Thread Tools
Old May 3, 2001, 10:16   #1
JosefGiven
Warlord
 
JosefGiven's Avatar
 
Local Time: 00:58
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Tavistock, Devon, UK
Posts: 243
PC Zone June Issue : Civ III preview
This is an article from this month issue of PC Zone, a PC games magazine based in the UK
================================================== ==========

Sid Meier. Despite being immensely well-hung in the personal wealth department, globally feted by game players and designers, and the proud owner of a staggering collection of jumpers, he and his team have an unenviable task ahead of them.

Just how do you improve on perfection? Leaving aside the many other well-known projects to which Sid has contributed, the first two games of the Civilization series have garnered more 'Best Game Ever' awards than just about any other title. When he created the original in 1990 it defined a new genre o f empire-building games and set the standard in tum-based strategy for years to come. Civ II added a bit of polish and sophistication, and the detour into space (Alpha Centauri) did much the same only with murkier backgrounds.

The problem then becomes where to take the third instalment? We all know they can't just tear up the rulebook and come up with something completely fresh and inspirational. In effect it has to be Civ II-and-a-bit or there will be a minor riot in the gaming world Civ III is pencilled in for release early next year, and although the team is veering towards an 'it'll be done when it's done' stand-off, they already have a fully playable prototype. On a technical level, it boasts an all-new graphics engine, replete with contoured maps (yes, elevations and terrain features affect strategies and combat) and fully animated units. There is also a thorough overhaul of the pathing and AI, and a more streamlined, two-tier interface to accommodate the needs of veterans and novices.

In gameplay terms, Firaxis is concentrating most notably on diplomacy and combat. You'll be able to trade resources, agreements, technologies, units, maps and cities in any combination. This mix-and-match approach applies as much to new diplomatic agreements as it does to trade. For example, you might bargain for peace, with a mutual protection pact, a right of passage agreement and a trade embargo against the French. An impottant distinction, however. is that newcomers won't have to deal with these added diplomatic complexities - the whole 'bargaining table' approach is tucked away for advanced users who don't scare easily.

Although it was never intended that way, with people being what they are, military aggression has become a key feature of the Civ experience.And so in Civ III it's finally getting the revamp it deserves. Along with any number of
minor additions, the combat rules covering zones of control are being extensively reworked, so anachronistic units are no longer likely to be able to hold key positions against all logical dictates. Similarly, the effectiveness
and involvement of ranged weapons such as artillery are being increased to reflect a more realistic military perspective - including 'softening' a target's defences before a major assault.

Perhaps more interestingly (and with a definite nod to Age Of Kings), nations will be able to produce leaders from the past, each capable of changing the course of history eitherin their own lifetimes or through the efforts of future generations they influence.

There's no doubt Civilization III with it's expanded scope and tweaks will sell well and play even better. Whether it'll be capable of surprising us is less certain. But maybe, just maybe, Firaxis will manage the multiplayer aspect as compulsive as the single-player game.

------------------
You could do worse than click on this, my homepage
JosefGiven is offline  
Old May 3, 2001, 15:52   #2
Ilkuul
Prince
 
Ilkuul's Avatar
 
Local Time: 00:58
Local Date: October 31, 2010
Join Date: Mar 2000
Location: of Thame (UK)
Posts: 363
Interesting. Thanks for posting this. It doesn't tell us very much new, but it's always good to get a slightly different slant. I liked the comment about artillery etc. 'softening up' a target's defences. Bye bye city walls!
Ilkuul is offline  
Old May 3, 2001, 18:11   #3
Guildenstern
Settler
 
Local Time: 00:58
Local Date: October 31, 2010
Join Date: Aug 2000
Location: New Orleans
Posts: 28
from all the screenshots, the terrain looks like it did in ctp/II. Will it look like a.c.?
Guildenstern is offline  
Old May 3, 2001, 19:38   #4
Seeker
Emperor
 
Seeker's Avatar
 
Local Time: 19:58
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
I wonder what they mean by 'two tiered interface for novices and veterans'?
A CTP like system for the epilsons, and the normal way for us maybe?
Seeker is offline  
Old May 3, 2001, 23:47   #5
Lord_Davinator
PtWDG Roleplay
Warlord
 
Local Time: 06:28
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kathmandu
Posts: 261
Intresting to read it from another prespective but nothing new...

all the same it just increase the anticipation
Lord_Davinator is offline  
Old May 4, 2001, 02:06   #6
Zanzin
Prince
 
Zanzin's Avatar
 
Local Time: 10:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
With the small detail about contoured maps, I'm beginning to believe all the screenshots we've seen are nothing more than SMAC re-worked - this is fully playable prototype. I don't think (other than the city view screens) we've actually seen anything of what the final product will look like...which is good news, cause most of the screenshots sucked.

Btw, were there any screenshots with the article?
Zanzin is offline  
Old May 4, 2001, 02:43   #7
Adm.Naismith
King
 
Adm.Naismith's Avatar
 
Local Time: 01:58
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
quote:

Originally posted by Zanzin on 05-04-2001 02:06 AM
With the small detail about contoured maps, I'm beginning to believe all the screenshots we've seen are nothing more than SMAC re-worked - this is fully playable prototype. I don't think (other than the city view screens) we've actually seen anything of what the final product will look like...which is good news, cause most of the screenshots sucked.



Yes, I agree it seems not only graph of tiles is mostly driven by a flat SMAC or old Civ engine, the whole map is really a temporary board.

Pheew, I hope my fear was really wrong

I noticed as really relevant that
quote:


Civ III is pencilled in for release early next year



because it means Firaxis can do is job without "Christmas holidays" pressure.

I worthly disagree with
quote:


The problem then becomes where to take the third instalment? We all know they can't just tear up the rulebook and come up with something completely fresh and inspirational. In effect it has to be Civ II-and-a-bit or there will be a minor riot in the gaming world


because I always suggested that a great development team should take some risk and try new rules at least every two games: I understand to make the first sequel after a success more like a repolish, rebalancing and mostly adding last-minute feature that where left out the first game.

But once you have enough cash and a good reputation, IMO you must take some risk to innovate and stay on top.
If Sid and his staff are doing this, only not revealing all they cards for lot of reasons, my hat will be off for them. Surely I take no pleasure bashing a product, or at least not a pale shadow if matched with enjoying a great game

------------------
Admiral Naismith AKA mcostant
Adm.Naismith is offline  
Old May 4, 2001, 03:18   #8
smellymummy
King
 
Local Time: 16:58
Local Date: October 30, 2010
Join Date: Aug 1999
Posts: 2,079
quote:

But once you have enough cash and a good reputation, IMO you must take some risk to innovate and stay on top.



I so much agree with this. I'm afraid that CIV3 will end up being just like any other TBS game....not that I wont buy it, but they just got to do something new!!! What's the point then asides from selling something that should be an expansion (for 30$ something) instead of a whole new game (40-50$ something..not counting canadian prices). Much like CTP2. I have (almost had) faith that FIRAXIS might be hidng some news that will blow us all away, but with all of these different previews, its starting soo much to sound like a new civ game with up-to-date features. Wich is cool - I've been looking for a worthy challenge and fun game for a while now (hard to find nowadays), I just hope they dont mess it up, and dont forget that plenty of the CIV3 buyers will be veterans of the same old same old civ game genre.

smellymummy is offline  
Old May 4, 2001, 03:40   #9
Zanzin
Prince
 
Zanzin's Avatar
 
Local Time: 10:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
The problem is that Firaxis know the Civ-formula is a winning forumla. They've got really no reason to change the concept of the game in any moajor way, because if they do, it may be a complete diaster in games sales terms. Which doesn't leave room for any radical innovations.
That said, we all love Civ2, so why would we want anything different? What most of us are craving for is an update, like Civ3, so we can stop playing immitation games like CTP and EU and other FPS games (that fill in the time) and get back to our true passion of a Sid Mier Civilization title!
[This message has been edited by Zanzin (edited May 04, 2001).]
Zanzin is offline  
Old May 4, 2001, 08:21   #10
Russian King
Chieftain
 
Russian King's Avatar
 
Local Time: 08:58
Local Date: October 31, 2010
Join Date: Apr 2001
Location: In Hell
Posts: 78
quote:

Originally posted by Adm.Naismith on 05-04-2001 02:43 AM
Yes, I agree it seems not only graph of tiles is mostly driven by a flat SMAC or old Civ engine, the whole map is really a temporary board.




Whats all that mean? the terrain looks Nothing like civ2(except its grass and mountains from earth) and even less like SMAC(from what ive seen smac has very dark reddish brown terrain)
CTP looks more like it, and so does ctp2, but more reallistic.
somebody please explain why everyone thinks the screens look like smac...
Russian King is offline  
Old May 4, 2001, 16:56   #11
tniem
King
 
Local Time: 19:58
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
I think most of the screen shots we have seen were just to show off the units and so the terrain is in a flat old-style mode so as to show only what they have finalized. Obviously by game time the map will be full 3-D and as beautiful as it can be.
tniem is offline  
Old May 4, 2001, 17:20   #12
Sirotnikov
DiplomacyApolytoners Hall of FameCivilization III Democracy Game
Emperor
 
Sirotnikov's Avatar
 
Local Time: 02:58
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 7,138
and who was the first to say this is merely a changed SMAC engine which is used for prototyping only??? (I mean after Sid ) -- ME
Sirotnikov is offline  
Old May 4, 2001, 18:26   #13
Ralf
King
 
Ralf's Avatar
 
Local Time: 01:58
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
quote:

Originally posted by JosefGiven on 05-03-2001 10:16 AM
We all know they can't just tear up the rulebook and come up with something completely fresh and inspirational. In effect it has to be Civ II-and-a-bit or there will be a minor riot in the gaming world.


Good point! Well, I want MORE then just "Civ II-and-a-bit" of course. From what I have seen from Civ-3 so far, we are already talking about a pretty substantial upgrade to say the least. Nevertheless, many civers also wants to be able to quickly "feel at home" with Civ-3.
The latter IS really important. There are many rather conservative civers out there - and the last thing they (and I) want to see, is yet another CTP-style "it doesnt matter if old formulas worked - replace every damn feature anyway" type of upgrade.

quote:

On a technical level, it boasts an all-new graphics engine, replete with contoured maps (yes, elevations and terrain features affect strategies and combat) and fully animated units.


Contoured maps? Does that mean several 3D-height layers that builds up the topography underneath the terrain-types? Like SC-3000, but probably with reduced level-differences - perhaps only half of SC, or even less.

- Level 1: Deep ocean
- Level 2: shallow ocean
- Level 3: Shore, lowland (support all terrain-types)
- Level 4: plateau, highland (support all, except djungle & swamp)

Sea & river both on level 3-4, but minus 0.5 level. The water is perhaps bluish semi-transparent so one can see any sea/river/ocean indentations carved into the 3D-topography.

quote:

You'll be able to trade resources, agreements, technologies, units, maps and cities in any combination. This mix-and-match approach applies as much to new diplomatic agreements as it does to trade.


I just HOPE the AI-civs cant be fooled to accept any AI-disadvantageous deals. Instead, it really should be the other way around: The AI-civs should be just a little annoyingly greedy by default - especially against the human players.
Ralf is offline  
Old May 4, 2001, 18:36   #14
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:58
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
quote:


I just HOPE the AI-civs cant be fooled to accept any AI-disadvantageous deals. Instead, it really should be the other way around: The AI-civs should be just a little annoyingly greedy by default - especially against the human players.



Perhaps the level of AI greed is dependant on the level of play starting with extremely gulable at chieftain and going to absolute greed at diety. Of course this will also change with your status with that civ, and how much they want/need the stuff you are offering.
airdrik is offline  
Old May 8, 2001, 00:46   #15
treb
Settler
 
Local Time: 00:58
Local Date: October 31, 2010
Join Date: May 2001
Posts: 1
This may rub some people the wrong way but I believe that its a valid point.

Why should firaxis try new things with Civ3 when so far just about anything that would be new to the civ series has been trashed so far (unique units, unique civs etc etc etc). Im not trying to make this into a unique civ thread, as I am not in favor of that idea either but come on people. You cant have your cake and eat it too. You can either want Civ3 to have new ideas or it can be Civ2+.

Personally I want Civ2+ I think hehe.
treb is offline  
Old May 9, 2001, 13:26   #16
tniem
King
 
Local Time: 19:58
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
quote:

Originally posted by treb on 05-07-2001 12:46 PM
This may rub some people the wrong way but I believe that its a valid point.

Why should firaxis try new things with Civ3 when so far just about anything that would be new to the civ series has been trashed so far (unique units, unique civs etc etc etc). Im not trying to make this into a unique civ thread, as I am not in favor of that idea either but come on people. You cant have your cake and eat it too. You can either want Civ3 to have new ideas or it can be Civ2+.

Personally I want Civ2+ I think hehe.


Firaxis should try new things because it is making a new game. Firaxis should try new things because they need a game to sell very well. Firaxis should try new things because well thats what they should do.

As for making Civ2+, I say bogus. If you just improve on Civ2's graphics and faults then your really making Civ 1.9 or something like that. Civ II is practically the same game as the original with some modifications. I would hate it if they don't try some new things.

tniem is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:58.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team