May 13, 2002, 14:09
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#1
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Chieftain
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Columbia, MD
Posts: 63
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Commemorating Military Victories
One of the things that I would like to see added to the Civ series is the military victory monument.
For instance if there a was a collosal battle that the player won, the capital city will get the opportunity to build a small wonder commemortaing that victory. Like the L' Arc de Triomphe or Trafalgar Square, etc. Or for that matter if you capture the enemy capital, another victory monument can be built. And/or if you completely annialate a civ another small wonder will be made available. These small wonder will make culture but also increase econonomy (more tourists ), increase production (inspiring the people), etc.
Also, I am a big fan of satisfaction. I like to feel satisfied when I accomplish something in the game like winning a war by getting th enemy to capitulate or destroying them all together. One of the ways I feel satisfied in other games is when they show my stats.
So, what I propose is that after each war that is completed (won or lost) a consise stat list be made available.
The stats could include:
- Number of units made during the war and then break it down by types
- Cities captured/lost with names
- Civilians killed (razings, pop-rushing)
- If there were any "epic" battles (more than 10 units from each side involved)
- Territory lost/gained
- etc
Something that lists the achievements/bumblings that occured during the war in a consise way so that wars that lasted for 20-30 turns are not just forgotten as soon as the treaty is signed or the civ destroyed. So that at the end of the game, the player can see the wars summarized.
I think the Victory Monuments and the war summaries would do a great deal towards giving the player more "satisfaction"
What do you chaps think?
__________________
"Misery, misery, misery. That's what you've chosen" -Green Goblin-
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May 13, 2002, 15:15
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#2
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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Having this would be really cool, it would be even better if we could name parts of the world that we have discovered (e.g. chazawaza jungle, on the island on cocomunger.). Then in the new ‘monument’ screen it could tell you about the war against the Japanese on Cocomunger island, a great battle air battle over the Chazawaza jungle took place, and 500 pilots were lost, along with 200 Paras from the so-and-so regiment where lost in this major battle. It could also clock how many units died (Each unit could count as 50 men/craft). If you have loads of air units died, it can say it was an air battle, if you lost loads of tanks/mech infantry it could be a blitzkrieg.
I would so like to name parts of the world, and we could even have a mini play back screen that shows you how that small battle went like when you finish a game (mini map play back)
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May 13, 2002, 15:17
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#3
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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also like to be able to name units/armys, like in imperium galactica 2
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May 13, 2002, 15:25
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#4
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Prince
Local Time: 01:37
Local Date: November 1, 2010
Join Date: Nov 2001
Location: In front of my computer.
Posts: 512
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Quote:
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also like to be able to name units/armys, like in imperium galactica 2
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And places, like in Alpha Centauri.
__________________
Science without conscience is the doom of the soul.
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May 13, 2002, 15:39
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#5
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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i said that in my first post!, it should be like, the line tool in MS paint, keep on drawing lines till they all join, then name that land the shape is over.
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May 13, 2002, 15:53
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#6
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Prince
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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All great ideas guys. I often feel that my Civ does not reward my conquest success enough...
But seriously, it would add to the 'feel' of the game a whole lot.
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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May 13, 2002, 16:02
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#7
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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It shouldn't just happen when you win, if you lose about half your army it should ask you if you want to create one, building one after a battle could make your civs a little happyer. Being able to name them too would be cool, The Japanese/American war. it should place them in parts of the city where a wonder would usualy stand (a wonder sombody else built so that space isn't going to be used is it!).
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May 13, 2002, 16:09
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#8
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Yeah, there should ne more scope for personalising things in Civ3
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May 13, 2002, 16:19
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#9
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Chieftain
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Columbia, MD
Posts: 63
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After completely destroying a civ, the winning civ should be given the chance to build a small wonder that increases research and production by a modest but powerful 10% due the incorporation of scientists and workers from the defeated civ into the labor pool of the winning civ.
This should give every civ an incentive not to let any other civ be wiped out because the winning civ will get a pretty effective bonus. Right now, no civ gives a rat's rear end if a big civ just mauls a weak one. Also, it would make the computer civs more interested in protecting a weak civ from the human infidels.
__________________
"Misery, misery, misery. That's what you've chosen" -Green Goblin-
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May 13, 2002, 16:55
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#10
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Prince
Local Time: 18:37
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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Quote:
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Originally posted by Navyman
After completely destroying a civ, the winning civ should be given the chance to build a small wonder that increases research and production by a modest but powerful 10% due the incorporation of scientists and workers from the defeated civ into the labor pool of the winning civ.
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I like the idea, but this would increase the frustration when I knock out a civ, yet another civ takes the last city and their 'rampaging' forces get credit for the kill.
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May 13, 2002, 17:16
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#11
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Firaxis Games Programmer/Designer
Local Time: 20:37
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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I don't see something like that happening... enough emphasis is placed on wars in this game, and, to be honest, I like wars, but this isn't a war game. Adding things like this to Civ would make wars an even more important part of the game, and as it is, enough time is spent fighting wars.
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May 13, 2002, 17:24
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#12
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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at least give us the tool to name areas, i want to name seas and jungles and islands and reagons!
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May 13, 2002, 17:24
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#13
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Still, on the point about personalising your civ: it's be nice to create and name regions in your empire, group together units and keep them to gether over time under one name (so you get regiments with histories) and so on.
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May 13, 2002, 17:45
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#14
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Emperor
Local Time: 02:37
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: Commemorating Military Victories
Quote:
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Originally posted by Navyman
One of the things that I would like to see added to the Civ series is the military victory monument.
For instance if there a was a collosal battle that the player won, the capital city will get the opportunity to build a small wonder commemortaing that victory. Like the L' Arc de Triomphe or Trafalgar Square, etc. Or for that matter if you capture the enemy capital, another victory monument can be built. And/or if you completely annialate a civ another small wonder will be made available. These small wonder will make culture but also increase econonomy (more tourists ), increase production (inspiring the people), etc.
Also, I am a big fan of satisfaction. I like to feel satisfied when I accomplish something in the game like winning a war by getting th enemy to capitulate or destroying them all together. One of the ways I feel satisfied in other games is when they show my stats.
So, what I propose is that after each war that is completed (won or lost) a consise stat list be made available.
The stats could include:
- Number of units made during the war and then break it down by types
- Cities captured/lost with names
- Civilians killed (razings, pop-rushing)
- If there were any "epic" battles (more than 10 units from each side involved)
- Territory lost/gained
- etc
Something that lists the achievements/bumblings that occured during the war in a consise way so that wars that lasted for 20-30 turns are not just forgotten as soon as the treaty is signed or the civ destroyed. So that at the end of the game, the player can see the wars summarized.
I think the Victory Monuments and the war summaries would do a great deal towards giving the player more "satisfaction"
What do you chaps think?
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hi ,
if it could not be included then it would be nice to have it written down as a "casualty-timeline" , ....and to see it with the military advisor or so , ...
have a nice day
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May 13, 2002, 18:15
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#15
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Chieftain
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Columbia, MD
Posts: 63
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If this isn't a war game then what is the Modern Times for? There certainly isn't anything else to do!
Getting back to the topic...
I would like at least the wars to be summarized at the end of the war. Where the end of the war is marked by peace treaty and or destruction of the civ(s). At least that much seems feasible.
I like the idea of having monuments to commemorate battlefield victories but be limited to producing just culture.
__________________
"Misery, misery, misery. That's what you've chosen" -Green Goblin-
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May 13, 2002, 18:20
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#16
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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yeah, nice, you should get to build them when you get a major defeat or its a long drown out war/battle when loads of people died.
you win war = big white memorial to show whos boss (Also opens a screen to show how units moved around).
you lose more stuff than win before a peace treaty is made = big black memorial with a field of crosses (graves).
You win but its a long battle with no clear winner (you mite of killed them, or taken most of their stuff, but you've lost alot of units) = White memorial with lots of crosses!
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May 13, 2002, 18:23
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#17
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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I'd also like to see revival of civs (When allies invaded france to get rid of germans, thos citys didn't become American/English did they?). I'd also like to see an AI that feels sorry for a civ thats losing alot of citys, and the enemy is razing them all, or slautering their troops!.
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May 13, 2002, 19:45
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#18
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Firaxis Games Programmer/Designer
Local Time: 20:37
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Quote:
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Originally posted by Navyman
If this isn't a war game then what is the Modern Times for? There certainly isn't anything else to do!
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It's all technical my friend.
As stated in another thread (I think?), Civ is just too mainstream and "dulled around the edges" for a large audience. Some people when they see a screen that says "please enter a name for your victory statue to place in your capital" would say "what the hell is this and why is it wasting my playing time?" I'd like to see a lot of things more complex and in-depth in Civ, but that's just not the kind of game it is.
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May 13, 2002, 19:54
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#19
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Prince
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by Trip
It's all technical my friend.
As stated in another thread (I think?), Civ is just too mainstream and "dulled around the edges" for a large audience. Some people when they see a screen that says "please enter a name for your victory statue to place in your capital" would say "what the hell is this and why is it wasting my playing time?" I'd like to see a lot of things more complex and in-depth in Civ, but that's just not the kind of game it is.
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We all expected and hoped years ago that Civ 2's successor would be more sophisticated and involved with more scenario capabilities, more techs, more units, etc.
Instead we did indeed get a dumbed down version with Civ 3 to appeal to a lower level, and to those whose dismal "knowledge" of military history is almost as bad as Firaxis'.
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May 14, 2002, 01:14
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#20
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 1,657
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Man if you start comparing the innovation in EU with Civ3 it really looks awful, doesn't it.
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May 14, 2002, 01:40
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#21
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Warlord
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 221
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I like the idea of getting to build a small wonder in your capital (provided that wonder is not too expensive. Maybe 200 shields or sop.) each time you destroy an enemy civ. It gives even more of an incentive to conquer your weaker neighbors, and makes the destruction of a civ a more momentious occasion.
__________________
"The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796
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May 14, 2002, 08:06
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#22
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Definately want to be able to name units. Would settle for commemorating victorious wars, commemorating victorious battles might be a bit too much but I could be wrong.
Loved the ability to name places in SMAC/X
That's all for now, let me get to work......................
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May 14, 2002, 08:19
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#23
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Firaxis Games Programmer/Designer
Local Time: 20:37
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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I think they should also add something like SimCity to the game, where you can actually plop text right down on the map if you want. Name all the rivers, important battle sites, provinces, etc. whatever you wanted. I think that would be pretty cool.
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May 14, 2002, 09:09
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#24
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Now that's what I'm talking about! It's a great idea, I can't believ it's not in the game.
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May 14, 2002, 11:34
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#25
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: May 2001
Location: by Divine Right
Posts: 1,014
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naming places (like smac) and units has been asked for countless times with almost 100% agreement. why no response by firaxis?
victory statues cool but not as necessary as the first. I'd just name a region after a battle, or after the civ I killed. (currently I rename their cities or name new ones in honour of their memory.)
civ 2 had the casualty list. we had a poll earlier asking for it back in Civ 3, and it was 100% agreement IIRC. I thought it would be a no-brainer to put it in. (we did want one change, we wanted the list to hold a dead civ's casualty list instead of having it disappear)
it's funny, Firaxis listens to lots of thing speople say and I am happy with many of their responses... but strangely, nothing I ever chime in on gets worked on. maybe it's bad luck?
it must be, because I've never been impolite to them, and I think most of my posts are rational, if not always feasible.
maybe I shouldn't say anything anymore, and then I won't hurt the chances for this request....
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May 14, 2002, 11:43
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#26
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King
Local Time: 02:37
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Xpack should definitely include some of the possibilities you mentioned. plus more stats i want to see spreadsheets
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joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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May 14, 2002, 12:06
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#27
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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The ability to keep, say up to 12 units, together over the game would be cool as well. They could be regiments or companies which eventually acquire a history of their own. Not like 12-unit armies, so you the units in the regiment can be attacked seperately - thus you could have armies in regiments.
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May 14, 2002, 12:22
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#28
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The British Empire
Posts: 1,105
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They should have a distance from each other that they can go! two squares in all directions (must finish in this area)
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May 14, 2002, 13:05
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#29
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Firaxis Games Programmer/Designer
Local Time: 20:37
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Quote:
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Originally posted by zulu9812
The ability to keep, say up to 12 units, together over the game would be cool as well. They could be regiments or companies which eventually acquire a history of their own. Not like 12-unit armies, so you the units in the regiment can be attacked seperately - thus you could have armies in regiments.
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Each unit probably represents at least a division or regiment of about 2 to 3 thousand troops (at least for ground troops... I doubt 1 battleship unit represents 3000 battleships ). Though they could be organized as corps, armies (not in the civ III game sense of armies) or army groups.
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May 14, 2002, 14:01
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#30
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King
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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I always thought of it as more a company of men: say, a few hundred.
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