May 11, 2002, 01:13
|
#1
|
Warlord
Local Time: 19:31
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Florida
Posts: 184
|
A good idea for armies/leaders (I think)
Maybe it has been brought up before, but the roads/railroads thread gave me an idea.
Why not have armies/leaders have a ZOC type affect that extends around them for so many squares. Not usre how many, but I would think 24 squares would be good. Within this ZOC, freindly units can uses any roads/rails as if they belonged to them normally. This gives armies a purpose to those who never use them. It also gives the attacker something useful to offset the defensive strengths, which I think is a little bit too much.
It might be a good idea to toss around. there could possibly be other benefits to armies like they allow invading units to heal in enemy territory (before battlefeild medicine)
|
|
|
|
May 11, 2002, 02:10
|
#2
|
Deity
Local Time: 18:31
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
|
Ouch. Then the attacker could use the infinite rail more easily to obliterate a civ in a single turn.
The problem is not the restriction against using enemy rails. It is the absurdity of moving all of a nations armies along rails an infinite distance in a single turn, every turn.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
|
|
|
|
May 11, 2002, 08:46
|
#3
|
Warlord
Local Time: 19:31
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Florida
Posts: 184
|
Yeah. I suppose you are right.
|
|
|
|
May 11, 2002, 12:06
|
#4
|
Emperor
Local Time: 19:31
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
you probably dont mean ZOC, you probably mean leaders defy culture borders in reguards to rails. well, i don't like the idea, but it does add soem substantial power to the use fo armies.
i wouldnt make it so the army GAVE other units that ability, but units in an army should have a movement bonus, and this seems fairly well implimented, but i dislike the infinate rails. maybe they could use enemy roads to get 1/3 movement, even if it's a rail.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
May 12, 2002, 00:47
|
#5
|
Warlord
Local Time: 19:31
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Florida
Posts: 184
|
I meant ZOC. but probably not in the sense that you are thinking. The army would have a zone around it that it controls, or as you put it, defies cultural borders, but yeah, after rethinking it, it would be too powerful. Your ideas sound plausable.
|
|
|
|
May 12, 2002, 14:50
|
#6
|
Emperor
Local Time: 19:31
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
Quote:
|
Originally posted by The Rook
I meant ZOC. but probably not in the sense that you are thinking. The army would have a zone around it that it controls, or as you put it, defies cultural borders, but yeah, after rethinking it, it would be too powerful. Your ideas sound plausable.
|
in civ terms, a ZOC is an area that the unit has defensive capaibilites in, for example if you try to move past a calvary unit, the calvary unit gets a free shot. a 20 space ZOC would mean 20 free hits before a unit was within attackign range.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 20:31.
|
|