May 18, 2002, 13:23
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#31
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Emperor
Local Time: 02:48
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Lonestar
Dear Lord, I was hoping this would be a thread wondering why there wasn't any oil off shore....
carry on....
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hi ,
use the editor , it works , but looks ugly , ......if there would be a different icon for the oil at sea , ..........
have a nice day
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May 18, 2002, 13:58
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#32
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Firaxis Games Programmer/Designer
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Quote:
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Originally posted by KrazyHorse
This is going a bit far; if we're going to do this then we may as well actually implement some sort of supply requirement to all units.
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Firaxis should have just made the entire battle system more complex. The fact that units have no need for supply lines, or anything else (as long as you have that extra gold in the treasury...) like that makes things very unrealistic. I think there ought to be some sort of supply system, but that's wishful thinking in this series.
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May 18, 2002, 14:04
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#33
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King
Local Time: 00:48
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Posts: 1,383
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If you want oil supplied, what about ammo, and food? Where does it end?
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May 18, 2002, 14:08
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#34
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Firaxis Games Programmer/Designer
Local Time: 20:48
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Join Date: Apr 2002
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Posts: 9,567
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It ends once they've included clean underwear.
"To build 'Aircraft Carrier' unit, you must have 1,450 pairs of clean underwear each turn."
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May 18, 2002, 14:45
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#35
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Emperor
Local Time: 02:48
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Quote:
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Originally posted by zulu9812
what about airports?
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hi ,
smart weapons , or , but it is a bit an overkill , use a nuke , ......
the last one does the job well , .....
have a nice day
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May 18, 2002, 14:48
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#36
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Emperor
Local Time: 02:48
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Trip
Firaxis should have just made the entire battle system more complex. The fact that units have no need for supply lines, or anything else (as long as you have that extra gold in the treasury...) like that makes things very unrealistic. I think there ought to be some sort of supply system, but that's wishful thinking in this series.
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hi ,
but there is a need to keep the road open , ...... , ...or ya cant built new units , and the ones you have , well , its like they are resupplied by little men , .......
have a nice day
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May 18, 2002, 18:52
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#37
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Emperor
Local Time: 17:48
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Location: Canada
Posts: 5,755
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Quote:
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Originally posted by panag
hi ,
use the editor , it works , but looks ugly , ......if there would be a different icon for the oil at sea , ..........
have a nice day
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It doesn't work since you won't be able to access it. You need to have a road connected to the resource before you can use it. And last I heard, it's not possible to build roads in the ocean.
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May 19, 2002, 12:24
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#38
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Emperor
Local Time: 02:48
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Quote:
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Originally posted by Willem
It doesn't work since you won't be able to access it. You need to have a road connected to the resource before you can use it. And last I heard, it's not possible to build roads in the ocean.
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hi ,
trus , but its possible to put the icon in the sea, ........and to get some shields from it , ..........still it looks ugly , ......
have a nice day
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May 19, 2002, 19:38
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#39
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Emperor
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But what's the point? Strategic resources are difficult to come by as it is, even if you max out the appearance ratio. Why waste one, or more, by putting it out in the ocean, where you'll never be able to access it? The only value you'd really get from it is if you turned it into a bonus resource, but then you'd no longer be able able to use it as a unit etc. requirement.
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