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Old May 15, 2002, 22:58   #1
cavebear
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1400 AD Minister Reports
I would like to receive the Ministers Reports by Friday Noon GMT so that I can play the next session Friday when I get home (US EDT) and keep to a schedule that will match the end of May for the next administration.

Some have been keeping me up-to-date gradually (and that works), but I want to make sure everyone has the chance to advise me on what to do in their special areas in the next session. What I am not specifically advised about, I will decide on my own.

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Old May 16, 2002, 06:37   #2
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Foreign Policy Report:- 1400 AD
Press statement and Report from Head of the Foreign Office or your Foreign Minister - adamsj!

I will say that the President has done well so far, except we need more intelligences of foreign civs like we need more foreign embassies.

But as I was say well done President, we need to quick conquer the Americans and Egpyt!

Thanks for reading this, support the foreign office, my and vice-foreign minister's policy party, please join!
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Old May 16, 2002, 10:28   #3
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Summary of military schemes:

March on Heliopolis, as outlined in the "Killing neighbors 1400ad" thread.

Return distant trireme near Carthage
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Old May 16, 2002, 10:31   #4
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Quote:
Originally posted by Marquis de Sodaq
Summary of military schemes:

March on Heliopolis, as outlined in the "Killing neighbors 1400ad" thread.

Return distant trireme near Carthage
Quite lets get conquering Heliopolis!
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Old May 16, 2002, 21:11   #5
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My plan of action for the next session, based on the reports so far:

1. Follow the recommendations of the Minister of Trade to complete the SoL Wonder in 7 turns, send a Bead Caravan to Babylon.

2. Follow the recommendation of the Minister of War to take Heliopolis from the Egyptians.

3. Follow the recommendation of the Foreign Minister and establish Embassies.

4. Follow the recommendation of the Science Advisor and research Explosives after Democracy and take University from the Egyptians.

With those in mind, I will build the SoL and turn Communist in the first available "Oedo Year". Upon discovery of Democracy, I will research Explosives. I will take Heliopolis if possible, after we discover Democracy, and I will take University upon capturing Heliopolis. The Trireme going to Babylon will include a Diplomat along with the Bead Caravan.

Along the way, I will attemptto maintain 4 cities building Caravans for future Wonders (mostly) and some Trade. I will increase the numbers of or Crusaders, and I will continue to balance out the distribution of our Musketeers to reduce shield support for "excess" units. Further, I will work to improve our GNP, Productivity, and Per Capita Income.

I think that about covers things for now.

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Old May 17, 2002, 04:15   #6
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good luck, and about the salt caravan go ahead.

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Old May 17, 2002, 06:25   #7
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Good luck, get these embassies!
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Old May 17, 2002, 08:52   #8
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Good plan.
Perhaps building SoL in less turns ?
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Old May 17, 2002, 18:58   #9
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Quote:
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Good plan.
Perhaps building SoL in less turns ?
that would be a miracle...6 or 7 turns is the absolute minimum(or we would have to rushbuy ,ussing all our money to finish 1 turn earlier...but I'm not sure we even have enough money to do so.)

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Old May 17, 2002, 19:47   #10
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Argh, 7 hours off....oh well, there isn't really anything for me to report anyway.
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Old May 17, 2002, 22:06   #11
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Actually, it was JCP's post that caused me to re-examine the situation and look for a quicker way. As far as I can tell, it saved at least 1 and maybe 2 turns.

Thanks, JCP!
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Old May 17, 2002, 22:11   #12
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Quote:
Originally posted by CannonFodder
Argh, 7 hours off....oh well, there isn't really anything for me to report anyway.
I think your job will be more important for the next 2 sessions. Now that we are Communist, we can expand again and build some new cities. Your recommendations will be needed.

But do have your report ready by next Friday. US daytime!
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Old May 18, 2002, 05:24   #13
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Quote:
Originally posted by cavebear
Actually, it was JCP's post that caused me to re-examine the situation and look for a quicker way. As far as I can tell, it saved at least 1 and maybe 2 turns.

Thanks, JCP!
how is that possible???
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Old May 19, 2002, 09:25   #14
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Quote:
Originally posted by shade

how is that possible???
I increased our tech research rate by identifying Workers in size 5+ cities that were producing on ocean squares and converted them to Scientists. That got us from 9 turns per tech to 7 (but actually only gained one turn because we were a few turns into it).

I improved the Caravan transport route by not going to Sodaq, but rather to the land square 2 SE of it. The Caravans get to Apolyton in 3 turns rather than 4, and the Trimarene picked up the Crusader and the Umbra Caravan where the first 2 Caravans were, rather than 1 S of Walvis. Plus, if you look at your "Purple Spot", I used the square 1 NW, where you can also pick up the first 2 Caravans and went diredtly S from there.

My changes are in light blue.

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Old May 19, 2002, 10:24   #15
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*aplaudes*
and the crowd goes wild

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Old May 19, 2002, 10:47   #16
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Quote:
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*aplaudes*
and the crowd goes wild

Shade
"Thank you, thank you"... The President acknowledges the applause and modestly points out that it was only a minor change to an overall excellent plan by the Minister of Trade.

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