May 10, 2002, 01:22
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#1
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King
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Oceanic Improvement?
I would really like to see some form of oceanic worker, so that we can have sea colonies (oil rigs etc, mayby cities), sea pollution could be enabled, and things like nets fisheries etc could be produced.
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Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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May 10, 2002, 02:38
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#2
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Deity
Local Time: 02:27
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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i like the idea , but more workers???
but yes, i also feel sea tiles are somewhat too passive.
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#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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May 10, 2002, 02:57
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#3
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King
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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As I've said before. I  micromanagement.
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Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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May 10, 2002, 06:23
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#4
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Deity
Local Time: 02:27
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
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When it comes to oil rigs, wouldn't it be enough with a city improvement like the one we had in Civ2?
And I think we have enough workers as it is.
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Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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May 10, 2002, 06:47
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#5
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Prince
Local Time: 10:27
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
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Maybe you could make it so that regular workers are capable of doing this. To get them to the coast/sea square you want them to work on, you'd then load them onto a transport, and send it to that square. Wake the worker and start the ocean terrain enhancement.
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May 10, 2002, 17:04
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#6
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King
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Well how much resources are undersea. It would be a good source of resources, without trade war etc.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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May 10, 2002, 17:06
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#7
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Local Time: 02:27
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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I like the idea of having more active sea tiles, but I'd say more castal improvements : modern fisheries, import/export platform (to add a commerce per sea tile or something).
As for sea cities : I didn't like the futuristic eras in CTP, so I won't agree with anything futuristic
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"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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May 10, 2002, 17:30
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#8
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King
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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That's where, once again, my era limit idea comes in.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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