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Old May 14, 2002, 03:27   #1
powerpleb
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My beef with CivIII
What really annoys me the most about CivIII is how static the Civilisations are. Everyone starts off at 4000BC and basically its a matter of killing off who you see until the end.

In CivI (I never really played CivII much) new opponents would pop up throughout the game, especially after you have killed off someone else. I thought this was a fundamental feature in keeping the game somewhat realistic if not more interesting (not that it ever was overly realistic). Also, from time to time, one nation would split into two... perhaps as a result of the capital being destroyed, or even if approval was just down.

Who cares if the new opponent is weak, it just gives the militant gamer some new territory to annex.

I've been playing CivIII for a few weeks now and I've never seen any of these things happen

Barbarians arn't nearly potent enough. In the real world "barbarians" managed to destroy most ancient and classical societies (Babylon, Rome, China, Aztecs to name a few). In this game I manage to defend a city from a barbarian onslaught of 20 horsemen or so with three or four Pikemen. I think they can do a bit better than flint axe warriors and horsemen too. It's a bit of a joke when a barbarian with an axe attacks a town garrisoned with riflemen.

Also I think it would be a good feature to have barbarian encampments turn into new civilisations if not destroyed in 10 turns. Tell me that a camp of barbarians sitting around for 50 years isnt going to eventually settle down and start farming/building. And I liked it when barbarians would take control of your city if you left it undefended. Just wandering in and taking a few bob from the town treasury doesnt really bake the cake in my mind.

I have many more issues with this game, but they have already been bought up in this forum. Maybe these issues have been bought up too, I havnt seen them.
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Old May 14, 2002, 03:37   #2
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Hi AH.

Edit: Apologies to the innocent, if there are any.
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Last edited by notyoueither; May 14, 2002 at 04:00.
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Old May 14, 2002, 04:05   #3
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What I hate is the way barbs never develop. Geez, they got that right in civ freakin II
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Old May 14, 2002, 04:10   #4
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Quote:
Originally posted by Alexander's Horse
What I hate is the way barbs never develop. Geez, they got that right in civ freakin II
I know man, they had it even in Civ I... and that was ten years ago.
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Old May 14, 2002, 04:13   #5
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It kind of insults your intelligence - like the latest Star Wars movies.
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Old May 14, 2002, 05:23   #6
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Quote:
Originally posted by notyoueither
Hi AH.

Edit: Apologies to the innocent, if there are any.
Is Alexander's Horse that fond of talking to himself or is he just a traditional target for such accusations?

I personally would like the splitting that occured in Civ II. I don't thinks its viable in Civ III however. It wasn't good for the civ in Civ II either but it did make the game a bit more variable.

If barbarians could become full fledged civs people would probably start screaming about them taking over all the open space.
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Old May 14, 2002, 05:57   #7
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I could have sworn that powerpleb was him. Maybe it's just a cultural thing. One talks to oneself a great deal in the out back I would imagine.
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Old May 14, 2002, 06:42   #8
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um, the new patch allows "restart elinminated players". mmmhhhkay?
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Old May 14, 2002, 06:52   #9
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That was allready in the game. Now you can turn it off. Prior to 1.21f it wasn't an option.

In Civ II if a civ was eliminated a DIFFERENT civ tooks it place. In Civ III the same civ respawns. This irked some players enormously so its now an option. If you turn it off there is no respawn and no replacement.
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Old May 14, 2002, 07:21   #10
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I agree with the sentiment about barbarians. They should develop, like they did in Civ II.

But the new civs popping up... I don't really like that concept. Once the player of that colour is gone... I want them to be dead AND buried. Even if the Egyptians were to mutate into the Zulu (since both use yellow), it still doesn't appeal to my style of play.

If there was to be that kind of option, like in Civ II, I'd definitely leave it turned off. Just like I already have "restart elinminated players" from the 1.21 patch permanently off.
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Old May 14, 2002, 07:56   #11
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Never did understand why barbarians don't develop in Civ3.

Then again they usually don't last long enough to make it to the renaissance ages anyway.
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Old May 14, 2002, 08:12   #12
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Well that's to be expected since cultural boundaries take up all the open land. Thus leaving nothing for the barbarians to gather at.

Oh I remember Civ II, where many unchartered islands I went to were swarming with barbarian musketeers, cannons, riflemen, artillery, fanatics and partisans ALL SIMULTANEOUSLY!!!

Since the AI are more seaworthy than before (their magic galleys with the power of teleportation) even the islands don't provide enough land for the barbarians to take root.
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Old May 21, 2002, 08:16   #13
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Quote:
Originally posted by LordAzreal
Oh I remember Civ II, where many unchartered islands I went to were swarming with barbarian musketeers, cannons, riflemen, artillery, fanatics and partisans ALL SIMULTANEOUSLY!!!

Since the AI are more seaworthy than before (their magic galleys with the power of teleportation) even the islands don't provide enough land for the barbarians to take root.
That's a good point but consider this. Do you think that there was more usable land in civ2 than there is in civ3? I used to find that even in the 1900's there was still plenty of unsettled land in civ2. This rarely happens in civ3. Just a thought.
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Old May 21, 2002, 08:27   #14
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There was about as much usable land in Civ II as there was in Civ III. But in Civ III, expansion is much more important than it was in Civ II IMHO.
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Old May 21, 2002, 09:41   #15
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Re: My beef with CivIII
Quote:
Originally posted by powerpleb
1) ...In CivI (I never really played CivII much) new opponents would pop up throughout the game, especially after you have killed off someone else.

2) ... Also, from time to time, one nation would split into two... perhaps as a result of the capital being destroyed, or even if approval was just down.

3)...Barbarians arn't nearly potent enough. ...It's a bit of a joke when a barbarian with an axe attacks a town garrisoned with riflemen.

4)...And I liked it when barbarians would take control of your city if you left it undefended. Just wandering in and taking a few bob from the town treasury doesnt really bake the cake in my mind.

5)...Also I think it would be a good feature to have barbarian encampments turn into new civilisations if not destroyed in 10 turns.
Hmmmm, lets see...

1 and 2 - New civs evolving...
3,4, and 5 - Evolving Barbarians and Barbarians contolled cities/civs...

Sounds like Modded CTP2 to me!!
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Old May 22, 2002, 11:30   #16
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Re: Re: My beef with CivIII
Quote:
Originally posted by hexagonian


Hmmmm, lets see...

1 and 2 - New civs evolving...
3,4, and 5 - Evolving Barbarians and Barbarians contolled cities/civs...

Sounds like Modded CTP2 to me!!
It sounds like Civ II aswell, and not Civ III which is the problem. The evolving barb's made sense as did the taking over of the cities. Sometimes the barb's killing your production can sting, but after the first 10-15 turns you're probably churning out military units to defend cities and more than likely unless you get an uprising(at least they kept that) a crappy 1.1 warrior could stop most if all barb activity directed at a city.

I did like the restarting of new Civ's in CivII....in CivIII do the Civ's you wipe out, when they pop back up, do they still hate you or is it with a clean slate?
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Old May 22, 2002, 11:35   #17
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Re: Re: Re: My beef with CivIII
Quote:
Originally posted by grapedog
I did like the restarting of new Civ's in CivII....in CivIII do the Civ's you wipe out, when they pop back up, do they still hate you or is it with a clean slate?
No, they still hate you. They remember everything, so if you were at war with them you'll still be at war with them.
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Old May 22, 2002, 11:40   #18
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Re: Re: Re: Re: My beef with CivIII
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Originally posted by zulu9812


No, they still hate you. They remember everything, so if you were at war with them you'll still be at war with them.
Then what the hell is the point? You kill the father but the son grows up hating you...thats no good. Definately need the different Civ's on a clean slate.
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Old May 22, 2002, 13:06   #19
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Re: Re: Re: Re: Re: My beef with CivIII
Quote:
Originally posted by grapedog


Then what the hell is the point? You kill the father but the son grows up hating you...thats no good. Definately need the different Civ's on a clean slate.
Well, it's realistic, isn't it?
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Old May 22, 2002, 13:25   #20
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I hate the respawning altogether - having new civs spring up to replace old ones is cool.But fighting a several-hundred year long war just to have to trapse half way across the continent to finish them off (again) isn't. What really pisses me off is that they estart with all the advantages they had at the start of the game; extras settler, loads of military units, more gold, etc.
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Old May 22, 2002, 13:36   #21
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Ugh, we need a whining/complain forum for Civ3. So I never have to see another post labeled "What Civ3 lacks, could have had, did wrong, is doing wrong, etc.." C'mon mods, make a forum for it. *hopes*
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Old May 22, 2002, 17:59   #22
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Quote:
Originally posted by zulu9812
I hate the respawning altogether
So turn it off. I like it that it can be turned off now. I leave it on myself but I am early builder not an early warmonger so I have only had to deal with this once or twice myself.

Quote:
- having new civs spring up to replace old ones is cool.But fighting a several-hundred year long war just to have to trapse half way across the continent to finish them off (again) isn't. What really pisses me off is that they estart with all the advantages they had at the start of the game; extras settler, loads of military units, more gold, etc.
Consider it a inducement to not engage in rush tactics. I did prefer the way it worked in Civ II. I think the present method may very well be intended as a balance to the early rush but I still prefer the Civ II version. It simply gave more variation to each game.
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Old May 22, 2002, 18:35   #23
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yeah, I agree with pretty much all of that....

Barbarians should definetly evolve based on what I think they represent. I think that they represent the people discontented with your government. Now, if I were to become a rebel rilght now, I think I would by a gun, not grab an axe and start scalping people (sounds fun though ).

Of course, there should be ways that new civilizations can form, it makes absolutely no sense for this not to be possible !!!

CTP2 had all this..............
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Old May 22, 2002, 20:31   #24
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Quote:
Originally posted by Ethelred


Is Alexander's Horse that fond of talking to himself or is he just a traditional target for such accusations?

I personally would like the splitting that occured in Civ II. I don't thinks its viable in Civ III however. It wasn't good for the civ in Civ II either but it did make the game a bit more variable. . .
That's true,

What I've noticed most about Civ 3 is that, unlike Civ 2, there are often tremendously long periods of tedium when nothing happens, and when it does it is usually something stupid and predictable by the dumb AI.
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Old May 22, 2002, 21:01   #25
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Gimme a break.

This is a GAME. Poker and blackjack can be boring too... if you follow the optimum strategy for each, you generally do nothing until you have outstanding tactical advantage. Balancing "optimum" with fun is why casinos make a LOT of money, and why strategy AI's are imperfect.
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