifth era could be inserted into the game given the same time constraints that we currently have.
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hi ,
well since there are so many who have done so allready , ...
and just because "future tech 1" and 2 and 3 and 4 and 5 , gets a bit nervous , some people say the stopped at 28 , .....pfffff , and there is room for more era's and they should expand them , .....
have a nice day
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May 12, 2002, 18:19
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#43
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Prince
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True, under the *current* time restraints most people don't finish all the techs, but I think that could be easily changed by making the space ship parts
1. more numerous
2. more costly and
3. their techs at the end of the modern era, or maybe even the start of a 5th era.
The other victories don't really rely on any technology.
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May 13, 2002, 01:04
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#44
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Quote:
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Originally posted by Haupt. Dietrich
With all this debate over a fifth era a question popped into my mind.
Has anyone routinely completed all research in Civ3 in their games? I find it very difficult to see how a fifth era could be inserted into the game given the same time constraints that we currently have.
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I usually complete all the techs in my games. Sometimes I can kill everyone before making it to the end, but usually can.
Of course, this is usually after having reached the modern age around 1500 if not earlier, so, not too hard to get all the techs then.
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May 13, 2002, 02:08
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#45
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Prince
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Quote:
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Originally posted by Haupt. Dietrich
With all this debate over a fifth era a question popped into my mind.
Has anyone routinely completed all research in Civ3 in their games? I find it very difficult to see how a fifth era could be inserted into the game given the same time constraints that we currently have.
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Simple solution... Send the Mandatory Retirement year forward a couple of centuries.
BTW, I have managed to complete all research by 1960 before, but never any earlier.
I do agree that 2050 is too early to retire if there is to be a fifth era.
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May 13, 2002, 02:47
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#46
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Emperor
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They're not going to add a fifth era and add new units, cities, etc.
But what they can do is allow us to add it ourselves and adjust everything else so that it all works well.
so retirement, technology, etc, not a problem, can be fixed. (if they allow us to edit them).
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May 13, 2002, 08:01
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#47
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King
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Perhaps I should ask this in the strategy forum but I could use advice for getting to the modern era by 1500ad!
Completing all research by 1960ad! Astonishing. Again I could use some pointers here because it is obvious to me that I'm scientifically retarded!
I can never reach the very beginning of the modern ages before 1940ad. I try to engage in active tech trading or just outright buying so I know that I'm doing that right. But obviously I must be doing something wrong or not doing something right!
Help!!!!!!!!!!!!
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May 13, 2002, 15:57
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#48
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Quote:
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Originally posted by Haupt. Dietrich
Perhaps I should ask this in the strategy forum but I could use advice for getting to the modern era by 1500ad!
Completing all research by 1960ad! Astonishing. Again I could use some pointers here because it is obvious to me that I'm scientifically retarded!
I can never reach the very beginning of the modern ages before 1940ad. I try to engage in active tech trading or just outright buying so I know that I'm doing that right. But obviously I must be doing something wrong or not doing something right!
Help!!!!!!!!!!!!
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hi , try to buy library and university as fast as ya can , ....bigger city's , more research ,.....
have a nice day
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May 13, 2002, 16:28
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#49
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Prince
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Quote:
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Originally posted by Haupt. Dietrich
Perhaps I should ask this in the strategy forum but I could use advice for getting to the modern era by 1500ad!
Completing all research by 1960ad! Astonishing. Again I could use some pointers here because it is obvious to me that I'm scientifically retarded!
I can never reach the very beginning of the modern ages before 1940ad. I try to engage in active tech trading or just outright buying so I know that I'm doing that right. But obviously I must be doing something wrong or not doing something right!
Help!!!!!!!!!!!!
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On regent or lower it's difficult (if not impossible) to reach Modern Era by 1500. But on higher levels the AI can research so fast that if you buy the tech you can get there, or close. Personally, the best I've done was a space victory in 1974 - but I rarely play above regent.
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May 13, 2002, 16:34
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#50
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Emperor
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Quote:
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Originally posted by Haupt. Dietrich
Perhaps I should ask this in the strategy forum but I could use advice for getting to the modern era by 1500ad!
Completing all research by 1960ad! Astonishing. Again I could use some pointers here because it is obvious to me that I'm scientifically retarded!
I can never reach the very beginning of the modern ages before 1940ad. I try to engage in active tech trading or just outright buying so I know that I'm doing that right. But obviously I must be doing something wrong or not doing something right!
Help!!!!!!!!!!!!
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Carver is right, really the difficulty level drives this more than anything you specifically do. I usually play on monarch, and sometimes the game just flies by. Also, the map size and type is important, if everyone has contact with everyone else, the tech trade wil be intense, if an archipeligo, will be a lot slower as there will be pockets of scientifically retarded civs.
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May 13, 2002, 17:58
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#51
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King
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Well I'm not ready to graduate to monarch yet, I still play on regent. But I'll keep this in mind............
thanks guys!
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May 13, 2002, 19:08
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#52
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Prince
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Re: Fifth Era
Quote:
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Originally posted by Mellian
One thing i would like to see in the XP is a Fifth Era I want a future, not just the past and present darnit 
In the 5th Era, we could have new wonders like the Space Elevator, Command Nexus (upgrade of the Petagon), Planetary Stock Exchange, Weather Paradign, Virtual World, Longivity Vaccine, etc...
Facilities like Perimeter Defences (replaces City walls and can be built no matter how big your city is), Pressure Domes, Habitat Domes,
New units like better jets/bombers (or simply a merge), Power Armoured Infantry, Rovers, Hovertanks, Gravships, Foils, better Cruisers,
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, which will remove the dependence on Oil resources, same with Iron and so on when you discover some tech that allows Synthetic metal.
We should have satellites thing like smac...but better. I want orbital wars darnit
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Might have been easier just to say "copy SMAC, but make it a bit better and integrate it with Civ3," eh?
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May 13, 2002, 19:28
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#53
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Re: Re: Fifth Era
Quote:
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Originally posted by SwitchMoO
Might have been easier just to say "copy SMAC, but make it a bit better and integrate it with Civ3," eh?
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I would like to see a 5th era with smac technologies but without all the planet and fungus garbage. i would like a green civ or govt type, which would reduce pollution at the expense of production, but a planet revolt woudl be ridiculous.
mold the techs and wonders of smax into a part of civ3, but don't mold civ3 into smax2. blech.
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May 16, 2002, 09:38
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#54
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Prince
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Why Chiron in Alpha Centauri and not Mars? I believe that could be great a space course and see how Mars is changing bit a bit into an habitable planet (see seas raising, making that some ice meteors impact in mars to increase the water mass, etc...). It could be great see this when you have reached Fussion power and Artificial Intelligence for create Space Entities with simple missions.
Well, is my opinion, but I think that sounds great!
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FIRAXIS MUST ADD ICE SHELF AREAS IN CIV III!!!
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May 16, 2002, 09:53
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#55
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Chieftain
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A n00 eraz wud juzt sux, civ iz about hiztor33 if j00 want a game about the f00ture play CTP.
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May 20, 2002, 11:23
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#56
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King
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Quote:
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Originally posted by I-iZ-1337
A n00 eraz wud juzt sux, civ iz about hiztor33 if j00 want a game about the f00ture play CTP.
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Actually you do have a point there..............
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May 20, 2002, 19:10
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#57
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Prince
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I definitely want to see future eras. Though they should revamp the modern era first, since it wasn't done all that well.
But distant future eras would kinda suck. I was thinking more along the lines of the near future, with units like combat mechs and cybers. You know, things that we may be seeing within the next few centuries or so. Not far out things like Hyperdrive modules, and other assorted Star Wars gadgetry.
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May 20, 2002, 19:17
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#58
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Quote:
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Originally posted by LordAzreal
I definitely want to see future eras. Though they should revamp the modern era first, since it wasn't done all that well.
But distant future eras would kinda suck. I was thinking more along the lines of the near future, with units like combat mechs and cybers. You know, things that we may be seeing within the next few centuries or so. Not far out things like Hyperdrive modules, and other assorted Star Wars gadgetry.
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hi ,
wait , just wait , with a bit of luck , .......;when PTW come out , .....
have a nice day
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May 22, 2002, 16:14
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#59
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Prince
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I heard that when they first started making CIV3 it would link directly in SMAC. What happened to this idea. I think its a bit crappy to end the game once you build your ship. Its still got to get there, and my ones faster anyway!!
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May 22, 2002, 16:34
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#60
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Quote:
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Originally posted by Destroyer
I heard that when they first started making CIV3 it would link directly in SMAC. What happened to this idea. I think its a bit crappy to end the game once you build your ship. Its still got to get there, and my ones faster anyway!!
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hi ,
this game is something new , its a one of a kind for the moment , ........you can not compare it with SMAC , ....
its better , its a huge revolution in the industry , ....
have a nice day
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