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Old May 15, 2002, 16:23   #1
Sirotnikov
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New espionage missions
Dare I suggest, we want new espionage missions.


But what exactly?

Anyone has ideas for exciting new stuff they didn't implement?

Assassinate leader ?

Make unhappy?
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Old May 16, 2002, 11:54   #2
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Well, while I used espionage (diplomat/spy) in Civ II and in SMAC and I voted for espionage missions (not by units) in Civ III suggestions, I must admit I've found useless espionage in Civ III.

I've used in few occasions, but they are silly expensive, with a low rate of success vs. the high probability to start a war. I mean in real world espionage is not so risky: you can ruin your international reputation, but not start a war for simple information gathering. "Wet operations", as assassinations or destructions of buildings should be a good reason to start a war.

That said, I'll prefer a fine tuning on current model, before starting adding new missions.
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Old May 16, 2002, 12:03   #3
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I don't have any ideas for new espionage missions...yet...But what I do know is they need to make the risk of being unsuccessful lower!!!
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Old May 16, 2002, 13:24   #4
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Quote:
Originally posted by ADG
I don't have any ideas for new espionage missions...yet...But what I do know is they need to make the risk of being unsuccessful lower!!!
And cut the prices in half.
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Old May 16, 2002, 13:40   #5
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You can lower the prices and increase the success rate with the editor now.
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Old May 16, 2002, 14:07   #6
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Quote:
Originally posted by Adm.Naismith
...the high probability to start a war. ...
That's exactly and exclusively what I use it for in Civ3 - prodding some Civ to declare war on me. Keeps my reputation clean and my citizens seem to endure the war longer (is this really in there, or is it just my perception.... what exactly does war weariness depend upon?)
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Old May 16, 2002, 16:05   #7
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Quote:
Originally posted by WarpStorm
You can lower the prices and increase the success rate with the editor now.
Yes, I know. Still, I would like them to do it, because then we would have a standard to follow, taking multiplayer into account.
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Old May 17, 2002, 08:10   #8
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Re: New espionage missions
Quote:
Originally posted by Sirotnikov
Dare I suggest, we want new espionage missions.


But what exactly?

Anyone has ideas for exciting new stuff they didn't implement?

Assassinate leader ?

Make unhappy?
hi ,

plant a biological weapon , ..... the city loses half its population , .......
plant a nuke , .........
kill enemy leader , ......

have a nice day

huh , you are sure this thread is good , ........ joke , ya shall understand "S"
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Old May 17, 2002, 10:10   #9
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Quote:
Originally posted by Alexnm


Yes, I know. Still, I would like them to do it, because then we would have a standard to follow, taking multiplayer into account.
The guys at Firaxis have said that they are probably not going to put changes in the game that can be done through the editor unless they discover a major exploit with the default values.
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Old May 17, 2002, 12:07   #10
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The whole idea of runnign a defensive "mission" rather than funding a certain level of passive defence has always struck me as being silly. The Civ III implementation strikes me as being worse than the Civ II tedium of placing 3 spies in every home city. I get the strong impression that this part was tested as little as the modern era.
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Old May 17, 2002, 15:14   #11
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Quote:
Originally posted by Grumbold
The whole idea of runnign a defensive "mission" rather than funding a certain level of passive defence has always struck me as being silly. The Civ III implementation strikes me as being worse than the Civ II tedium of placing 3 spies in every home city. I get the strong impression that this part was tested as little as the modern era.
Interesting point, but... er... could you elaborate a bit more? My head hurts.
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Old May 17, 2002, 23:21   #12
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Quote:
The whole idea of runnign a defensive "mission" rather than funding a certain level of passive defence has always struck me as being silly. The Civ III implementation strikes me as being worse than the Civ II tedium of placing 3 spies in every home city. I get the strong impression that this part was tested as little as the modern era.
Excellent point

make a constant sum of money to be invested in "homeland security"


I agree with raising the probability and cutting prices.

That "you can do that with the editor" line is stupid. The whole point is having standards playable and widespread. If everyone has different values, it takes all the fun out of competition and ranks.
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Old May 18, 2002, 00:58   #13
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Re: New espionage missions
Quote:
Originally posted by Sirotnikov
Assassinate leader ?
Interesting idea.



Quote:
That "you can do that with the editor" line is stupid. The whole point is having standards playable and widespread. If everyone has different values, it takes all the fun out of competition and ranks.
For sure. You could also could've just lowered corruption in the editor, but it's much more important that they make it as a default.
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Old May 18, 2002, 08:35   #14
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I vote for a few more missions, but with a slight change to the system. Increase success rates (they succeed so rarely) and cut the price (something I've done in my mod).

Then, give me some very risky missions like bio-terror and something like unhappiness.
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Old May 18, 2002, 09:00   #15
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Quote:
Originally posted by Solver
I vote for a few more missions, but with a slight change to the system. Increase success rates (they succeed so rarely) and cut the price (something I've done in my mod).

Then, give me some very risky missions like bio-terror and something like unhappiness.
hi ,

what about some bribes , .....like bribing a great leader , ....
or bribing an entire army , ............
steal a specific unit , but you should chose if you want to steal the tech as well , .................

have a nice day
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