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Old May 18, 2002, 11:43   #31
Eyes_Of_Night
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And just to prove this DOES work I'll give you an example of it being used successfully. 2 years ago I played against ROC_Master1 in a game, he had a really good start and I was well behind, it was one of those games I should have lost. However, I knew he had a silk in his capital and I just kept sending out horsemen just south of the middle of the map. Finally I came upon some silk and it said I was near Rome. Now if I had finished the turn and gone onto the silk, I would have given away my position and he would have defended his capital. Instead I stopped my turn there outside the silk so the following turn I had just enough moves to move in and take his capital. I won the game because I knew he had silk in his city and I had a general idea of where he was.
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Old May 18, 2002, 12:35   #32
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Quote:
Originally posted by atawa
Speaking of games, I challenged you to a game a while back but you declined couse you rather spend time in forums.....

The challenge still stands btw

My computer broke down, I moved in with family and use my brother's computer and crap connection, and am usually unable to commit to a decent Civ game except maybe Saturday night.


That doesn't mean the rest of the Tribe has to be held up though.




BTW, Eyes. I remember your analysis of land and found it very useful.


I'll never be the in-depth examiner you guys are.

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Old May 18, 2002, 12:41   #33
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This was actualy a challenge for chris62 or aoa as he calls himself at CF but yeah, I'd like a tribegame sometimes
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Old May 18, 2002, 12:53   #34
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Ohhhh. Want a piece of Chris, eh? Do I detect a grudge match?
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Old May 18, 2002, 16:31   #35
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Quote:
Originally posted by atawa
This was actualy a challenge for chris62 or aoa as he calls himself at CF but yeah, I'd like a tribegame sometimes
I'm not interested in playing you.

After some bad experiences with other children, I only play against people I know and trust these days.

I'm sure you can get a game with someone more to your liking.
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Old May 18, 2002, 19:31   #36
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Charming.
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Old May 18, 2002, 23:20   #37
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Well you just disqualified yourself from any further discussion. If you can understand the importance of having a big city, with fresh supply and demand to trade with, you are just playing your same old, boring game and have yet to understand trade strategies. By building on another cont and trading caravans, you now have a new supply and demand that will pay great. You are obviously way too stupid to understand this, thus Ill waste no further time on this topic.
By the By, both of your strategies are nothing new, nothing orginal and nothing that one who builds many boards with map editor can tell by just looking at the resource seed that is in play.
Go thump your chest and think this helps you some how win, cause it dont.
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Old May 19, 2002, 02:25   #38
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Trade to another continent with a country you're at war with is the best, right?
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Old May 19, 2002, 14:24   #39
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Thought the revenue was higher when you are at peace with that nation.
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Old May 19, 2002, 14:38   #40
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I remember it saying in the manual that war affected it, but AFAIK it actually makes no difference (otherwise I'd just make sure I was 'officially' at war with my allies in team games to get the higher payoffs, which I don't do).
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Old May 19, 2002, 15:41   #41
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You talk alot of **** strategicdick, but you never play.
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Old May 20, 2002, 09:06   #42
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I don't remember seeing that "war" status had any affect on the payouts either.

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Old May 20, 2002, 09:58   #43
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I think I'm right, for one of the few times.
To another continent, with a civ one's at war with, provides higher trade payoff.

Where are all the "experts" when you need one?
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Old May 20, 2002, 10:02   #44
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ok. page 91 of manual indicates bigger cities, from another civilization, farther apart. I.E. another continent.
Still looking for At War reference.
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Old May 20, 2002, 10:15   #45
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Gee, desperate for post counts this morning I see.

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Old May 20, 2002, 10:18   #46
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Yeah there's been a lot of that lately.........disgraceful.
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Old May 20, 2002, 10:26   #47
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Man. I try to help and get called a .
No fair!!


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Old May 20, 2002, 10:28   #48
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Well do you have the answer yet?
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Old May 20, 2002, 10:30   #49
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To my chagrin, no. But it does make sense.
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Old May 20, 2002, 10:31   #50
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Gosh darn it, if you were that interested, it would take all of about two minutes to test. Just do it.

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Old May 20, 2002, 10:37   #51
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"Gosh darn it"? This, from a Chicagoite????
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Old May 20, 2002, 10:40   #52
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Ming doesn't appreciate my more usually colorful exclamations when I post.

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How many more posts are you gonna milk this for, just test it.
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Old May 20, 2002, 11:09   #53
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Hey Slow... why don't you just start posting +1... it's a lot easier and faster
*J/K... do that only if you want to get a restriction*

Yeah... just test it. Even if you found the answer in the manual, it's probably wrong anyway
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Old May 20, 2002, 19:03   #54
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whats that, the manual wrong, I don't believe it.
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Old May 21, 2002, 11:30   #55
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I actually read the manual once, when I got the game.

I learned to play reguardless.
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Old May 26, 2002, 02:52   #56
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Still NO ACTION
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Old May 30, 2002, 06:46   #57
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Manual?......We don't need no stinking manual........
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