May 10, 2002, 15:04
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#1
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King
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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AHHHH, i cant RAZE it!
In my current game Inda has a city (The last city) on a tiny island thats only 1 square big, so i have no space to put units on that island to take the city!
Anybody got any ideas how i can destroy it, i don't realy want it, i just want to RAZE it! I don't have leathal bombardment on. So is it possible to destroy this city, or is it a game fault!?
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May 10, 2002, 15:06
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#2
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Deity
Local Time: 18:29
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Posts: 21,300
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Marines off a transport assualt the city directly.
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May 10, 2002, 15:08
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#3
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King
Local Time: 17:29
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Marines -- only unit that can do it.
Only other option I can think of is to trade cities. I assume you're at war with them -- offer peace, on condition that they trade you that city for one of their captured cities which you now control -- offer them Bombay back and they will almost certainly make the trade, but if you have to, offer them two or threre of their former cities.
And then off course raze the recently traded, and now land accessible, remaining Indian cities.
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May 10, 2002, 15:14
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#4
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King
Local Time: 00:29
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i'm not at war with them no more, and i have no more of their citys, the first one i got i gave to germany as a gift to make them like me! And then suddenly everybody joined my war against india and they took all the citys (Babylon had about 50 units martching about the place), oh well my marines will sort'em out!
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May 10, 2002, 16:06
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#5
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Emperor
Local Time: 19:29
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Quote:
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Originally posted by HazieDaVampire
i'm not at war with them no more, and i have no more of their citys, the first one i got i gave to germany as a gift to make them like me! And then suddenly everybody joined my war against india and they took all the citys (Babylon had about 50 units martching about the place), oh well my marines will sort'em out!
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i love it when the whole world sees that i'm winning a war, and they all jump in for a piece of the failing empire.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 10, 2002, 16:47
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#6
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King
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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lol, the AI is still showering me with tricks
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May 10, 2002, 17:20
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#7
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King
Local Time: 13:29
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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The AI in 1.21 seems a lot more nasty than previous versions.
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May 10, 2002, 18:46
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#8
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King
Local Time: 00:29
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Join Date: Apr 2002
Location: The British Empire
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hell yeah, lol, Egyptions took berlin! The German infantry beat the odds for a while, but odds caught up with them. I'm now in a bit of a peaceful stailmate, i cant declare war on anybody without a MPP being activated and have everbody onto me (Kinda like a chain reaction).
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May 10, 2002, 19:04
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#9
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King
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Quote:
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Originally posted by notyoueither
Marines off a transport assualt the city directly.
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This is why 1-tile islands become strongholds. They're actually really handy as military staging posts.
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May 10, 2002, 19:15
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#10
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King
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lol, i mite make a new map with quite a few of those!
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May 10, 2002, 19:25
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#11
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Emperor
Local Time: 19:29
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This is exactly why I leave one continental city behind and ask for all island cities as tribute. That way you avoid these problems. Hate having to biuld a navy just to take that last city half the map away.
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May 10, 2002, 19:46
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#12
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Firaxis Games Programmer/Designer
Local Time: 20:29
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Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Quote:
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Originally posted by zulu9812
This is why 1-tile islands become strongholds. They're actually really handy as military staging posts.
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How often do you see those usually?
I'm playing on a random map, so I'm not sure what the terrain looks like yet (100BC or so I think). I'm sure that on island maps there must be a fair amount of them though.
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May 10, 2002, 19:58
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#13
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Local Time: 19:29
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I haven't actually seen any yet, the smallest Island I have seen is four squares.
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May 10, 2002, 20:34
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#14
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Emperor
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Quote:
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Originally posted by Tuberski
I haven't actually seen any yet, the smallest Island I have seen is four squares.
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I've seen several one square islands in games. They are few and far between, however. The AI seems to hunt them out.I've had a pangea map where there was a one square island off the coast, and I've had archipelogoes where there was one too, so its just pretty random
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May 10, 2002, 20:50
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#15
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Local Time: 19:29
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Doesn't it seem funny to anybody that some people say they see things happen and others don't?
Like, for instance, Artillery. Some people say the AI uses them offensively, while others (me included) have never seen it.
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"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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May 10, 2002, 20:52
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#16
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Firaxis Games Programmer/Designer
Local Time: 20:29
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Posts: 9,567
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Personally, I haven't even seen Civ III run with any of the new patches.
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May 10, 2002, 20:58
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#17
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Emperor
Local Time: 19:29
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Join Date: Mar 2002
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Quote:
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Originally posted by Tuberski
Doesn't it seem funny to anybody that some people say they see things happen and others don't?
Like, for instance, Artillery. Some people say the AI uses them offensively, while others (me included) have never seen it.
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Well, I just checked my saves, and the game that was on was deleted, probably a month ago. The closest I had in the directory was a 2 tile island. GRRRR!!!!! (does this mean that I am one of THOSE people? Lump me in with the Tank-Spearmen guys, I guess  )
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May 10, 2002, 21:35
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#18
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Emperor
Local Time: 11:29
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Location: of Melbourne, Australia
Posts: 6,851
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I've seen 1-tile islands before, but they generally tend to be mountains, so you can't build cities on them.
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May 10, 2002, 22:04
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#19
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Emperor
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Quote:
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Originally posted by GeneralTacticus
I've seen 1-tile islands before, but they generally tend to be mountains, so you can't build cities on them.
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and those mountains usualy have one of the 3 sources of coal on a map
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 10, 2002, 22:21
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#20
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Local Time: 19:29
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Quote:
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Originally posted by asleepathewheel
Well, I just checked my saves, and the game that was on was deleted, probably a month ago. The closest I had in the directory was a 2 tile island. GRRRR!!!!! (does this mean that I am one of THOSE people? Lump me in with the Tank-Spearmen guys, I guess )
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No, I didn't mean it like that, I just mean that these games seem to have a lot of variation from computer to computer. No, you are not one of THOSE people.
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__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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May 10, 2002, 22:28
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#21
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Firaxis Games Programmer/Designer
Local Time: 20:29
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Posts: 9,567
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Quote:
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Originally posted by UberKruX
and those mountains usualy have one of the 3 sources of coal on a map
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In my newest game the only accessable source of iron is in the middle of a bunch of jungle and mountain spaces, and since my settlers can cross neither, I have to build a ship (and research is going sllloooooowwwww), pick up a settler in another city (not much production in that city), wheel all the way around the continent, and plant a city on the 1 hill space in the middle of a mountain range, then build 2 harbors, and then I'll be able to build swordsmen finally (nearly AD). Bad thing is, I'm currently in a war with Russia (I moved down a small peninsula they were on, and they only have one city left... they should only last a few more turns now  ), and there are barbarians EVERYWHERE. Especially ships, which makes it hard to get my boat across to the other side of the continent.  Sheesh.
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May 10, 2002, 22:28
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#22
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Emperor
Local Time: 19:29
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Join Date: Mar 2002
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Posts: 7,395
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Quote:
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Originally posted by Tuberski
No, I didn't mean it like that, I just mean that these games seem to have a lot of variation from computer to computer. No, you are not one of THOSE people.
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well, I will be on guard and keep weird saves. I certainly don't want to become one of THOSE people, who can't back up what they say they've seen in the game.
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May 10, 2002, 22:58
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#23
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Deity
Local Time: 18:29
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atw. Why? Nobody else does.
BTW. I can't access most of my old saves. Pre 1.21f games come up with errors loading.
However, let's throw Tuberski a bone. Tube. Fire up the editor. Open the Huge Earth Map scenario. You'll find 2 single tile islands.
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May 10, 2002, 23:00
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#24
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Local Time: 19:29
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I'm at work. I'm also NOT doubting you, I see things in my games that nobody else has mentioned. I just think it is strange not AATW.
Geez.
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"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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May 10, 2002, 23:17
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#25
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Deity
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No problem Tuberski. Just thought I'd let you know where you could see it.
BTW. Yes, there should be a lot of reports of geography that many people haven't seen. There are 243 different combinations of Land Form, Climate, Temperature, and Age. Throw in World Size and you have 1215 different settings for randomly generated maps.
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May 10, 2002, 23:24
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#26
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Emperor
Local Time: 19:29
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Quote:
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Originally posted by Tuberski
I'm at work. I'm also NOT doubting you, I see things in my games that nobody else has mentioned. I just think it is strange not AATW.
Geez.
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haha, no big deal man, I know what you were saying.
What I would like to see is a randomly created starting position on a one tile island. That would be fricking hilarious. Of course, it would be so easy to fake.
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May 10, 2002, 23:26
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#27
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Local Time: 11:29
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There are actually a few ways to assault a 1-tile city.
The first and most obvious is the marines from a transport.
Another way is to nuke the city, and just move your defence unit into the rubble. You probably won't even get pollution from this.
Also, bombarding then finishing the defenders off with cruise missiles is also possible (if you have land close to the city or can transport the missiles).
One final way is if you have set some artillery units to be able to kill off defenders. Then your ships / bombers / artillery could kill the defenders and then you move your unit into the empty city.
All in all though, unless you have a nuke lying around marines would be the way to go.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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May 10, 2002, 23:27
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#28
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Prince
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Location: Illinois USA
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I see one every few games. And the AIs make straight for them. usually i see lots of 2 tile islands. I put 2 warriors there, one to guard the city, and one for the beaches. No AI marines have ever shown up.
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May 10, 2002, 23:30
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#29
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Deity
Local Time: 18:29
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Quote:
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Originally posted by Skanky Burns
There are actually a few ways to assault a 1-tile city.
The first and most obvious is the marines from a transport.
Another way is to nuke the city, and just move your defence unit into the rubble. You probably won't even get pollution from this. 
Also, bombarding then finishing the defenders off with cruise missiles is also possible (if you have land close to the city or can transport the missiles).
One final way is if you have set some artillery units to be able to kill off defenders. Then your ships / bombers / artillery could kill the defenders and then you move your unit into the empty city.
All in all though, unless you have a nuke lying around marines would be the way to go.
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Can any unit unload into an undefended city? I guess it wouldn't be too common to create the situation. But it would be one more argument against lethal bombardment of land units.
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May 10, 2002, 23:52
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#30
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Firaxis Games Programmer/Designer
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Quote:
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Originally posted by notyoueither
Can any unit unload into an undefended city?
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Yes. 
It's only a matter of whether a unit is present or not (or unless the terrain prohibits certain units to move there).
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