Thread Tools
Old May 12, 2002, 20:56   #1
Captain
King
 
Captain's Avatar
 
Local Time: 19:35
Local Date: October 31, 2010
Join Date: May 2001
Location: by Divine Right
Posts: 1,014
does location of FP matter?
does location of FP matter?

i heard that it doubles the # of optimal city, so it does not affect corruption due to distance (only courthouses/police do that).

is this true? if so, wouldn't it make sense to build FP in capital (where production is probably highest)?

if this has been answered somewhere already, perhaps by Soren?, please point me in the right direction, thanks!
__________________
Proud Citizen of the Civ 3 Demo Game
Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.
Captain is offline  
Old May 12, 2002, 21:10   #2
Travathian
Warlord
 
Local Time: 16:35
Local Date: October 31, 2010
Join Date: May 1999
Location: Chandler, AZ, USA
Posts: 289
I was under the impression that a FP works like this.

When checking for the distance to the Palace, which ever is closer FP or Palace is used to determine corruption.

I dont remember hearing/reading any mention of double optimal cities.
Travathian is offline  
Old May 12, 2002, 21:21   #3
simwiz2
Warlord
 
simwiz2's Avatar
 
Local Time: 19:35
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New Jersey, USA
Posts: 116
i think it works as another palace, because the city with the FP has always had little/no corruption in my games, and the cities around it have little corruption also.
__________________
The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.

The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.
simwiz2 is offline  
Old May 12, 2002, 22:40   #4
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 19:35
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
the FP acts as a palace, it's in the civlopedia. it's like having 2 palaces, it serves as a center for "no-corruption". so it's best to have them at opposite ends of an empire.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old May 12, 2002, 23:12   #5
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 20:35
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
Pretty much what they said. Though I'm not sure if the effects are cumulative, or whether they just replace the effects of the first palace or not...
Jon Shafer is offline  
Old May 12, 2002, 23:43   #6
Captain
King
 
Captain's Avatar
 
Local Time: 19:35
Local Date: October 31, 2010
Join Date: May 2001
Location: by Divine Right
Posts: 1,014
ok, that's what i originally thought, but i heard something about optimal cities and distance being 2 factors, and that courthouses don't affect optimal #, so it must be FP. no one remembers a thread like that?

(I've also seen the ai build it next to the capital, perhaps a reason, or that could be just stupidity)
__________________
Proud Citizen of the Civ 3 Demo Game
Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.
Captain is offline  
Old May 13, 2002, 04:09   #7
Flanker
Warlord
 
Flanker's Avatar
 
Local Time: 01:35
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sala, Sweden
Posts: 113
I don´t think you can build the FP in your capital. And I usually try to wait a while to build it, so I can get it in a city far away, which is rather large though - preferably on an island or so.
Flanker is offline  
Old May 13, 2002, 04:18   #8
Ethelred
King
 
Ethelred's Avatar
 
Local Time: 16:35
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
Quote:
Originally posted by Captain
ok, that's what i originally thought, but i heard something about optimal cities and distance being 2 factors, and that courthouses don't affect optimal #, so it must be FP. no one remembers a thread like that?
Courthouses and Police stations both decrease corruption on a percentage basis. They don't care what is the cause of the corruption just the resulting loses. I haven't played enough yet with 1.21F but prior to that they both decreased loss of money and shields twenty percent rounded down. Its supposed to be more now.
Ethelred is offline  
Old May 13, 2002, 04:52   #9
nato
Prince
 
nato's Avatar
 
Local Time: 19:35
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
So with two capitals, the optimal shape for your empire ends up being like an ellipse.

I would love to have multiple FPs, with each one not quite as good as the capital maybe. Then you could set up regions ... like one regional FP capitol for each continent, or for each conquered civ's area.

As it is you can bascially set up an ellipse, kind of like just two regions.
nato is offline  
Old May 13, 2002, 08:32   #10
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 20:35
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
I remember in one of my fun Civ II games (not may Civ III games seem to be as fun anymore), I had a huge continent, and I had different "Districts", like the Capitol District, and the West District. I would monitor population of each, and when the population was great enough I'd split it into a new district... ahhh, the good old days...
Jon Shafer is offline  
Old May 13, 2002, 09:09   #11
alexman
PtWDG Gathering StormCivilization IV CreatorsInterSite Democracy Game: Apolyton TeamApolyton UniversityIron CiversCivilization IV: MultiplayerApolytoners Hall of FameCivilization IV PBEMApolyCon 06 Participants
Firaxis Games Software Engineer
 
alexman's Avatar
 
Local Time: 20:35
Local Date: October 31, 2010
Join Date: Mar 1998
Posts: 5,360
Quote:
Originally posted by Captain
ok, that's what i originally thought, but i heard something about optimal cities and distance being 2 factors, and that courthouses don't affect optimal #, so it must be FP. no one remembers a thread like that?

(I've also seen the ai build it next to the capital, perhaps a reason, or that could be just stupidity)
Courthouses didn't used to affect corruption due to number of cities prior to 1.21f, but now they do (they add 25% to your optimal number of cities for the corruption calcualtion of that city). There is a thread somewhere in the strategy forum that goes into detail on the parameters that affect corruption.

It is generally not wise to put your FP close to your palace. It's still better than not having a FP at all, but much worse than having it far away from your capital. When your palace and FP are far away from each other, you get a whole new set of cities with low corruption due to distance. If your FP and palace are close to each other, you will have basically the same corruption due to distance, but your optimal number of cities will increase by one (the cities with the FP and palace don't count when counting number of cities for corruption). So the FP does to your optimal number of cities exactly what the commercial civ trait does. By the way, one situation when it's good to build your FP near your palace is when you intend to get a free palace jump by disbanding your capital, but that's another story.
alexman is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:35.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team