May 8, 2001, 22:35
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#1
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Warlord
Local Time: 00:58
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Hong Kong
Posts: 141
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Customized difficulty level
Whereas we have customized maps and rules in civ2, why not have customized difficulty level? There are 4 basic parameters:
Human player happiness: from settler level to diety level(maybe higher?)
AI happiness: same as above
AI production handicap: 50%/100%/150%/200% of shield required to build a unit/wonder
AI barbarian resistance: 50%/100%/150%/200% of comabat value of unit when against barbarians
There could be more in the list but the ideas are similar.
This way the game could be a lot more versatile where we could tune the difficulty to learn to play better and quicker.
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May 8, 2001, 23:47
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#2
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King
Local Time: 16:58
Local Date: October 30, 2010
Join Date: Apr 2001
Location: California Republic
Posts: 1,240
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Not bad. You could also include how many techs you/AI start with Also number of settlers AI starts with.
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Its okay to smile; you're in America now
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May 8, 2001, 23:55
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#3
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King
Local Time: 19:58
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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I like this idea a lot too. How many times I wanted to play the smartest AI without those annoying happiness handicaps. And in Call to Power, the AI intelligence was decent on impossible level, but always started with a ton of techs and settlers, on the lower level it started with less but was too stupid to even play against. With difficulty customization all these problems are solved ... this is a great idea!
[This message has been edited by Timeline (edited May 08, 2001).]
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May 9, 2001, 03:30
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#4
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Emperor
Local Time: 01:58
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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In imperialism 2 you get to customize the difficulty level and in my experience it is great.
Should be in civ III (I wonder if I could customize difficulty levels that come whit my scenarios).
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