May 12, 2002, 03:40
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#1
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King
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Military Support Costs
Does anyone else think that having to pay support costs for workers really sucks?
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May 12, 2002, 04:01
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#2
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Prince
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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No, not really. Whats your major gripe/problem with having to pay?
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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May 12, 2002, 04:04
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#3
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Emperor
Local Time: 19:33
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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Re: Military Support Costs
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Originally posted by zulu9812
Does anyone else think that having to pay support costs for workers really sucks?
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but the way to get around this is by grabbing other civs workers, then feeding yours back into cities.
and no, I don't think that paying for the native's upkeep sucks, since they are units, and they are actually doing more work than the garrisons ever do. don't they deserve pay for their hard work?
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May 12, 2002, 04:17
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#4
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Local Time: 11:33
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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They deserve pay. They work twice as fast as captured workers, so theres gotta be a trade-off for using them.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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May 12, 2002, 04:58
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#5
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King
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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See, I always thought that the reason for the support costs was to make you think twice about having a huge army, not thinking twice about improving the terain.
Last edited by zulu9812; May 12, 2002 at 08:44.
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May 12, 2002, 08:00
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#6
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Prince
Local Time: 01:33
Local Date: November 1, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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I don't really see why native workers should/would NOT be paid...
__________________
Science without conscience is the doom of the soul.
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May 12, 2002, 08:02
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#7
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Deity
Local Time: 18:33
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Commies are everywhere!
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(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
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May 12, 2002, 08:45
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#8
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Prince
Local Time: 19:33
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
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If shields spent to build the unit represent equipping it (like giving it weapons and stuff), and if gold upkeep costs represent feeding and maintaining it ... then it makes sense to me that an entire unit of population costs as much to feed and maintain as a relatively small unit of troops. Maybe they should even cost more.
Just how I see it though.
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May 12, 2002, 11:11
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#9
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Warlord
Local Time: 01:33
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sala, Sweden
Posts: 113
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I actually think that the building cost for workers are a little bit to low. 20 or maybe even 30 shields might be more accurate. And no, I defenitly don´t think it´s bad to pay for workers, without them your empire wouldn´t be much worth. It takes just a few turns to build a road, and with the commerce from that road you pay the upkeep for your workers really fast.
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May 12, 2002, 13:51
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#10
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Emperor
Local Time: 02:33
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: Military Support Costs
Quote:
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Originally posted by zulu9812
Does anyone else think that having to pay support costs for workers really sucks?
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hi ,
you can change that in the editor , .....or change government , ....
have a nice day
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May 12, 2002, 13:59
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#11
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King
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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i know it's possible to alter support costs in the editor under governments, but is it possible to exempt workers and settlers from supoort costs, but keep support costs for military units?
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May 12, 2002, 14:11
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#12
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Emperor
Local Time: 02:33
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by zulu9812
i know it's possible to alter support costs in the editor under governments, but is it possible to exempt workers and settlers from supoort costs, but keep support costs for military units?
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hi ,
yep , .....  and you can even give a population cost to a unit , ....
have a nice day
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May 12, 2002, 14:17
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#13
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King
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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how? I looked in the editor; i can change the support costs in the editor under governments, but i can't find anything about making specific units exempt
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May 12, 2002, 14:24
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#14
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Emperor
Local Time: 02:33
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by zulu9812
how? I looked in the editor; i can change the support costs in the editor under governments, but i can't find anything about making specific units exempt
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hi ,
units - editor
have a nice day
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May 12, 2002, 14:29
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#15
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King
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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i can see how to give a population cost in units, but not making it exempt from support costs. Is it a unit ability (the 'unused' flag perhaps)?
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May 12, 2002, 14:51
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#16
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Emperor
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Re: Military Support Costs
Quote:
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Originally posted by zulu9812
Does anyone else think that having to pay support costs for workers really sucks?
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you dont pay for slaves. you stupid builders suck anyway
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 12, 2002, 16:13
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#17
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Prince
Local Time: 01:33
Local Date: November 1, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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Quote:
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Originally posted by zulu9812
i can see how to give a population cost in units, but not making it exempt from support costs. Is it a unit ability (the 'unused' flag perhaps)?
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The "unused" flag is for "mounted unit", and was removed in 1.21 'cause it was not used anywhere.
You can't change to support cost on a unit-per-unit basis. Panag is probably simply mixing the support cost with the production cost.
__________________
Science without conscience is the doom of the soul.
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May 12, 2002, 17:22
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#18
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King
Local Time: 00:33
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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ah right, thx anyway
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May 12, 2002, 17:58
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#19
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Emperor
Local Time: 02:33
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Akka le Vil
The "unused" flag is for "mounted unit", and was removed in 1.21 'cause it was not used anywhere.
You can't change to support cost on a unit-per-unit basis. Panag is probably simply mixing the support cost with the production cost.
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hi ,
well checked it , we should ask firaxis to put in a screen with units so that one unit cost's 1 gold an an other 2 a turn , .....
have a nice day
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May 12, 2002, 23:36
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#20
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Prince
Local Time: 19:33
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Oklahoma, USA
Posts: 557
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I think you should, cause its not just paying wages, its also providing the eqiupment and such for the workers. Those picks and shovels don't grow on trees you know. :P Course, this can all be solved through waiting for one of your neighbors to get big citys, then razing them. If ya don't wanna kill him, just take out a few size 10+ citys, should give ya a decent workforce.
__________________
"Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
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May 12, 2002, 23:58
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#21
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King
Local Time: 19:33
Local Date: October 31, 2010
Join Date: May 2001
Location: by Divine Right
Posts: 1,014
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Quote:
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Originally posted by Akka le Vil
The "unused" flag is for "mounted unit", and was removed in 1.21 'cause it was not used anywhere.
You can't change to support cost on a unit-per-unit basis. Panag is probably simply mixing the support cost with the production cost.
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right. so far we can't. i hope we can soon though. would be great to have, if not in patch, then in PTW.
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May 13, 2002, 00:15
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#22
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Emperor
Local Time: 02:33
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Captain
right. so far we can't. i hope we can soon though. would be great to have, if not in patch, then in PTW.
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hi ,
maybe the best to ask for would be on / off in the editor
have a nice day
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May 13, 2002, 00:23
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#23
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Firaxis Games Programmer/Designer
Local Time: 20:33
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Re: Military Support Costs
Quote:
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Originally posted by zulu9812
Does anyone else think that having to pay support costs for workers really sucks?
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Personally, I think the AI cheating sucks.
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May 13, 2002, 00:33
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#24
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Emperor
Local Time: 02:33
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: Re: Military Support Costs
Quote:
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Originally posted by Trip
Personally, I think the AI cheating sucks.
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hi ,
wait , hope and say a prayer , ......
they are also learning just now how it works , .......
have a nice day
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