May 15, 2002, 12:20
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#1
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Emperor
Local Time: 18:45
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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We surrender! AI flees in terror from my forces
I was playing one of my games yesterday, and something happened that convinced me the AI is either smart or incredibly stupid. My cavalry was laying siege to New Orleans with the help of some artillery. New Orleans was a city that they had built early in the game on the other side of my empire, so it was completely surrounded by me. I was having trouble killing their infantry and had moved several cavalry units next to the city so that I could probably take it the next turn. During the AI's turn, a galleon sailed in and out of New Orleans. When it was my turn I discovered that there were no longer any defenders left in the city, so I just waltzed in and took the city without a fight. So, did the AI see that it would eventually lose the city and evacuate the infantry to get some more use out of them? Coincidentally a privateer of mine sunk their galleon the next turn. Or did it just blunder and accidentally move them out of the city? I must say I've never seen anything like this before.
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May 15, 2002, 13:08
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#2
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Deity
Local Time: 03:45
Local Date: November 1, 2010
Join Date: Sep 2000
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Posts: 18,355
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Ixnay, this is an obvious example of the AI being clever, the action was surely done with intent. It just won't be taking units in and out of the city.
What patch are you using?
Go Soren !
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May 15, 2002, 13:30
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#3
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Emperor
Local Time: 18:45
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I'm using 1.21.
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May 15, 2002, 13:37
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#4
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Emperor
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I would wager that a Settler was onboard that galleon (especially if New Orleans was still of a size to build one).
JB
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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May 15, 2002, 13:44
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#5
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Deity
Local Time: 20:45
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I've seen this many times, not necessarily with ships. The AI will pull units out of cities under siege. I don't really think it's very smart, as those units are usually caught out in the open and killed. Jaybe's probably right that it was a settler team. The AI will attempt to recolonize cities that you've just razed - they will send a defender/settler team right through your massive invasion force to try and rebuild the city. This team will, of course, die.
The AI will also send out last-ditch survival teams from coastal cities. They will be the standard settler team on a boat, and will beeline for some open coastline (usually a tundra island or something like that) and plunk down a city. I'll say this: it does prolong the civ's lifespan, and is a pain in the ass for the human player, who has to hunt down and kill those little outposts (or make peace, which means the AI did its job - it survived).
-Arrian
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May 15, 2002, 14:52
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#6
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Civ4: Colonization Content Editor
Local Time: 01:45
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Like Arrian, I've seen that many times, but I've never seen that the AI leaves the city completely undefended. Strange, strange...
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May 15, 2002, 14:56
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#7
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Civ4: Colonization Content Editor
Local Time: 01:45
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Posts: 11,117
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Quote:
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Originally posted by Arrian
The AI will also send out last-ditch survival teams from coastal cities. They will be the standard settler team on a boat, and will beeline for some open coastline (usually a tundra island or something like that) and plunk down a city. I'll say this: it does prolong the civ's lifespan, and is a pain in the ass for the human player, who has to hunt down and kill those little outposts (or make peace, which means the AI did its job - it survived).
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Correct, and it was even more pain in 1.17f and earlier, due to the "sink last galley crashes game" bug. It didn't help to hunt down that last galley, because sinking it you ruined your game. You had to set a sea blockade and kill that galley before you capture the last city. Now, with 1.21f, things are easier.
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May 15, 2002, 18:20
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#8
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Emperor
Local Time: 20:45
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Location: The warmonger formerly known as rpodos. Gathering Storm!
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I've seen the AI leave cities undefended... usually in the face of overwhelming force.
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May 15, 2002, 20:11
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#9
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Prince
Local Time: 19:45
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You are all missing what this REALLY proves.
The AI's determination to FLOOD the map with settlers building towns everywhere they can is DUMB and DUMBER.
These towns/cities - although annoying in the extreme - are usually INDEFENSIBLE in case of war because they are so isolated.
Thus, strategically, the AI is indeed dumb as a doorknob.
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May 15, 2002, 20:17
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#10
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Deity
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It's a genius compared to Civ2 AI.
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May 15, 2002, 20:19
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#11
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Emperor
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Location: The warmonger formerly known as rpodos. Gathering Storm!
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OK, when we get MP, and I show up on your doorstep with 100 Tanks, you're just going to sit there?
Hmmm, if I remember, the Iraqis in Desterm storm SURRENDERED by the 10s of thousands, due to a combo of PsyOps and concentrated overwhelming force. But then, I guess your argument would be that Iraq is secretly controlled by an Ai from Civ.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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May 16, 2002, 00:56
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#12
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Local Time: 11:45
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Location: Skanky Father
Posts: 16,530
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Quote:
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It's a genius compared to Civ2 AI.
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And certain posters on this forum too.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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May 16, 2002, 06:35
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#13
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Emperor
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I've actually seen the AI with empty cities that have been there for hundreds of years. I was playing the Imperialism map, and was at war with the Russians (I was the Germans). I had one city on the other continent, the Russians had four. I'd been using cavalry to clear out the barbarians before and sent it across the continent at the Russians. When I got there, one of their cities was completely defenseless.
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May 16, 2002, 07:17
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#14
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Emperor
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I saw the AI move out its units in my current game but I thought they were heading for its other opponent. It didnt leave the city undefended though.
Another new AI strategy (to me) was to found a city in the neutral zone between our civs in the middle of a war. While it had some advantages and disadvantages, I didnt like it. Its kind of like using your buildings to attack with, a la AOE.
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May 16, 2002, 09:27
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#15
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Prince
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yup, I've seen it too. Good Idea, but usually poorly executed.
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May 16, 2002, 09:56
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#16
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Deity
Local Time: 20:45
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Join Date: Jul 2001
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Quote:
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Originally posted by Skanky Burns
Quote:
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It's a genius compared to Civ2 AI.
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And certain posters on this forum too.
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Well said. Well said indeed. There are few things more annoying than a broken record.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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May 16, 2002, 10:18
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#17
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Chieftain
Local Time: 18:45
Local Date: October 31, 2010
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I've seen it too.
I have seen it a few times where the AI moves units out of a city I am laying into, but never by ship.
For example, last night I am playing as the Americans and am humbling Russia. I have a spy so I check out the forces of a town I have been hitting for a few turns...unsuccessfully, I might add.
According to my spy there are 5 infantry units and 2 artillery. So, I roll in a couple of newly created tanks to prepare for attack on the next turn. During the AI's turn, I watch as they move 3 infantry units out of the city. They don't move together, each one goes in a seperate direction leaving each one unprotected. There were no settlers moving with them. I check the city with my spy again and sure enough, only 2 infantry and artillery units left. So I pick off the lone infantry men with my own infantry and roll the city with my tanks.
It seemed like the AI just gave up.
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May 16, 2002, 18:01
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#18
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Prince
Local Time: 00:45
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Its a good practise to fall back from weak positions to make a tough defensive line.. or front line. It makes it a bit too easy to capture a city though if all the population are removed, maybe the AI should just abandon cities like this to not leave its enemy anything.
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May 16, 2002, 18:56
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#19
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Emperor
Local Time: 17:45
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Join Date: Sep 2001
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Quote:
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Originally posted by Admiral PJ
Its a good practise to fall back from weak positions to make a tough defensive line.. or front line. It makes it a bit too easy to capture a city though if all the population are removed, maybe the AI should just abandon cities like this to not leave its enemy anything.
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Uh, ohhhh!
IF the AI already can evacuate cities,
AND with 1.21 cities can be 'disbanded'
THEN
Next thing you know, when an AI metropolis has been ground to a town and you have your whole army ready to strike it, the AI will evacuate it and disband it!!
How would THAT be for a shocker!
I do hope that the AI knows to disband it AFTER it has moved all of its units.
JB
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May 16, 2002, 19:32
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#20
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Chieftain
Local Time: 16:45
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Location: San Diego, CA
Posts: 72
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very good if that was the intent
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May 17, 2002, 01:03
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#21
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Warlord
Local Time: 00:45
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Join Date: Dec 2001
Posts: 185
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the AI has the insider knowledge that it can leave the city and get it back in revolt a few turns later.
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May 18, 2002, 04:03
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#22
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Deity
Local Time: 20:45
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Join Date: May 2001
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AI's not smart enough to think of a few turns later...
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May 19, 2002, 00:24
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#23
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Warlord
Local Time: 19:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 101
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Quote:
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Its a good practise to fall back from weak positions to make a tough defensive line.. or front line. It makes it a bit too easy to capture a city though if all the population are removed, maybe the AI should just abandon cities like this to not leave its enemy anything.
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Yes it is good practice-And a human player does it quite well-ie.-fighting a rearguard action while the main body of the army retreats to more defensable positions and digs in.
The AI however could never be expected to think like this and therefore apperantly botches the attempt.
The AI should stay where it is (in a highly defensable position like a city)since its too stupid to defend its retreating army.
I personally have never seen the AI do this but if they ever do I assure you I will be quite happy that they just made my job easier.
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May 19, 2002, 01:08
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#24
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Emperor
Local Time: 20:45
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Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Tonight, I fell back from a German city that I had captured... and I purposefully did NOT abandon it, so that enemy forces would be held up trying to defend it and quell resistance.
It worked quite well; several turns later, after healing on a mountain, I retook the city, and succesfully invested it with defenders.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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