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Old May 9, 2002, 16:21   #1
Cookie Monster
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Anyone ever wonder why...........
No one can settle the icy polar regions of the game map in Civ3?


You know what I'm talking about? That strip of white land that runs across the top and bottom portions of the game world. It was possible to settle these areas in Civ2. Just a thought.........
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Old May 9, 2002, 16:26   #2
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Well, since you can't alter the terrain as in Civ II, the polar regions aren't as viable. IIRC, you couldn't settle glacier tiles in Civ II. Tundra tiles, yes (some of those polar tiles could have cities), but glaciers, no.
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Old May 9, 2002, 16:28   #3
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Assumeing the world is round its all the same place... bout -40 degrees and swarming with polar bears...
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Old May 9, 2002, 16:57   #4
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It was a definite exploit that in Civ2 you could walk units around on the icecap, and thus move ships around on the glacial poles... On an earth map, for example, triremes from Greece could easily reach California because you could just hop from Siberia to the icecap's coast, and you had no chance of sinking. Besides, it's the year 2002 and there are still no cities in Antarctica.
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Old May 9, 2002, 16:59   #5
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btw, sorry for double posting, but you could start cities on glaciers in Civ2. I just tried it.
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Old May 9, 2002, 17:11   #6
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Now you can't even get a unit on the polar icecap.
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Old May 9, 2002, 17:16   #7
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Is that a big problem? It's not like the Romans ever marched their Legions over Antarctica to get at the Incans, or the English set up a Colony on the icecaps of the North Pole... people weren't even abe to get there and live until a few hundred years ago, imagine trying to build a city or move an army there!
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Old May 9, 2002, 17:24   #8
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No, it's not a problem to me at all. I was just actually suprised that the don't allow it now. I always though, from Civ 1 on, that it should be this way.
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Old May 9, 2002, 17:27   #9
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i agree; you shouldn't be able to exploit the poles. you could do that with SMAC, too.
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Old May 9, 2002, 17:35   #10
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Remind yourself about how the AI will put cities down on every available space, and ask yourself, "How much fun would it be to have to go raze those cities too?"

IMO the polar caps are as useless as they should be.
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Old May 10, 2002, 01:11   #11
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Polar ice caps are actually rich in resources though.
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Old May 10, 2002, 01:23   #12
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that's why they call this civ 3
it ISN'T the same game !!!!

btw, Grrr do you ever leave this place??

maybe you are many, not just one
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Old May 10, 2002, 01:23   #13
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Quote:
Originally posted by Grrr
Polar ice caps are actually rich in resources though.
Care to explain? I don't hear about a lot of missions besides scientific ones going to Antarctica...
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Old May 10, 2002, 02:22   #14
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No, there is just one me. I am usually online for about 6 hours per day. I reply to basically every thread.

The only problem with antarctic resources is a) they are protected in international treaties. b) they are difficult to extract in extreme cold ie frozen oil pipeline etc.
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Old May 10, 2002, 02:34   #15
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Quote:
Originally posted by cyclotron7


Care to explain? I don't hear about a lot of missions besides scientific ones going to Antarctica...
me thinks you answered you're own question
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Old May 10, 2002, 02:42   #16
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Aaah, the great great north pole. Did anybody else have this strange bug in Civ 2, where the north pole suddenly erupted into a small all-grassland peninsula which gave insane amounts of food (about 40) per square? It always happened to me in the late game when I had a huge amount of cities.

The amount of pollution was pretty scaring already in a size 1 city there.
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Old May 10, 2002, 04:54   #17
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I'd have to see a save file of that, myself...

Antarctica certainly does have mineral riches; it's an entire untapped continent, for crying out loud. One that has spent time in the warmer regions of this planet, at that.
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Old May 10, 2002, 07:04   #18
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I guess it's agreed then that settling the polar regions is unrealistic given the framework of Civ3. Perhaps in the future we will be able to found cities on the polar caps but for now, in real life as in Civ3, major cities cannot exist comfortably on the poles.

I also agree that in Civ1 and Civ2 settling or sailing along the polar caps was a bit of an exploit.

It sure would be a major pain to try to capture or raze ai cities in Civ3 on the polar caps!
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Old May 10, 2002, 15:26   #19
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Ideally, being able to walk around the polar regions (or build cities there) would not be an exploit, becuase:
* supply rules - they would die, if lacking sufficient technology and logistics.
* diplomatic aggreements may forbid it.
* reallistic globe may or may not have land at poles.

Otherwise, the polar regions should not be fundamentally different from the rest of the world. Basically, the wierd effects around the poles in CivII and CivIII are because of underdeveloped supply, map, and diplomacy models. I hope this is eventually fixed.
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Old May 10, 2002, 17:19   #20
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Quote:
Originally posted by Hurricane
Aaah, the great great north pole. Did anybody else have this strange bug in Civ 2, where the north pole suddenly erupted into a small all-grassland peninsula which gave insane amounts of food (about 40) per square? It always happened to me in the late game when I had a huge amount of cities.

The amount of pollution was pretty scaring already in a size 1 city there.
The old too much global warming bug. The only thing is I'd usually already maxed out on cities.
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